cordova-plugin-googleplaybilling
v7.0.3
Published
Google Play billing plugin for Android Cordova apps
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cordova-plugin-googleplaybilling
Google Play In-App Purchases and Subscriptions for Cordova
Summary
This Cordova plugin enables Google Play In-App purchases and Subscriptions within an Android Cordova app. It utilizes Google Play Billing library version 7.0.
Prerequisites
In your Google Play Console, create the In-App and/or Subscription products for your Android app. You must have at least one product (In-App or Subscription) to use the plugin.
Install the plugin into your Cordova project
Step 1
Download the latest version of the plugin from this link or from the GitHub "Code" -> "Download ZIP" button.
Step 2
Unzip the plugin inside the main folder of your Cordova project. Rename the plugin folder to cordova-plugin-googleplaybilling
.
Step 3
Add the plugin to your Cordova project by running the following command:
cordova plugin add cordova-plugin-googleplaybilling
Using the plugin
Using the plugin is straightforward. The plugin provides methods to initialize, purchase products, retrieve localized prices, and check product ownership.
Initialize the plugin
At the earliest possible moment in your app, initialize the plugin by calling the init()
method.
GooglePlayBilling.init(options);
Below is the options object to pass to the init function:
var options = {
products: products,
enableCache: true,
onInitSuccess: onInitSuccess,
onInitFail: onInitFail,
onPurchaseSuccess: onPurchaseSuccess
onPurchaseFail: onPurchaseFail,
};
products
This is the list of products you want to make available for purchase. These products must already be created on the Google Play Console. Here's an example:
var products = [
{
sku: "product_id_example",
type: "inapp", // this is an in-app non consumable product
},
{
sku: "product_id_example2",
type: "subs", // this is a subscription product
},
];
Properties of the product object:
sku
- The product id of the item, a string.type
- The type of the product"inapp"
- In-App non consumable"subs"
- Subscription
enableCache
Enables the plugin's internal cache for purchases. If the Google Play library is temporarily unavailable, the user will still have access to purchased products.
onInitSuccess
This callback is invoked after the plugin has been successfully initialized. Your app should transition to the main view after this callback is executed. All other plugin methods should be called only after this callback has been triggered by the plugin.
onInitFail
This callback is triggered if the plugin fails to initialize. After this callback is executed, your app should transition to the main view, but you must inform the user that any paid features will not be available. Without proper initialization of the plugin, it is not possible to verify if a product is owned.
onPurchaseSuccess
This callback is triggered when a purchase is successful. Use it to unlock the features tied to the purchased product.
onPurchaseFail
This callback is triggered when a purchase fails. An error code specifying the reason for the failure is provided.
Example
var products = [
{
sku: "product_id_example",
type: "inapp",
},
{
sku: "product_id_example2",
type: "subs",
},
];
var options = {
products: products,
enableCache: true,
onInitSuccess: () => {
AfterInit(); // Init successful. Go to the main view of the app.
},
onInitFail: () => {
// init failed. Go to the main view of the app but inform the user!
AfterInitNoBilling();
},
onPurchaseSuccess: () => {
showBuyCompletePopup(); // show my purchase completed popup
},
onPurchaseFail: (errorCode) => {
if (errorCode == "USER_CANCELED") {
// user canceled the purchase
} else if (errorCode == "ITEM_ALREADY_OWNED") {
// product is already owned
} else if (errorCode == "UNABLE_TO_CHARGE") {
// payment method was refused by Google
} else if (errorCode == "NETWORK") {
// network error
} else {
// should not enter here
}
},
};
GooglePlayBilling.init(options);
Buy a product
To initiate a purchase from your app, call the plugin's buy()
method, passing in the productId of the item you want to purchase. The plugin will then display the standard Google Play purchase screen, allowing the user to select a payment method and complete the purchase.
Example
GooglePlayBilling.buy("product_id_example"); // launch the puchase screen
Upon a successful purchase, the plugin will trigger the onPurchaseSuccess
callback. If the purchase fails, the onPurchaseFail
callback will be triggered.
You are responsible for implementing the onPurchaseSuccess
callback (as defined in the init()
method) to correctly unlock paid features in your app and to provide feedback to the user about the successful purchase (e.g., showing a popup message).
The onPurchaseFail
callback provides an error code. Below are the possible values and suggested actions:
USER_CANCELED
- The user dismissed the Google purchase screen. It's generally acceptable to silently handle this error (e.g., no popup messages) and return to the purchase screen.ITEM_ALREADY_OWNED
- The user attempted to purchase an item they already own. Your app should disable the "buy" button for products that are already owned to prevent this scenario. However, if the button remains enabled and the user tries to repurchase the item, this error will occur.UNABLE_TO_CHARGE
- Google rejected the payment method. This could be due to the debit/credit card being declined by Google or the transaction not being approved by the bank. Inform the user via a popup message.NETWORK
- A network error occurred during the payment transaction. Notify the user with a popup message.
Example
Here's an example implementation of the onPurchaseFail
callback:
onPurchaseFail: (res) => {
if (errorCode == "USER_CANCELED") {
// do nothing
} else if (errorCode == "ITEM_ALREADY_OWNED") {
showErrorItemAlreadyOwnedPopup();
} else if (errorCode == "UNABLE_TO_CHARGE") {
showErrorUnableToChargePopup();
} else if (errorCode == "NETWORK") {
showErrorNetworkPopup();
}
};
Your app should respond appropriately based on the error code provided by the onPurchaseFail
callback.
Get the price of an In-App product
Google localizes product prices based on language and currency. You can retrieve the localized price string by calling the getPrice()
method.
Example
Get the localized price of the In-App product with id product_id_example
const price = GooglePlayBilling.getPrice("product_id_example");
console.log(price); // "3.99 €"
This returns the localized price of the product, including its currency symbol.
Get the Price of a Subscription Product
For subscription products, the getPrice()
method returns an array of prices, with each item representing the price for a specific subscription period. For instance, if a subscription includes a free trial, the getPrice()
method will return an array with two elements: the first will be the string "Free"
, and the second will be the actual subscription price.
Example
Retrieve the localized price of the subscription product with the ID product_id_example2
.
const prices = GooglePlayBilling.getPrice("product_id_example2");
console.log(prices); // ["Free", "3.99 €"]
The string "Free" is localized by Google based on the user language.
Check if a product is owned
Your app should determine which paid features to unlock based on already purchased products. To verify if a product is owned by the user, call the isOwned()
method.
Example
Check if product with id product_id_example
is owned:
const isOwned = GooglePlayBilling.isOwned("product_id_example");
console.log(isOwned); // true or false
This returns a boolean value: true
if the product is owned, false
if it is not.
Get the Google receipt of a purchased product
For every purchased product, Google generates a digital receipt that is useful for local or server validation. Use the getPurchase()
method to obtain a purchase object. The purchase object contains the Google receipt, the signature, and the orderId.
Example
Get the receipt of the purchased product product_id_example
:
const purchase = GooglePlayBilling.getPurchase("product_id_example");
Here's an example of a purchase object returned by the getPurchase()
method:
{
"signature": "HL1KbvGoz********",
"receipt": "{\"orderId\":\"GPA.xxxx-xxxx-xxxx-xxxx\",\"packageName\":\"com.my.package\",\"productId\":\"product_id_example\",\"purchaseTime\":1546516701653,\"purchaseState\":0,\"purchaseToken\":\"deakbabjf*******\"}",
"orderId": "GPA.xxxx-xxxx-xxxx-xxxx"
}
Of course, the getPurchase()
method should only be called for already owned product. Otherwise the method returns null
.
Best Practices
To ensure the correct usage of the plugin, follow these best practices:
Initialization
Initialize the plugin as early as possible in the app's lifecycle. No other methods will be available until the plugin has been successfully initialized.
Unlocking Paid Features
The app should determine which paid products the user owns and unlock the corresponding features. Use the isOwned()
method to check if a product is owned.
Example:
if (GooglePlayBilling.isOwned("inapp_geolocation")) {
UI.GeolocationButton.Enable();
} else {
UI.GeolocationButton.Disable();
}
There are three key moments in the app's lifecycle when these checks should be performed:
At startup
When the user first opens the app, immediately after the plugin is successfully initialized, check which paid products are owned. This should be done before displaying the UI to the user.
On the onResume Event
Since some payment methods are completed outside the device, it’s important to check for owned products not only at startup but also during the app's onResume()
event. If the user doesn’t close the app, completes a purchase, and then resumes the app, the paid features should be available.
Immediately After a Successful Purchase
Unlock paid features as soon as the onPurchaseSuccess()
callback is triggered.