compression-webpack-plugin
v11.1.0
Published
Prepare compressed versions of assets to serve them with Content-Encoding
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compression-webpack-plugin
Prepare compressed versions of assets to serve them with Content-Encoding.
Getting Started
To begin, you'll need to install compression-webpack-plugin
:
npm install compression-webpack-plugin --save-dev
or
yarn add -D compression-webpack-plugin
or
pnpm add -D compression-webpack-plugin
Then add the plugin to your webpack
config. For example:
webpack.config.js
const CompressionPlugin = require("compression-webpack-plugin");
module.exports = {
plugins: [new CompressionPlugin()],
};
And run webpack
via your preferred method.
Options
test
Type:
type test = string | RegExp | Array<string | RegExp>;
Default: undefined
Include all assets that pass test assertion.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
test: /\.js(\?.*)?$/i,
}),
],
};
include
Type:
type include = string | RegExp | Array<string | RegExp>;
Default: undefined
Include all assets matching any of these conditions.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
include: /\/includes/,
}),
],
};
exclude
Type:
type exclude = string | RegExp | Array<string | RegExp>;
Default: undefined
Exclude all assets matching any of these conditions.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /\/excludes/,
}),
],
};
algorithm
Type:
type algorithm =
| string
| ((
input: Buffer,
options: CompressionOptions,
callback: (
error: Error | null | undefined,
result:
| string
| ArrayBuffer
| SharedArrayBuffer
| Uint8Array
| readonly number[]
| {
valueOf(): ArrayBuffer | SharedArrayBuffer;
}
| {
valueOf(): string | Uint8Array | readonly number[];
}
| {
valueOf(): string;
}
| {
[Symbol.toPrimitive](hint: "string"): string;
},
) => void,
) => any);
Default: gzip
The compression algorithm/function.
Note
If you use custom function for the
algorithm
option, the default value of thecompressionOptions
option is{}
.
string
The algorithm is taken from zlib.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
algorithm: "gzip",
}),
],
};
function
Allow to specify a custom compression function.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
algorithm(input, compressionOptions, callback) {
return compressionFunction(input, compressionOptions, callback);
},
}),
],
};
compressionOptions
Type:
type compressionOptions = {
flush?: number;
finishFlush?: number;
chunkSize?: number;
windowBits?: number;
level?: number;
memLevel?: number;
strategy?: number;
dictionary?: Buffer | TypedArray | DataView | ArrayBuffer;
info?: boolean;
maxOutputLength?: number;
};
Default: { level: 9 }
Compression options for algorithm
.
You can find all options here zlib.
Note
If you use custom function for the
algorithm
option, the default value is{}
.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
compressionOptions: { level: 1 },
}),
],
};
threshold
Type:
type threshold = number;
Default: 0
Only assets bigger than this size are processed. In bytes.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
threshold: 8192,
}),
],
};
minRatio
Type:
type minRatio = number;
Default: 0.8
Only assets that compress better than this ratio are processed (minRatio = Compressed Size / Original Size
).
Example: you have image.png
file with 1024b size, compressed version of file has 768b size, so minRatio
equal 0.75
.
In other words assets will be processed when the Compressed Size / Original Size
value less minRatio
value.
You can use 1
value to process assets that are smaller than the original.
Use a value of Infinity
to process all assets even if they are larger than the original size or their original size is 0
bytes (useful when you are pre-zipping all assets for AWS).
Use a value of Number.MAX_SAFE_INTEGER
to process all assets even if they are larger than the original size, excluding assets with their original size is 0
bytes.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
// Compress all assets, including files with `0` bytes size
// minRatio: Infinity
// Compress all assets, excluding files with `0` bytes size
// minRatio: Number.MAX_SAFE_INTEGER
minRatio: 0.8,
}),
],
};
filename
Type:
type filename = string | ((pathdata: PathData) => string);
Default: "[path][base].gz"
The target asset filename.
string
For example we have assets/images/image.png?foo=bar#hash
:
[path]
is replaced with the directories to the original asset, included trailing /
(assets/images/
).
[file]
is replaced with the path of original asset (assets/images/image.png
).
[base]
is replaced with the base ([name]
+ [ext]
) of the original asset (image.png
).
[name]
is replaced with the name of the original asset (image
).
[ext]
is replaced with the extension of the original asset, included .
(.png
).
[query]
is replaced with the query of the original asset, included ?
(?foo=bar
).
[fragment]
is replaced with the fragment (in the concept of URL it is called hash
) of the original asset (#hash
).
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].gz",
}),
],
};
function
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
filename(pathData) {
// The `pathData` argument contains all placeholders - `path`/`name`/`ext`/etc
// Available properties described above, for the `String` notation
if (/\.svg$/.test(pathData.filename)) {
return "assets/svg/[path][base].gz";
}
return "assets/js/[path][base].gz";
},
}),
],
};
deleteOriginalAssets
Type:
type deleteOriginalAssets =
| boolean
| "keep-source-map"
| ((name: string) => boolean);
Default: false
Whether to delete the original assets or not.
webpack.config.js
module.exports = {
plugins: [
new CompressionPlugin({
deleteOriginalAssets: true,
}),
],
};
To exclude sourcemaps from compression:
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /.map$/,
deleteOriginalAssets: "keep-source-map",
}),
],
};
Using a custom function:
module.exports = {
plugins: [
new CompressionPlugin({
exclude: /.map$/,
deleteOriginalAssets: (name) => {
if (/\.js$/.test(name)) {
return false;
}
return true;
},
}),
],
};
Examples
Using Zopfli
Prepare compressed versions of assets using zopfli
library.
Note
@gfx/zopfli
require minimum8
version ofnode
.
To begin, you'll need to install @gfx/zopfli
:
$ npm install @gfx/zopfli --save-dev
webpack.config.js
const zopfli = require("@gfx/zopfli");
module.exports = {
plugins: [
new CompressionPlugin({
compressionOptions: {
numiterations: 15,
},
algorithm(input, compressionOptions, callback) {
return zopfli.gzip(input, compressionOptions, callback);
},
}),
],
};
Using Brotli
Brotli is a compression algorithm originally developed by Google, and offers compression superior to gzip.
Node 10.16.0 and later has native support for Brotli compression in its zlib module.
We can take advantage of this built-in support for Brotli in Node 10.16.0 and later by just passing in the appropriate algorithm
to the CompressionPlugin:
webpack.config.js
const zlib = require("zlib");
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].br",
algorithm: "brotliCompress",
test: /\.(js|css|html|svg)$/,
compressionOptions: {
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: 11,
},
},
threshold: 10240,
minRatio: 0.8,
deleteOriginalAssets: false,
}),
],
};
Note Brotli’s BROTLI_PARAM_QUALITY
option is functionally equivalent to zlib’s level
option.
You can find all Brotli’s options in the relevant part of the zlib module documentation.
Multiple compressed versions of assets for different algorithm
webpack.config.js
const zlib = require("zlib");
module.exports = {
plugins: [
new CompressionPlugin({
filename: "[path][base].gz",
algorithm: "gzip",
test: /\.js$|\.css$|\.html$/,
threshold: 10240,
minRatio: 0.8,
}),
new CompressionPlugin({
filename: "[path][base].br",
algorithm: "brotliCompress",
test: /\.(js|css|html|svg)$/,
compressionOptions: {
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: 11,
},
},
threshold: 10240,
minRatio: 0.8,
}),
],
};
Contributing
Please take a moment to read our contributing guidelines if you haven't yet done so.