connect.io
v3.1.3
Published
Real-time bidirectional event-based and Promise friendly communication in Chrome extensions or Apps inspired by Socket.IO.
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connect.io
Real-time bidirectional event-based and Promise friendly communication in Chrome extensions/apps inspired by Socket.IO.
Install
Use with Webpack
If you build your project with Webpack, you can install connect.io via npm:
npm install connect.io
Then you can import it in your project:
// es6
import { createClient, createServer, send } from 'connect.io'
// commonjs
const { createClient, createServer, send } = require('connect.io')
Use with <script>
Download chrome-connect.js from unpkg(min version).
Then reference it in your html:
<script src="path/to/chrome-connect.js"></script>
<!-- now you will get a global variable named chromeConnect -->
<script>
var createClient = chromeConnect.createClient
var createServer = chromeConnect.createServer
var send = chromeConnect.send
</script>
Usage
Send message from content script to background
First, create a server in background page(or other pages like popup, options):
import { createServer } from 'connect.io'
const server = createServer()
Second, listen connect
event on server:
server.on('connect', client => {
// client is a Client object
})
Finally, create a client in content script:
import { createClient } from 'connect.io'
// client is an Client object
const client = createClient()
For more information about the Client
object please read the API below.
Send message from background to content script
Only different with the above steps is: when you create client in background, you must specify the tab id in createClient
.
For example, in your background:
import { createClient } from 'connect.io'
const clientInBackground = createClient(1001) // the tab id you want to connect
Using namespace
Server can optional has a namespace:
import { createServer } from 'connect.io'
const serverTweets = createServer('tweets')
serverTweets.on('connect', client => {
client.on('tweet', tween => {
postTweet(tween)
})
})
const serverNotification = createServer('notification')
serverNotification.on('connect', client => {
client.on('notice', () => {
showNotification()
})
})
You can connect to different server in client:
import { createClient } from 'connect.io'
const clientTweets = createClient({
namespace: 'tweets'
})
clientTweets.send('tweet', 'connect.io is awesome')
const clientNotification = createClient({
namespace: 'notification'
})
clientNotification.send('notice')
Get response from server
You can send response from server to the client. For example:
// in server
import { createServer } from 'connect.io'
const server = createServer()
server.on('connect', client => {
client.on('Do I have enough money?', (data, resolve, reject) => {
if (data > 100) {
resolve('Yes you do.')
} else {
reject('You need more money.')
}
})
})
// in client
import { createClient } from 'connect.io'
const client = createClient()
// pass true as the last params to get response
client.send('Do I have enough money?', 50, true).catch(msg => {
console.log(msg) // 'You need more money.'
})
client.send('Do I have enough money?', 10000, true).then(msg => {
console.log(msg) // 'Yes you do.'
})
Send one-time message
If you want to send one-time message and don't want to create a client, you can use send
method:
import { send } from 'connect.io'
send({
name: 'Do I have enough money?',
data: 10000,
needResponse: true
}).then(msg => {
console.log(msg) // 'Yes you do.'
})
API
createServer([namespace])
Return a Server
object.
Note: same namespace get the same Server
object.
import { createServer } from 'connect.io'
createServer() === createServer() // true
createServer('namespace') === createServer('namespace') // true
createServer('foo') === createServer('bar') // false
Server
Create from createServer
method.
Server#send(name[, data])
Send message to all clients that connect to this server.
Server#on(event, handler)
Listen event. For now there is only one event: connect
.
createClient([id, options])
Return a Client
object.
If you want to connect to content script from background, then id
is necessary and must be a tab id.
options
has these property:
namespace
: which server you want connectframeId
: if you are connect to content script from background, you can specify a frameId to connect only this frame.
Client
Create from createClient
, or provided in server.on('connect')
event.
Client#port
The native chrome Port object.
Client#external
If this client is connect from webpage or other extension, then this property is true
.
Client#send(name[, data, needResponse])
Send message to server or client.
Client#on(name, handler(data, resolve, reject))
Receive message from server or client. Use resolve
or reject
method to response this message to server or client.
Client#broadcast(name[, data])
Note: this method only exist in server.
Sending a message to everyone else except for the connection that starts it.
Client#disconnect()
Disconnect the connection.
send(options)
Send one-time message.
The options
has these property:
id
: optional. If you want to connect to content script from background, thenid
is necessary and must be a tab id.frameId
: optional. SeecreateClient([id, options])
API.namespace
: optional. SeecreateClient([id, options])
API.name
: the message name.data
: the data you want send.needResponse
: if you need response, then set this totrue
License
MIT