cordova-plugin-chrome-apps-socket
v1.2.3
Published
This plugin provides client and server sockets for Android and iOS.
Downloads
11
Readme
chrome.socket Plugin
This plugin provides client and server sockets for Android and iOS.
Status
Stable on Android and iOS.
Reference
The API reference is here.
Notes
- setKeepAlive and setNoDelay are not yet implemented.
- Multicast support is only implemented in Android, and is not yet stable.
Release Notes
1.2.3 (April 30, 2015)
- Renamed plugin to pubilsh to NPM
1.2.2 (November 17, 2014)
- Make iossocketcommon a
<dependency>
only for iOS platform
1.2.1 (October 23, 2014)
- Fix the dependency on iosSocketsCommon so that it works with the Cordova plugin registry.
1.2.0 (October 21, 2014)
- Update to depend on new chrome.system.network and org.chromium.iosSocketsCommon plugins.
- Documentation updates.
1.1.3 (August 20, 2014)
- ios: Don't remove sockets from dictionary while iterating over it
- ios: Close open sockets on app reset/shutdown (Fixes #203)
- Remove static members from ChromeSocket on android, so that its not shared across webviews
- Destroy all lingering sockets onStop/onReset
- Add setReuseAddress to chrome.socket server sockets so you can rebind ports
- ios: Fix socket.read() not respecting maxLength
- ios: Make chrome.socket.destroy call disconnect
1.1.2 (April 1, 2014)
- Fixed
getNetworkList()
on Android to match desktop's implementation. - Moved connecting into its own thread.
1.1.1 (March 10, 2014)
- Fix TCP chrome.socket.read behavior for reads smaller than the requested read size (Issue #64)
- Allow chrome.socket.read for connected UDP socket
- Support null bufferSize for read and recvFrom
- Fixing reading when buffer is larger than available data