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cordova-plugin-image-recognition

v1.0.2

Published

android cordova wrapper for EastAR used for image detiction

Downloads

18

Readme

cordova-plugin-image-recognition

image recognition plugin for Cordova apps, ( for now it's only available for Android ).

it used the amazing EasyAR 2.1.0 free services to recognise specified images

please read EasyAR Terms of Use for Free Services

Get Started

cordova plugin add cordova-plugin-image-recognition

Simply adding this plugin to the Cordova project will make the window.ImageRecognition global object available once the deviceready event propagates.

Usage

to use this plugin you have to get EasyAR SDK License Key for each application

How to get EasyAR SDK License Key:

  • go to https://www.easyar.com/
  • Sign in if you already have account or Sign up for new account
  • in SDK Authorization section click on Add SDK License Key
  • choose type : EasyAR SDK Basic: Free and no watermark , set your App Name and PackageName (Android)
  • click Confirm
  • that will generate SDK License Key for your application

There are two primary steps to integrating cordova-plugin-image-recognition:

1. Init

set EasyAR SDK License Key

window.ImageRecognition.init("EasyAR_SDK_License_Key");

or set EasyAR SDK License Key & specify images to recognise

window.ImageRecognition.init("EasyAR_SDK_License_Key",{
    "images":[{
        "image": "test.jpg", //image path in www folder
        "name" : "test" //name that return when this image detected
    },{
        "image": "pages/page1.jpg", //image path in www folder
        "name" : "page1" //name that return when this image detected
    }]
});

2. Start

Later in your application, simply call the start to open camera and start looking for images.

function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
window.ImageRecognition.start(successCallback, failureCallback);

when camera recognise one of the specified images, successCallback will called and it will pass the recognised image name as argument.

API

init

set EasyAR SDK License Key

window.ImageRecognition.init("EasyAR_SDK_License_Key");

or set EasyAR SDK License Key & specify images to recognise

window.ImageRecognition.init("EasyAR_SDK_License_Key",{
    "images":[{
        "image": "test.jpg", //image path in www folder
        "name" : "test" //name that return when this image detected
    },{
        "image": "pages/page1.jpg", //image path in www folder
        "name" : "page1" //name that return when this image detected
    }]
});

start

start looking for the images that specified to be recognised

function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
window.ImageRecognition.start(successCallback, failureCallback);

addImage

to add any image from your assets "www" folder to the image list that specified to be recognised

var img = "test.jpg"; //image path in www folder
var name = "test" //name that return when this image detected
window.ImageRecognition.addImage(img,name);

removeImageByName

to remove every image have this name from the image list that specified to be recognised

window.ImageRecognition.removeImageByName("test");

search

it's the same as start function but it dosen't use the image list that specified by init add addImage functions, insteade it uses it's own image list that passing by this function

function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
var imageList = {
  "images" :
  [
    {
      "image" : "pages/page1.jpg",
      "name" : "page1"
    },
    {
      "image" : "pages/page2.jpg",
      "name" : "page2"
    }
  ]
};
window.ImageRecognition.search(imageList,successCallback, failureCallback);