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console-taskgraph

v1.7.2

Published

A dependency-based task manager with pretty progress output

Downloads

3,950

Readme

A dependency-graph-solving task executor (sort of like make) with pretty output (sort of like Listr).

Usage


const {TaskGraph} = require('console-taskgraph');

const options = {};
const graph = new TaskGraph([{
  title: 'A task',
  requires: [],
  provides: ['somevalue', 'anothervalue'],
  run: async (requirements, utils) => {
    return {
      somevalue: 42,
      anothervalue: 43,
    };
  },
}, {
  title: 'Another',
  requires: ['anothervalue'],
  provides: ['thirdvalue'],
  run: async (requirements, utils) => {
    utils.status({message: 'thinking...'});
    return {
      thirdvalue: requirements['anothervalue'] * 10,
    };
  },
}, {
  title: 'Summation',
  requires: ['somevalue'],
  provides: ['sum'],
  run: async (requirements, utils) => {
    return {
      sum: requirements['somevalue'] + requirements['thirdvalue']
    };
  },
}], options);

const {sum} = await graph.run();
console.log(sum);

See example.js for a demo of some of the display options.

API

A TaskGraph represents graph of tasks. Task dependencies are in the form of named values that some task provides and other tasks require. These are stored in a map called context. Graph execution (await graph.run()) involves running all tasks, with each task not starting until all of its requirements have been provided.

The constructor takes a list of tasks. Each task has the shape

{
  title: "..",      // display name for the task
  requires: [ .. ], // keys for values required before this task starts
  provides: [ .. ], // keys for values this task will provide
  run: async (requirements, utils) => ..,
}

The async run function for a task is given an object requirements containing the values named in task.requires. It should return an object containing the keys given in provides. As a convenience for tasks with side-effects, a task with zero or one keys in provides may return nothing; the result is treated as a value of true for the single given key.

Any error that occurs during the run results in termination of the entire run.

Utilities

The utils argument to the run function contains some useful utilities for tasks that help with the pretty output:

waitFor

The utils.waitFor function can be used to wait for various things to complete:

  • a Promise (OK, this isn't so useful)
  • a stream, the lines of which are displayed
  • an Observable, the data values from which are displayed

This is a useful way to show progress to the user while handling streams or other observables. Use it like this:

await waitFor(outputStream);

status

The utils.status function updates the step's current status. It accepts options

  • message - a short status message such as "Barring the foo"
  • progress - progress of this task (as a percentage)
utils.status({progress: 13});

skip

The utils.skip function flags the task as "skipped". The task must still return its provided values, and this function makes that easy:

return utils.skip({provides: {key: value}})

You may optionally provide a reason for the skip:

return utils.skip({provides: {key: value}, reason: 'skipped - already complete'})

step

The utils.step function adds a 'step' to this task. Steps are pretty basic: the most recent step is considered to be 'running' and all previous steps to be finished. It's useful as a way of indicating progress from step to step within a larger task. Call like this:

utils.step({title: 'Step 2'})

Locking

In some cases, several tasks may require the same underlying resource. Locks support delaying execution of a task until the resources it requires are available.

Configure locks in the locks property of the constructor options:

const {TaskGraph, Lock} = require('console-taskgraph');
const graph = new TaskGraph([..], {
  locks: {
    gpu: new Lock(1),
  },
});

And configure tasks to require locks by including the lock name in the locks array for the task:

{
  title: 'Build',
  locks: ['gpu'],
  // ...
}

The new Lock(n) constructs a lock that allows n tasks to use it simultaneously.

Error Handling

Errors that occur in task execution are propagated out of the run method.

However, any already-started tasks are allowed to finish before returning (this is the only choice, as a running Promise cannot be cancelled). Any further errors from those tasks are indicated in the rendered display, but will not be propagated.

Targetting

By default, every task in the Taskgraph is run, and the graph is complete when no tasks remain unfinished.

With the target option, you can specify a set of dependencies which must be finished. Only tasks directly or indirectly required to complete those dependencies will be run.

const graph = new TaskGraph([..], {
  target: ['build-linux'],
});

Renderers

Renderers are responsible for displaying the status of a graph execution as it occurs. TaskGraph comes with two renderers, one (pretty) for consoles and one (log lines) for non-TTY output. These are exported as ConsoleRenderer and LogRenderer, respectively.

ConsoleRenderer

The ConsoleRenderer class can take an options object:

new ConsoleRenderer({
  elideCompleted: true, // if true, just count completed tasks (can help keep the display short)
});

LogRenderer

This class has no options.

Custom Renderers

You can add a custom renderer, if you so choose, by passing a renderer to the options argument of the constructor:

new TaskGraph(tasks, {renderer: new ConsoleRenderer()});

That renderer should have the following (sync!) methods:

  • start(nodes) - Called when the graph has started. The nodes argument is a list of graph nodes that will be executed. Each has a task property containing the task supplied to the constructor, and a state property containing its current state (see below).

  • stop() -- Called when the graph has stopped.

  • update(node, change, value) -- Called when a node is updated. The change describes the kind of update:

  • state -- the given node's state has changed; value is the new state

  • log -- a line of log output from the task has arrived

  • status -- a status update, with the arguments to util.status as value

  • step -- a substep has begun; the value has {title: ..}

  • skip -- a node has been skipped; the value is the reason (this occurs just after the state updates to skipped)

  • fail -- a node has failed; the value is the error object

States

Nodes have the following states (with room to add more):

  • pending -- not yet started
  • running -- currently executing
  • skipped -- completed, skipped
  • finished -- completed
  • failed -- failed with an exception