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comfyvars

v1.1.3

Published

Super-Easy Observable (and Debuggable!) Values in Javascript! It's like push notifications for your variables.

Downloads

6

Readme

ComfyVars

Super-Easy Observable (and Debuggable!) Values in Javascript! It's like push notifications for your variables. ComfyVars lets you add a callback event to be notified whenever a value is changed in your object.

var normalObject = {}; // no callback
var comfyObject = ComfyVars.Watchable( ( prop, value ) => {} ); // YES CALLBACK!

Instafluff

Come and hang out with us at the Comfiest Corner on Twitch!

https://twitch.tv/instafluff

https://twitter.com/instafluffTV

Instructions

Node

  1. Install comfyvars
npm install comfyvars --save
  1. Create watchable objects using ComfyVars
var ComfyVars = require("comfyvars");
var example = ComfyVars.Watchable( ( prop, value ) => {
    console.log( "Watching:", prop, value );
} );
example.name = "Hello World";
// This will output: "Watching: name Hello World"

Browser

  1. Add comfyvars.js
<script src="comfyvars.min.js"></script>
  1. Create watchable objects using ComfyVars
<html>
  <head>
    <script src="comfyvars.min.js"></script>
  </head>
  <body>
    <script type="text/javascript">
        var example = ComfyVars.Watchable( ( prop, value ) => {
            console.log( "Watching:", prop, value );
        } );
        example.name = "Hello World";
        // This will output: "Watching: name Hello World"
    </script>
  </body>
</html>

Example

var player = ComfyVars.Watchable( ( prop, value ) => {
    if( prop === "xp" ) {
        checkForLevelUp();
    }
} );
player.name = "Instafluff";
player.xp = 0;

function checkForLevelUp() {
    if( player.xp > 5 ) {
        console.log( "Level up!" );
    }
}

player.xp += 5;
player.xp += 5; // Console: Level up!

Debug Values

You can also debug values easily by creating a Debuggable:

var debug = ComfyVars.Debuggable();
debug.test = "Debug World";
var testGet = debug[ "test" ];
/* This will output:
    DEBUG: test = Debug World
*/

Initial Value

Values can be initialized by passing in the object as a parameter:

var debug = ComfyVars.Debuggable( { test: "Debug World" });
var testGet = debug[ "test" ];

var player = ComfyVars.Watchable( ( prop, value ) => {
    if( prop === "xp" ) {
        checkForLevelUp();
    }
}, { name: "Instafluff", xp: 0 } );

function checkForLevelUp() {
    if( player.xp > 5 ) {
        console.log( "Level up!" );
    }
}
player.xp += 10;