cordova-plugin-hello-c
v1.1.1
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cordova-plugin-hello-c ======================
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cordova-plugin-hello-c
A simple example of a Cordova plugin that uses pure C code.
It illustrates how to use platform-specific (either Android or iOS) C code and how to share C code cross-platform (between Android and iOS).
For Android it utilizes the Android NDK to compile architecture-specific libraries and a JNI wrapper to expose the C functions to the Java plugin API.
For iOS it uses the pure C source code in place alongside the Objective-C plugin wrapper, as well as an example cross-platform library compiled as a static library for iOS.
usage example
- Clone the test project
- Add Android and iOS platforms:
cordova platform add android && cordova platform add ios
- Run:
cordova run android
/cordova run ios
Plugin structure
plugin.xml
- Specifies the plugin's source files and libraries to copy to the platforms of the Cordova project into which the plugin is installedcompile-android
andcompile-android.cmd
- Script to recompile C source code as a shared library for use with Android platformcompile-ios
- Script to recompile cross-platform C library as static library for use with iOS platformsrc/
- C source code and build scriptscommon/
- cross-platform C source code to run on both Android and iOSmylib/
- example cross-platform C library
android/
- source code and build scripts for Android platformbuild-extras.gradle
- Gradle build script to link up the NDK make file for debugging C code in Android StudioHelloCPlugin.java
- Provides the native Java implementation for Android of the Cordova pluginHelloCJni.java
- Provides the Java interface to the underlying JNI C implementationjni/
- JNI C implementation and build scriptHelloJni.c
- C implementation of the JNI interface defined byHelloCJni.java
, including- Android-specific implementation to get current CPU architecture
- interfaces to cross-platform C functionality
Android.mk
- NDK Make script to build the C source code into architecture-specific shared libraries
libs/
- contains folders for the various architecture-specific shared libraries built by the NDK Make script
ios/
- source code and build scripts for iOS platformc_getArch.c
&c_getArch.h
- iOS-specific implementation to get current CPU architectureHelloCPlugin.c
&HelloCPlugin.h
- Provides the native Objective-C implementation for iOS of the Cordova pluginios_compile.sh
- Script to compile the cross-platform example library insrc/common/mylib/
as a static libraryMakefile
- Make script invoked by the above script to perform the C compilation.libs/
- the compiled cross-platform librarylibmylib.a
- the compiled cross-platform library as a multi-architecture static libraryheaders/
- the header files of the cross-platform library (static libraries require the headers externally)
Recompiling libraries
If you modify the C source files, be sure to re-build the compiled libraries.
Android
You can re-build the libhelloc.so
binaries using the ndk-build script.
To do so:
- Install Android NDK as instructed here
- Add the NDK install path to your path environment variable
- By default it's installed under $ANDROID_SDK_HOME/ndk-bundle
- e.g.
export PATH=$PATH;$ANDROID_SDK_HOME/ndk-bundle
- Set the ANDROID_NDK_HOME environment variable to your NDK install path
- e.g.
export ANDROID_NDK_HOME=$ANDROID_SDK_HOME/ndk-bundle
- e.g.
- Open terminal in plugin root folder
- Run
./compile-android
(compile-android.cmd
on Windows)
If you are editing the C source code of the plugin in place in the example project:
- Modify the C source in
plugins/cordova-plugin-hello-c/src/android/jni
orplugins/cordova-plugin-hello-c/src/common
- Open terminal in
plugins/cordova-plugin-hello-c
- Delete
src/android/libs
andsrc/android/obj
- Run
compile-android
(compile-android.cmd
on Windows) - From the project root, remove and re-add the android platform to apply the plugin changes to the project
cordova platform rm android && cordova platform add android
iOS
If you modify the C source code in common/mylib/
you'll need to rebuild the static library and headers in src/ios/libs
.
- Open terminal in plugin root folder
- Run
./compile-ios
If you are editing the C source code of the plugin in place in the example project:
- Modify the C source in
plugins/cordova-plugin-hello-c/src/ios/
orplugins/cordova-plugin-hello-c/src/common
- Open terminal in
plugins/cordova-plugin-hello-c
- Run
./compile-ios
- From the project root, remove and re-add the platform to apply the plugin changes to the project
cordova platform rm ios && cordova platform add ios
Debugging C source code
Android
- The Android NDK enables C/C++ source code to be debugged in Android Studio alongside Java.
- To do so, the source code must be included but not the compiled libraries.
- To debug this plugin in Android Studio do the following:
- Edit
plugin.xml
and in the<platform name="android">
block, comment out the source-file lines in the PRODUCTION block which include the compiled libraries - Remove/re-add the plugin or Android platform in your project to update the plugin files in the platform project
- Open the Android platform project (
platforms/android
) in Android Studio - Connect an Android device for debugging
- Use the Project Explorer to find and open one of the
.c
source files - Place a breakpoint, for example on a
return
statement - Select "Run" > "Debug ..." from the menu
- Edit
iOS
- Since iOS is a C-based platform, C debugging is inherently supported in the Xcode IDE
- However, to debug the C code in the static library
src/ios/libs/libmylib.a
, you'll need to comment out the library files and comment in the source code for it: - Edit
plugin.xml
and in the<platform name="ios">
block- comment out the lines in the PRODUCTION block which include the compiled library and headers.
- comment in the the commented-out lines in the DEBUG block which will include the uncompiled C source code for the library
- Remove/re-add the plugin or iOS platform in your project to update the plugin files in the platform project
- Use the OSX Finder to browse to
platforms/ios/
in your Cordova project and double-click the.xcodeproj
file to open it in Xcode.