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context2d

v0.0.8

Published

An ergonomic HTML canvas wrapper geared towards animation frames.

Downloads

3

Readme

Context2D

An ergonomic HTML canvas wrapper geared towards animation frames.

Usage

<script type="module">
  import { Context2D } from 'https://unpkg.com/context2d';

  const draw = ({ ctx, w, h, oscillate, memoize }) => {
    ...
  }

  const context2d = new Context2D();

  context2d.draw(draw);
</script>

API

Context2D(options?)

Returns an instance of Context2D, which has one public method: draw (see below)

options

Type: object

width

Type: number Default: Root element's offsetWidth

The canvas width.

height

Type: number Default: Root element's offsetHeight

The canvas height.

rootElement

Type: string | HTMLElement Default: document.body

The element or element ID to which the canvas will be appended.

context2d.draw(param => void)

param

Type: object

ctx

type: CanvasRenderingContext2D

The canvas context.

w

type: number

The canvas width.

h

type: number

The canvas height.

memoize(fn)

type: Function

Memoizes the provided fn. Re-runs fn when window is resized.

oscillate(oscillateOptions)

type: Function

Returns a sine wave.

oscillateOptions

type : obect

from

type: number

The from pixels that the oscillate fn will return. Default is -1.

to

type: number

The to pixels that the oscillate fn will return. Default is -1.

speed

type: number

Speed is in Hz, so 1 is one cycle per second.

offset

type: number