cordova-plugin-inapppurchase-2
v2.0.5
Published
A lightweight cordova plugin for in app purchases on iOS and Android with a simple promise based API.
Downloads
40
Maintainers
Readme
cordova-plugin-inapppurchase 📱💰
A lightweight Cordova plugin for in app purchases on iOS/Android. See demo app and blog post.
Origin
The Android portion of this library was rewritten to work with Google Play Billing Library Version 4. This is because of the recent Google Store requirement that version 3 or above is implemented for IAP. The goal was to make minimal changes to the existing code, and to match the new code to the same coding conventions.
Old IAP code should work as-is with 1 caveat: Google now requires that all purchases either be consumed or acknowledge, or they will be automatically refunded. The existing consume functionality has been rewritten (but not tested yet!) and the acknowledge function has been added.
The repository was cherry-picked collection of all publicly available forks. Below is a list of forks on which this repo is directly or indirectly based:
- Chadori/cordova-plugin-inapppurchase
- ghenry22/cordova-plugin-inapppurchase
- RainerAppel/cordova-plugin-inapppurchase
- richmoh/cordova-plugin-inapppurchase
- bayard-lacroix/cordova-plugin-inapppurchase
- epetre/cordova-plugin-inapppurchase
- fidaktk/cordova-plugin-inapppurchase
Features
- Updated for Google Play Billing Library Version 4. Not all functionality has been tested, and unit tests have not been updated or tried.
- Simple, promise-based API
- Support for consumable/non-consumable products and paid/free subscriptions
- Support for restoring purchases
- Uses well tested native libraries internally - RMStore for iOS and an adjusted com.google.payments for Android
Install
$ cordova plugin add cordova-plugin-inapppurchase-2
Configuration
iOS
No configuration is necessary.
Android
You must create a manifest.json
in your project's www
folder with your Android Billing Key:
{ "play_store_key": "<Base64-encoded public key from the Google Play Store>" }
You can get this key from the Google Play Store (under "Services & APIs") after uploading your app.
Setting up and testing purchases
- Configuring Cordova in app purchases on iOS and Android
- Testing in app purchases
- Receipt validation (with nodejs)
- Tips for signing and running Cordova apps on Android to test in app purchases locally
API
All functions return a Promise.
Get Products
inAppPurchase.getProducts(productIds)
- productIds - an array of product ids
Retrieves a list of full product data from Apple/Google. This function must be called before making purchases.
If successful, the promise resolves to an array of objects. Each object has the following attributes:
productId
- SKU / product bundle id (such as 'com.yourapp.prod1')title
- short localized titledescription
- long localized descriptioncurrency
- currency of the price (such as 'EUR', 'USD')price
- localized pricepriceAsDecimal
- price as a decimal
Example:
inAppPurchase
.getProducts(['com.yourapp.prod1', 'com.yourapp.prod2', ...])
.then(function (products) {
console.log(products);
/*
[{ productId: 'com.yourapp.prod1', 'title': '...', description: '...', currency: '...', price: '...', priceAsDecimal: '...' }, ...]
*/
})
.catch(function (err) {
console.log(err);
});
Buy
inAppPurchase.buy(productId, extraParams)
- productId - a string of the productId
- extraParams - (Android) an associative array that affects the operation of getBuyIntentExtraParams()
If successful, the promise resolves to an object with the following attributes that you will need for the receipt validation:
transactionId
- The transaction/order idreceipt
- On iOS it will be the base64 string of the receipt, on Android it will be a string of a json with all the transaction details required for validation such as{"orderId":"...","packageName:"...","productId":"...","purchaseTime":"...", "purchaseState":"...","purchaseToken":"..."}
signature
- On Android it can be used to consume a purchase. On iOS it will be an empty string.productType
- On Android it can be used to consume a purchase. On iOS it will be an empty string.
Receipt validation: - To validate your receipt, you will need the receipt
and signature
on Android and the receipt
and transactionId
on iOS.
Example:
inAppPurchase
.buy('com.yourapp.prod1')
.then(function (data) {
console.log(data);
/*
{
transactionId: ...
receipt: ...
signature: ...
}
*/
})
.catch(function (err) {
console.log(err);
});
Subscribe
inAppPurchase.subscribe(productId, extraParams)
- productId - a string of the productId
- extraParams - (Android) an associative array that affects the operation of getBuyIntentExtraParams()
This function behaves the same as buy() but with subscriptions.
Consume
inAppPurchase.consume(productType, receipt, signature)
- productType - string
- receipt - string (containing a json)
- signature - string
All 3 parameters are returned by the buy() or restorePurchases() functions.
Call this function after purchasing a "consumable" product to mark it as consumed.
NOTE: This function is only relevant to Android purchases.
On Android, you must consume products that you want to let the user purchase multiple times. If you will not consume the product after a purchase, the next time you will attempt to purchase it you will get the error message:
Unable to buy item / Item already owned
.
On iOS there is no need to "consume" a product. However, in order to make your code cross platform, it is recommended to call it for iOS consumable purchases as well.
Example:
// first buy the product...
inAppPurchase
.buy('com.yourapp.consumable_prod1')
.then(function (data) {
// ...then mark it as consumed:
return inAppPurchase.consume(data.productType, data.receipt, data.signature);
})
.then(function () {
console.log('product was successfully consumed!');
})
.catch(function (err) {
console.log(err);
});
Acknowledge
inAppPurchase.acknowledge(productType, receipt, signature)
- productType - string
- receipt - string (containing a json)
- signature - string
All 3 parameters are returned by the buy() or restorePurchases() functions.
Similar to consume, call this function after purchasing a product or subscription to mark it as acknowledged.
NOTE: This function is only relevant to Android purchases and subscriptions.
On Android, you must acknowledge products and subscriptions. You must acknowledge or consume each purchase or Google will refund after 3 days, currently.
On iOS there is no need to "acknowledge" a product. However, in order to make your code cross platform, it is recommended to call it for iOS purchases and subscriptions as well.
Example:
// first buy the product...
inAppPurchase
.buy('com.yourapp.prod1')
.then(function (data) {
// ...then mark it as consumed:
return inAppPurchase.acknowledge(data.productType, data.receipt, data.signature);
})
.then(function () {
console.log('product was successfully acknowledged!');
})
.catch(function (err) {
console.log(err);
});
Restore Purchases
inAppPurchase.restorePurchases()
If successful, the promise resolves to an array of objects with the following attributes:
productId
state
- the state of the product. On Android the statuses are:0 - ACTIVE, 1 - CANCELLED, 2 - REFUNDED
transactionId
date
- timestamp of the purchaseproductType
- On Android it can be used to consume a purchase. On iOS it will be an empty string.receipt
- On Android it can be used to consume a purchase. On iOS it will be an empty string.signature
- On Android it can be used to consume a purchase. On iOS it will be an empty string.
Example:
inAppPurchase
.restorePurchases()
.then(function (data) {
console.log(data);
/*
[{
transactionId: ...
productId: ...
state: ...
date: ...
}]
*/
})
.catch(function (err) {
console.log(err);
});
See Differences Between Product Types
Get Receipt
inAppPurchase.getReceipt()
On iOS, you can get the receipt at any moment by calling the getReceipt() function. Note that on iOS the receipt can contain multiple transactions. If successful, the promise returned by this function will resolve to a string with the receipt.
On Android this function will always return an empty string since it's not needed for Android purchases.
Example:
inAppPurchase
.getReceipt()
.then(function (receipt) {
console.log(receipt);
})
.catch(function (err) {
console.log(err);
});
Developing
Build:
$ npm install
$ gulp watch
Run tests:
$ npm test
Or, if you would like to watch and re-run tests:
$ npm run watch
Coverage report:
$ nyc npm test
Debugging
- Are you testing on a real device? In App purchases are not supported in emulators/simulators.
- Have you enabled In-App Purchases for your App ID?
- Have you checked Cleared for Sale for your product?
- Does your project’s .plist Bundle ID match your App ID?
- Have you generated and installed a new provisioning profile for the new App ID?
- Have you configured your project to code sign using this new provisioning profile?
- Have you waited several hours since adding your product to iTunes Connect?
- Have you tried deleting the app from your device and reinstalling?
- Have you accepted contracts for IAPs in iTunes connect?
- Is your device jailbroken? If so, you need to revert the jailbreak for IAP to work.
Thanks / Credits
More
- cordova-icon - automatic icon resizing for cordova
- ng-special-offer - prompt users to rate your cordova app in the app store
- ionic-lock-screen - passcode lock screen for ionic (with touch id support for iOS)
- ionic-zoom-view - an easy way to add a zoom view to images using an ionic modal
- ng-persist - store data on mobile devices (using cordova) that persists even if the user reinstalls the app
License
The MIT License
Copyright (c) 2016, Alex Disler
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.