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connect4-web

v0.1.0

Published

## TODO

Downloads

3

Readme

Connect 4 like games in rust

TODO

Bugs in web client

  • Holding down the mouse will result in 60 clicks per second (about)
  • Local AI moves are not shown as animated, as the delta is so long for the first frame, they hit the bottom
  • Local AI doesn't render immediately when page loads

Refactoring Game Object

  • Only do work when necessary (not continuously rendering)
  • Make it easy to use with asycn functions (pass through callbacks or have an async handler or...)
  • Separate the game component and the game object.
    • game object (deals with the canvas directly)
    • game component we throw into yew (wraps around game object)
      • creates the canvas
      • by default take 100% available space
      • basically is just the canvas
    • game screen which contains game component

User stories

  • As a connect4 developer I would like a reusable component to display games
    • display several canvases/games at once (different ids)
    • screen that is nice for playing a game. (The entire screen for one canvas)
    • not use all my CPU because we're rendering 60 times a second doing nothing (i.e. only re-render when things change)
    • not to block the rendering when busy functions like the AI thinking, or network requests are happening
    • be able to communicate with the network, but not fail for local games that are offline without a network.
      • i.e. ai game should work without access to the broad internet
    • game should be configurable so the component we make, the game description can be passed as props
      • props:
        • game id
        • game object
        • whether or not it is an active game, or an image of a game. (so a user can preview an in-progress game, and game history)
    • loading spinner when waiting for user input