cordova-mobilepay-appswitch
v1.2.1
Published
Cordova plugin for MobilePay AppSwitch
Downloads
5
Readme
cordova-mobilepay-appswitch
Cordova plugin for MobilePay AppSwitch
Usage
window.mobilepay.isMobilePayInstalled(onisinstalled)
function onisinstalled (err, isinstalled) {
if (err) throw err // fatal error
if (!isinstalled) return // Could open appstore to mobilepay installation
window.mobilepay.setupWithMerchantId('APPDK0000000000', 'umwdev', onsetup)
}
function onsetup (err) {
if (err) throw err // Fatal error
var orderid = 'Order ID should be between 4 and 50 bytes (not same as string.length)'
var price = 100.123 // Be careful with decimals. Doubles are not great for money
window.mobilepay.beginMobilePaymentWithPayment(orderid, price, onpayment)
}
function onpayment (err, payment) {
if (err) throw err // fatal error
console.log(payment)
}
API
window.mobilepay.isAppSwitchInProgress
Property indicating whether a payment is in progress. Any MobilePay method while this is happening will most likely cause an error.
window.mobilepay.isMobilePayInstalled(cb(err, isInstalled))
Check if the MobilePay (Denmark) app is installed.
window.mobilepay.setupWithMerchantId(merchantId, merchantUrlScheme, [options], cb(err))
Initialize MobilePay with your merchantId
and merchantUrlScheme
. Merchant id
is provided by MobilePay A/S, the url scheme is iOS only, but must be unique.
For testing a merchantId
of APPDK0000000000
can be used.
options
include:
returnSeconds
: How long is the MobilePay receipt shown. Default5
seconds. Allowed range is0
-9
, both inclusive.timeoutSeconds
: How long is the user given before the payment errors. Default0
seconds (infinite). Allowed range is0
-1200
, both inclusive.
window.mobilepay.beginMobilePaymentWithPayment(orderId, productPrice, cb(err, payment))
orderId
must be globally unique as it is a mechanism from MobilePay to prevent
double payments in case of failure. Two identical orderId
s created more than
24 hours apart will get different transaction id's, but still be considered the
same order. Notice that err
is not a Javascript Error
object, but the below
object with success === false
, cancelled === false
and the errorCode
and
errorMessage
properties set.
Payment will be an object of:
{
// These properties are always present
orderId: String,
success: Boolean,
cancelled: Boolean,
// These properties are only present if
// success === true && cancelled === false
// (cancelled is always the negation of success)
transactionId: String,
signature: String,
productPrice: Number,
amountWithdrawnFromCard: Number
// These properties are only present when called on err
errorCode: Number,
errorMessage: String
}
Errors are documented here: https://github.com/MobilePayDev/MobilePay-AppSwitch-SDK/wiki/Error-handling
Install
cordova plugins add cordova-mobilepay-appswitch \
--variable WIDGET_ID=io.cordova.hellocordova \ # Replace this with your id
--variable URL_SCHEME=hellocordova # Replace this with your unique identifier (iOS only)
Known Issues
MobilePay AppSwitch SDK does not list any known issues, however during the development of this plugin, several issues have been found and reported to MobilePay, but are deemed "not a priority" by MobilePay:
- On iOS MobilePay SDK represents prices as
float
and notdouble
, which means that prices such as1.26
become1.259999…
- The MobilePay list of error codes is not exhaustive. For example on iOS you
may sometimes get
errorCode
1001
due to technical errors. - Sometimes the AppSwitch may fail if any Javascript errors happen after
beginMobilePaymentWithPayment
but before the AppSwitch happened. This will still open the MobilePay app, but not show any AppSwitch, while the SDK in the origin app is in theisAppSwitchInProgress === true
state. There is no API to force clear this state, except restart the origin app. - The previous error has also been observed when switching back and fourth between the origin app and MobilePay.
- The Android JAR file is included in this repository as it is not available on any public package manager. The iOS SDK is downloaded from CocoaPods