cordova-plugin-image-recognition
v1.0.2
Published
android cordova wrapper for EastAR used for image detiction
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cordova-plugin-image-recognition
image recognition plugin for Cordova apps, ( for now it's only available for Android ).
it used the amazing EasyAR 2.1.0 free services to recognise specified images
please read EasyAR Terms of Use for Free Services
Get Started
cordova plugin add cordova-plugin-image-recognition
Simply adding this plugin to the Cordova project will make the window.ImageRecognition
global object available once the deviceready
event propagates.
Usage
to use this plugin you have to get EasyAR SDK License Key for each application
How to get EasyAR SDK License Key:
- go to https://www.easyar.com/
- Sign in if you already have account or Sign up for new account
- in SDK Authorization section click on Add SDK License Key
- choose type : EasyAR SDK Basic: Free and no watermark , set your App Name and PackageName (Android)
- click Confirm
- that will generate SDK License Key for your application
There are two primary steps to integrating cordova-plugin-image-recognition
:
1. Init
set EasyAR SDK License Key
window.ImageRecognition.init("EasyAR_SDK_License_Key");
or set EasyAR SDK License Key & specify images to recognise
window.ImageRecognition.init("EasyAR_SDK_License_Key",{
"images":[{
"image": "test.jpg", //image path in www folder
"name" : "test" //name that return when this image detected
},{
"image": "pages/page1.jpg", //image path in www folder
"name" : "page1" //name that return when this image detected
}]
});
2. Start
Later in your application, simply call the start to open camera and start looking for images.
function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
window.ImageRecognition.start(successCallback, failureCallback);
when camera recognise one of the specified images, successCallback will called and it will pass the recognised image name as argument.
API
init
set EasyAR SDK License Key
window.ImageRecognition.init("EasyAR_SDK_License_Key");
or set EasyAR SDK License Key & specify images to recognise
window.ImageRecognition.init("EasyAR_SDK_License_Key",{
"images":[{
"image": "test.jpg", //image path in www folder
"name" : "test" //name that return when this image detected
},{
"image": "pages/page1.jpg", //image path in www folder
"name" : "page1" //name that return when this image detected
}]
});
start
start looking for the images that specified to be recognised
function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
window.ImageRecognition.start(successCallback, failureCallback);
addImage
to add any image from your assets "www" folder to the image list that specified to be recognised
var img = "test.jpg"; //image path in www folder
var name = "test" //name that return when this image detected
window.ImageRecognition.addImage(img,name);
removeImageByName
to remove every image have this name from the image list that specified to be recognised
window.ImageRecognition.removeImageByName("test");
search
it's the same as start function but it dosen't use the image list that specified by init add addImage functions, insteade it uses it's own image list that passing by this function
function successCallback (res) { alert(res); }
function failureCallback (err) { alert(err); }
var imageList = {
"images" :
[
{
"image" : "pages/page1.jpg",
"name" : "page1"
},
{
"image" : "pages/page2.jpg",
"name" : "page2"
}
]
};
window.ImageRecognition.search(imageList,successCallback, failureCallback);