npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

cordova-plugin-hockeyapp

v5.2.0

Published

Cordova plugin for HockeyApp

Downloads

110

Readme

Cordova Plugin for HockeyApp

This plugin provides client-side integration for the HockeyApp service, allowing you to easily add crash reporting, beta distribution and user metrics to your Cordova app(s).

Supported Cordova Platforms

Cordova 5.0.0+ are fully supported, along with the following associated platforms:

To check which versions of each Cordova platform you are currently using, you can run the following command and inspect the Installed platforms list:

cordova platform ls

If you're running an older Android and/or iOS platform than is mentioned above, and would be open to upgrading, you can easily do so by running the following commands (omitting a platform if it isn't neccessary):

cordova platform update android
cordova platform update ios

Getting Started

After you've created your HockeyApp account, and registered your app with the service, you can begin integrating the Cordova plugin into your app by running the following command:

cordova plugin add cordova-plugin-hockeyapp@latest

With the plugin installed, configure the HockeyApp plugin with the correct app ID by calling the following function within your deviceready handler (or an equivalent location):

hockeyapp.start(null, null, "APP_ID");

NOTE: The two null parameters represent the success and error callbacks. If you'd like to listen to these events, you can simply pass in function objects instead of null.

As a reminder, your app ID can be retrieved from the details page of the app within the HockeyApp portal (see the App ID field below).

If you would like to test out the crash reporting feature and don't already have a crash in your app (nice job!), you can add the following method call anywhere in your app:

hockeyapp.forceCrash();

And that's it! Your app will now send crash reports and user metrics (e.g. daily/monthly unique users, # of sessions per day) to the server without doing any additional work. Make sure to remove the call to forceCrash once you're satisfied that the plugin is configured corrctly, and you're ready to begin sending your app to testers and on into production.

If you would like to add additional capabilities to your app (e.g. detecting updates, capturing user feedback, adding custom instrumentation to view app-specific usage data), then check out the following sections, or view the API reference for more details.

User metrics

Collecting User Feedback

If you're using HockeyApp to distribute beta builds to your testers, then you'll likely also want to collect feedback from them in addition to viewing crash reports and usage metrics. To do this, simply call the following method in order to display a UI that allows your users to send app feedback directly to you:

hockeyapp.feedback();

You can call this method in response to a "Give Feedback" button, in a shake gesture handler, or wherever is appropriate for your app.

Composing User Feedback With Data

If you would like to include additional data to include with user feedback, you can call the following API and indicate whether to include a screen shot of the device and/or arbitrary data from your application at the time that the API is called:

hockeyapp.composeFeedback(null, null, true, appData);

Checking For Updates

If you would like your beta testers to be notified whenever a new version of your app is available (i.e. you uploaded a new build to HockeyApp), you can call the following method to check for an update and display a dialog if/when available:

hockeyapp.checkForUpdate();

You can call this method in your deviceready handler, in a "Check for update" button, or wherever is appropriate for your app.

NOTE: This should not be called in production/release builds intended for the Google Play Store.

Tracking Custom Events

By default, once you've called the hockeyapp.start() method, your app will begin automatically collecting basic metrics for daily and monthly users and sessions. However, it is very likely that you will want to track custom app events (e.g. "View_Cart", "Added_Item") in order to understand how your users are engaging with your app at a more granular/actionable level. In order to instrument your app to capture this data for both beta and production collection, simply call the following method where appropriate in your app:

hockeyapp.trackEvent(null, null, "EVENT_NAME");

Enhancing Crash Reports

By default, any time your app crashes, the report sent to HockeyApp will include the call stack, as well as various other pieces of information (e.g. OS, device manufacturer) to help narrow down and/or repro the cause of the issue. However, it can be very helpful to understand the context of the users app when inspecting a crash report, and therefore, if you need to "attach" additional metadata to a crash report, you can simply call the following method:

hockeyapp.addMetaData(null, null { someCustomProp: 23, anotherProp: "Value" });

The metadata property accepts an arbitrary JavaScript object, and therefore, can be used to log any strings, booleans, numbers, etc. Subsequent calls to the addMetaData method will "merge" the objects together such that any future crash reports will include a union of all object properties that were specified by any call to addMetaData since the last crash was reported.

When you view a crash report in the HockeyApp portal, you can see the metadata that you attached to it by selecting the Description button underneath the Data section within the Crash Logs tab of the respective crash report.

API Reference

The HockeyApp API is exposed to your app via the global hockeyapp object, which is available after the deviceready event has fired. This API exposes the following top-level methods:

  • addMetaData - Attaches arbitrary metadata to the next crash report in order to provide more context about the user's state.

  • feedback - Displays the feedback UI so that testers can send and receive feedback about the app.

  • composeFeedback - Displays the compose feedback UI and optionally attaches a screenshot and/or arbitrary data to the feedback report.

  • forceCrash - Immediately crashes the app. This is used strictly for testing the HockeyApp crash reporting capabilities.

  • start - Initializes the HockeyApp plugin, and configures it with the approrpiate app ID and user settings (e.g. should crash reports be automatically submitted).

  • trackEvent - Logs an app-specific event for analytic purposes.

  • setUserEmail - Set the users email address.

  • setUserName - Set the user name.

hockeyapp.addMetaData

hockeyapp.addMetaData(successCallback: function, errorCallback: function, metadata: Object): void

Attaches arbitrary metadata to the next crash report in order to provide more context about the user's state. Subsequent calls to this method will "merge" the metadata together into a single JavaScript object that will be sent along with the next crash report.

Parameters

  1. successCallback - Function that will be triggered when the metadata has been successfully added.

  2. errorCallback - Function that will be triggered when adding the metadata failed for some reason.

  3. metaData - A JavaScript object that describes the metadata (i.e. properties and values) that you wuold like to attach to the next crash report.

hockeyapp.feedback

hockeyapp.feedback(): void

Displays the feedback UI so that testers can send and receive feedback about the app.

hockeyapp.composeFeedback

hockeyapp.composeFeedback(sucessCallback:function, errorCallback:function, attachScreenshot:boolean, data:any): void

Displays the compose feedback UI and optionally attaches a screenshot and/or arbitrary data to the feedback report. If attachScreenshot is true, an image of the screen at the moment that composeFeedback is called and included as a JPEG attachment. The object in data, if present, will be serialized as text and included in a text attachment.

Parameters

  1. successCallback - Function that will be triggered when the feedback action completes successfully.

  2. errorCallback - Function that will be triggered when the feedback action fails.

  3. attachScreenshot - boolean indicating whether to capture the device screen at the time the function is called.

  4. data - any (optional) object that will be serialized to JSON and sent with the feedback report as data.

Using CrossWalk WebViews

When calling composeFeedback from an application that is hosted in a CrossWalk WebView, a blank screenshot will be attached to the report unless the following requirements are met:

  • The application references the cordova-plugin-crosswalk-engine plugin version 1.6.0 or above
  • The application links against the xwalk engine version 18 or above

hockeyapp.forceCrash

hockeyapp.forceCrash(): void

Immediately crashes the app. This is used strictly for testing the HockeyApp crash reporting capabilities.

hockeyapp.start

hockeyapp.start(successCallback: function, errorCallback: function, appId: string, autoSend?: boolean, checkForUpdateMode?: hockeyapp.checkForUpdateMode, ignoreDefaultHandler?: boolean, createNewFeedbackThread?: boolean, loginMode?: hockeyapp.loginMode, appSecret?: string): void

Initializes the HockeyApp plugin, and configures it with the appropriate app ID and user settings (e.g. should crash reports be automatically submitted).

Parameters

  1. successCallback - Function that will be triggered when the initialization is successful.

  2. errorCallback - Function that will be triggered when an error occurs trying to initialize the plugin.

  3. appID - The ID of the app as provided by the HockeyApp portal.

  4. autoSend - Specifies whether you would like crash reports to be automatically sent to the HockeyApp server when the end user restarts the app. Defaults to false.

  5. checkForUpdateMode - Specifies mode for checking updates.The hockeyapp.checkForUpdateMode enum provides the following available options:

    • CHECK_ON_STARTUP - Checks for updates on startup.

    • CHECK_MANUALLY - Lets user to decide when to check for updates with checkForUpdate call.

  6. ignoreDefaultHandler - Specifies whether you would like to display the standard dialog when the app is about to crash. This parameter is only relevant on Android, and therefore, you can set it to anything on iOS. Defaults to false.

  7. createNewFeedbackThread - Indicates if a new thread should be created for each new feedback message. Setting it to true will force a new thread whenever a new message is sent as opposed to the default resume thread behaviour.

  8. loginMode - The mechanism to use in order to authenticate users. Defaults to hockeyapp.loginMode.ANONYMOUS. The hockeyapp.loginMode enum provides the following available options:

    • ANONYMOUS - The end user isn't authenticated at all.

    • EMAIL_ONLY - The end user will be prompted to specify a valid email address. If this mode is selected, the appSecret parameter must also be specified.

    • EMAIL_PASSWORD: The end user will be prompted for a valid email/password combination.

    • VALIDATE: The end user will not be prompted to authenticate, but the app will try to validate with the HockeyApp service.

    NOTE: Only the ANONYMOUS login mode is supported on iOS, and therefore, you can only use the other modes within Android apps.

  9. appSecret - The app secret as provided by the HockeyApp portal. This parameter only needs to be set if you're setting the loginMode parameter to EMAIL_ONLY.

hockeyapp.trackEvent

hockeyapp.trackEvent(successCallback: function, errorCallback: function, eventName: string): void

Logs an app-specific event for analytic purposes.

Parameters

  1. successCallback - Function that will be triggered when the event has been successfully tracked.

  2. errorCallback - Function that will be triggered when tracking the event failed for some reason.

  3. eventName - The name (e.g. "ITEM_ADDED") of the custom event that should be logged.

hockeyapp.setUserEmail

hockeyapp.setUserEmail(success, failure, userEmail)

Parameters

  1. success - Function that will be triggered when the event has been successfully tracked.

  2. failure - Function that will be triggered when tracking the event failed for some reason.

  3. userEmail - The user's email address.

Right now this is used by the BITCrashManager to attach to a crash report. BITFeedbackManager uses it too for assigning the user to a discussion thread.

hockeyapp.setUserName

hockeyapp.setUserName(success, failure, userName)

Parameters

  1. success - Function that will be triggered when the event has been successfully tracked.

  2. failure - Function that will be triggered when tracking the event failed for some reason.

  3. userName - The user's name.

Right now this is used by the BITCrashManager to attach to a crash report. BITFeedbackManager uses it too for assigning the user to a discussion thread.

PhoneGap Build

This plugin is compatible with PhoneGap Build, and supports creating iOS builds out-of-the-box. However, in order to create Android builds, you need to add the following element to your app's config.xml file, as a child of the <platform name="android"> element:

<preference name="android-build-tool" value="gradle" />

Contributing

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

Contributor License

You must sign a Contributor License Agreement before submitting your pull request. To complete the Contributor License Agreement (CLA), you will need to submit a request via the form and then electronically sign the CLA when you receive the email containing the link to the document. You need to sign the CLA only once to cover submission to any Microsoft OSS project.