npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

coord-matrix2d

v1.6.1

Published

The two-dimensional matrix resembling a Cartesian coordinate system

Downloads

30

Readme

coord-matrix2d

Hit Github node.js workflow

The two-dimensional matrix resembling a Cartesian coordinate system.

How to use

import { Matrix } from 'coord-matrix2d'

const matrix = Matrix.Create(3, 3, [
  1,2,3,
  4,5,6,
  7,8,9
])


matrix.elements // [1,2,3,4,5,6,7,8,9]
matrix.size // 9

const eight = matrix.getElement(3, 2) // 8
const outOfRange = matrix.getElement(5, 5) // error!


const sourceMatrix = Matrix.Create(5, 5, [
  1,  2,  3,  4,  5,
  6,  7,  8,  9,  10,
  11, 12, 13, 14, 15,
  16, 17, 18, 19, 20
])

const center = sourceMatrix.getElement(3, 4) // 14

// Gets the elements around a given row and column and returns the matrix.
const localMatrix = Matrix.GetLocalMatrix(sourceMatrix, 3, 4)

localMatrix
// [
//    8,  9,  10,
//    13, 14, 15,
//    18, 19, 20
// ]
// Matrix scalar product
import { Matrix } from 'coord-matrix2d'

const matrix = Matrix.Create(3, 3, [
  1, 1, 1,
  2, 2, 2,
  3, 3, 3
])
const scalar3 = matrix.clone.fill(3) // create same sized matrix and fill all to 3.

const result = Matrix.Mul(matrix, scalar3)
// [
//   3, 3, 3,
//   6, 6, 6,
//   9, 9, 9
// ]

Install

npm i coord-matrix2d

or

<script type="module">
  import { Matrix } from 'https://cdn.jsdelivr.net/npm/[email protected]/dist/esm/index.js'
</script>

Matrix Static functions

Matrix.Create<T>(row: number, col: number, elements: T|T[]): Matrix<T>

Creates a new matrix instance with same row and col size.

Matrix.From2DArray<T>(array: T[][]): Matrix<T>

Create matrix instance from 2d-array data type.

Matrix.Add(a: Matrix<number>, b: Matrix<number>): Matrix<number>

Returns added result matrix between both matrix. It will returns a + b.

Matrix.Sub(a: Matrix<number>, b: Matrix<number>): Matrix<number>

Returns subtracted result matrix between both matrix. It will returns a - b.

Matrix.Mul(a: Matrix<number>, b: Matrix<number>): Matrix<number>

Returns multiplied result matrix between both matrix. It will returns a * b.

WARNING! This method is not product matrix. It's just a multiply each element of matrix. If you want to product matrix, use Prod method.

Matrix.Div(a: Matrix<number>, b: Matrix<number>): Matrix<number>

Returns divided result matrix between both matrix. It will returns a / b. It's just a divide each element of matrix.

Matrix.Prod(a: Matrix<number>, b: Matrix<number>): Matrix<number>

Returns multiplied result matrix between both matrix. The matrix product must be same a.col and b.row size. If not, it will throw an error.

Matrix.VecDot(a: Matrix<number>, b: Matrix<number>): number

Returns the scalar product results of two matrices.

WARNING! This does NOT distinguish between the rows and columns of the matrix. List all the elements of the matrix and convert it to a vector, Returns the value that adds all the elements.

Matrix.VecCosSim(a: Matrix<number>, b: Matrix<number>): number

Calculate and return cosine similarity between the two matrices.

WARNING! This does NOT distinguish between the rows and columns of the matrix. List all the elements of the matrix and convert it to a vector, then compare the similarity.

Matrix.IsSameSize(a: Matrix<any>, b: Matrix<any>): boolean

Returns whether the matrix has same size. It calculates with row and col properties.

Matrix.GetLocalMatrix<T>(source: Matrix<T>, rowIndex: number, colIndex: number, row = 3, col = 3, fill: any = null): Matrix<T>

Get new matrix from part of source matrix. It returns neighbor elements from point of coordinates of source matrix. The size of new matrix is multiple of row and column of arguments.

const sourceMatrix = Matrix.Create(5, 5, [
  1,  2,  3,  4,  5,
  6,  7,  8,  9,  10,
  11, 12, 13, 14, 15,
  16, 17, 18, 19, 20
])

const center = sourceMatrix.getElement(3, 4) // 14

// Gets the elements around a given row and column and returns the matrix.
const localMatrix = Matrix.GetLocalMatrix(sourceMatrix, 3, 4)

localMatrix.elements
// [
//    8,  9,  10,
//    13, 14, 15,
//    18, 19, 20
// ]

Instance methods

getRowElements(index: number): T[]

Returns all elements in matrix's row vector as array.

getColElements(index: number): T[]

Returns all elements in matrix's column vector as array.

getIndex(rowIndex: number, colIndex: number): number

Get elements index of matrix.elements property with calculates row and column.

setElement(rowIndex: number, colIndex: number, element: T): void

Sets element for matrix.

getRowIndex(elOffset: number): number

Returns row index of matrix from calculated with element index.

getColIndex(elOffset: number): number

Returns column index of matrix of calculated with element index.

reachable(rowIndex: number, colIndex: number): boolean

Returns whether the positions of rows and columns are within the range of the current matrix. If the position is within the range of the matrix, it returns true. Otherwise, it returns false. You can use this method to get element safely.

if (matrix.reachable(rowIndex, colIndex)) {
  const element = matrix.getElement(rowIndex, colIndex)
}

getElement(rowIndex: number, colIndex: number): T

Returns element what you find in point of coordinates in matrix.

fill(element: T): this

Fill matrix with a element. It is useful with Matrix.Add, Matrix.Sub, Matrix.Mul, Matrix.Div like methods.

const mat = Matrix.Create(3, 3, [1,2,3,4,5,6,7,8,9])
const result = Matrix.Mul(mat, mat.clone.fill(3))

as2DArray(): T[][]

Returns all elements in matrix as 2d-array data type.

Instance properties

(getter) clone: Matrix<T>

Returns a clone of matrix.

(getter) magnitude: number

Returns a length of matrix. This follows the calculation of Euclidean norm.

row: number

The row size of matrix

col: number

The column size of matrix.

size: number

The elements length of matrix. It's NOT magnitude of matrix.

elements: T[]

All of matrix's elements.

License

MIT license