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cordova-plugin-unityar

v1.0.1

Published

Plugin to integrate unity3d player into a cordova application for both android and iOS platforms

Downloads

3

Readme

Cordova Plugin UnitAR

Description

The plugin describes how to integrate Unity into a cordova based project. Unity has introduced a new feature to use Unity as a library in native apps (Android and iOS). This feature is exploited to create this plugin.

I would like to give credits to the following repos that helped me while creating this plugin

Requirements

  • Xcode 9.4+
  • Android Studio 3.4.2+
  • Unity version 2019.3.0b11+, 2020.1.0a13+
  • Cordova 9.0.0
  • Cordova Android 8.1.0
  • Cordova iOS 5.1.1

Installation

Import the plugin to the cordova project

cordova plugin add cordova-plugin-unityar

  • To launch unity from the cordova project call the following method in your javascript

UnityAR.launchWithMessage(GameObject,MethodName,Argument)

UnityAR.launchWithMessage("Manager","GetMessageFromCordova","Cordova Msg",
(data)=>{
     console.log("success ",data);
 },(err)=>{
     console.log("error ",err);
});;

Unity Setup

Create a project in unity. Copy the following files from the files folder in the repository to the respective folders in unity project

  • Copy NativeCallProxy.mm and NativeCallProxy.h to Assets/Plugins/iOS
  • Copy OverrideUnityActivity.java to Assets/Plugins/Android
  • Copy CordovaComm.cs to Scripts folder

The following method can be accessed from CordovaComm.cs Unity C# script to quit Unityplayer and come back to cordova project

public void quitUnity(string feedbackMsg)

feedbackMsg :- to send message back to cordova from unity.

For Android :- Export project from Unity to generate an android project

For iOS :- Export as an iOS project to a folder.

Cordova Android setup

  • Copy unitylibrary generated in the unity build to the platforms/android folder of the cordova project

  • Add android.library.reference.3=unityLibrary to project.properties

  • Add the following code flatDir { dirs "${project(':unityLibrary').projectDir}/libs" } to allprojects { repositries { }} in build.gradle in platforms/android folder

  • Add the following implementation fileTree(dir: project(':unityLibrary').getProjectDir().toString() + ('\\libs'), include: ['*.jar']) to dependencies below subproject comment in platforms/android/app build.gradle folder

  • Make sure min sdk version of both cordova project and unityproject are same

  • From AndroidManifest.xml of unityLibrary folder, remove the following code to prevent two apps from being installed on the device <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter>

Cordova iOS Setup

  • Build the cordova project for iOS from terminal. When it fails open the workspace in xcode

  • Delete main.mm from Cordova project Other Sources Folder

  • Copy or replace AppDelegate.mm and AppDelegate.h from the files folder of this repo to Cordova project. The files should exist in Classes folder of cordova ios project

  • Add unity ios project to this workspace

  • Add UnityFramework.framework Select cordovaiOSApp target from cordovaiOSApp project. In General tab Frameworks, Libraries, and Embedded Content press '+'. Add Unity-iPhone/UnityFramework.framework. In Build Phases tab, expand Link Binary With Libraries. Remove UnityFramework.framework from the list (select it and press '-' ).

  • Expose NativeCallProxy.h In Project navigator, find and select Unity-iPhone/Libraries/Plugins/iOS/NativeCallProxy.h. Enable UnityFramework in Target Membership and set header visibility from project to public (small dropdown on right side to UnityFramework)

  • Make Data folder to be part of the UnityFramework change Target Membership for Data folder to UnityFramework

  • Copy Launcher files to Current project for splashscreen.mm