npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

cordova-plugin-canvas-gamepad

v0.1.1

Published

Cordova Canvas Gamepad Plugin

Downloads

17

Readme

#CDVGamepad

So you want to add a gamepad to a html5/canvas based app in cordova

npm i cordova-plugin-canvas-gamepad

##Cordova ###The Basics

install cordova

[sudo] npm install -g cordova

navigate to the directory where you want to create your app

cd [directory]

create an app

cordova create [app-directory] [reverse domain-style identifier] [application display name] && cd [app-directory]

add CDVGamepad plugin

cordova plugin add cordova-plugin-canvas-gamepad

iOS9 long press fix (optional)

this prevents the copy/select bubble from coming up in games where the user needs to press and hold)

cordova plugin add cordova-plugin-ios-longpress-fix

Add some platforms

cordova platform add ios
cordova platform add android
cordova platform add amazon-fireos
cordova platform add blackberry10
cordova platform add firefoxos

Prepare your platforms

prepare platform add ios
prepare platform add android
prepare platform add amazon-fireos
prepare platform add blackberry10
prepare platform add firefoxos

###CDVGamepad setup and configurations

in you cordova index.js add CDVGamepad.setup()

/*
** this is a basic joystick and 1 button setup with start and select buttons
*/
onDeviceReady: function() {
	CDVGamepad.setup();
}

##Configuration options

CDVGamepad is fully customizable, from button names, colors, layout and more.

| property | type | value(s) | description | example | |-:|:-|:-|:-|:-| |debug|boolean|true|false|show or hide event debug infodefault is false|debug:false| |trace|boolean|true|false|show or hide gamepad trace infodefault is false|trace:false| |canvas|string|id of target canvas|if left out, creates a new canvas object|canvas:"game"| |buttons|array|[]|collection of button objects|[{name:"x",color:"rgba(255,255,0,0.5)"}]| |button|object|{name:string,color:hex|rgb|rgba}|properties for custom buttons|[{name:"x",color:"rgba(255,255,0,0.5)"},{name:"y",color:"rgba(255,0,255,0.5)"}]| |layout|string|TOP_LEFT | TOP_RIGHT | BOTTOM_LEFT | BOTTOM_RIGHT|cardinal position of buttonsdefault is BOTTOM_RIGHT|layout:"BOTTOM_RIGHT"| |start|boolean|true|false|display start buttondefault is true|start:false| |select|boolean|true|false|display select buttondefault is false||select:false| |joystick|boolean|true|false|display joystick/dpaddefault is false|debug:false| |hidden|boolean|true|false|show or hide the gamepaddefault is false|this can be used to hide the gamepad if you are doing something else on screen|hidden:false|

###Config examples ######default options

default options

CDVGamepad.setup();

######one button, custom name, no start button

default options

CDVGamepad.setup({
	start:false,
	buttons:[
		{name:"jump"}
	]
});

######two buttons, custom names, custom colors, with select button

default options

CDVGamepad.setup({
	select:true,
	buttons:[
		{name:"x",color:"rgba(255,255,0,0.5)"},
		{name:"y",color:"rgba(0,255,255,0.75)"}
	]
});

######target canvas

default options

CDVGamepad.setup({
	canvas:"game"
});

######change layout canvas

default options

CDVGamepad.setup({
	layout:"BOTTOM_LEFT"
});

######show trace & debug info

default options

CDVGamepad.setup({
	trace:true,
	debug:true
});

######all out everything

default options

CDVGamepad.setup({
	select:true,
	trace:true,
	debug:true,
	canvas:"game",
	buttons:[
		{name:"z", color:"#17861c"},
		{name:"y", color:"rgb(134, 83, 23)"},
		{name:"x", color:"rgba(204, 0, 51, 0.5)"},		
	]
});

######hidden gamepad

default options

CDVGamepad.setup({
	hidden:true
});

######real world example

default options

onDeviceReady: function() {
		/*
		** @description start the game
		*/
    game.init();
		/*
		** @description setup gamepad, no stick, no start, one button
		*/    
    CDVGamepad.setup({
    	canvas:"controller",
    	joystick:false,
    	start:false, 
    	buttons:[
    		{name:"jump", color:"rgba(0,0,0,0.25)"}
    	]
    });    
}

###CDVGamepad observable method

CDVGamepad has an observable method that returns the current state map of the gamepad

observe();

CDVGamepad.setup()
/*
** @description the below example simply logs out the observe method return
*/
setInterval(
	function()
	{
		var map = CDVGamepad.observe();
		console.log(new Date() + ":" + JSON.stringify(map))
	}
	,1000
);
/*
** @description additionally, you can throw it into your main loop in canvas
*/
function draw()
{
	if(CDVGamepad)
	{
		gamepad(CDVGamepad.observe())
	}
}