cometd-nodejs-server
v2.0.0
Published
CometD server for NodeJS
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The CometD Project
CometD NodeJS Server
Server side ES6 APIs and implementation of the Bayeux Protocol for NodeJS 18.x or greater. WebSocket not (yet) supported.
NPM Installation
npm install cometd-nodejs-server
Running the tests
npm install mocha
npm install cometd
npm install cometd-nodejs-client
npm test
Minimal Application
import * as http from "node:http";
import * as cometd from "cometd-nodejs-server";
// Create the CometD server instance.
const cometdServer = cometd.createCometDServer();
// Create an HTTP server, and bind request/response handling to the CometD server.
const httpServer = http.createServer((request, response) => cometdServer.handle(request, response));
httpServer.listen(0, "localhost", () => {
// Your application code here, see examples below.
});
Customizing the CometDServer Configuration
import * as cometd from "cometd-nodejs-server";
const cometdServer = cometd.createCometDServer({
logLevel: "debug", // Emits logging on the console
timeout: 10000, // Heartbeat timeout in milliseconds
maxInterval: 15000, // Server-side session expiration in milliseconds
...
});
Server timeout and CometD timeout
CometD clients send periodic heartbeat messages on the /meta/connect
channel.
The CometD server holds these heartbeat messages for at most the timeout
value
(see above), by default 20 seconds.
The NodeJS server also has a timeout
property that controls the maximum time
to handle a request/response cycle, by default 120 seconds.
You want to be sure that NodeJS' Server.timeout
is greater than CometD"s
CometDServer.options.timeout
, especially if you plan to increase the CometD
timeout.
Creating Channels and Receiving Messages
const channel = cometdServer.createServerChannel("/service/chat");
// Add a listener to be notified when a message arrives on the channel.
channel.addListener("message", function(session, channel, message, callback) {
// Your message handling here.
// Invoke the callback to signal that handling is complete.
callback();
});
Publishing a Broadcast Message on a Channel
const channel = cometdServer.createServerChannel("/chat");
// Publishes the data string "hello" to all subscribers of the given channel.
channel.publish(null, "hello");
Installing a Security Policy
cometdServer.policy = {
canHandshake: (session, message, callback) => {
// Your handshake policy here.
const allowed = ...;
// Invoke the callback to signal the policy result.
callback(null, allowed);
}
};
Sending a Direct Message to a Session
const session = cometdServer.getServerSession(sessionId);
// Deliver the message only to the given session.
session.deliver(null, "/service/chat", {
text: "lorem ipsum"
});
Reacting to Session Timeout/Disconnection
session.addListener("removed", (session, timeout) => {
if (timeout) {
// Session was expired by the server.
} else {
// Session was explicitly disconnected.
}
});
Accessing Contextual Information
In certain cases it is necessary to access contextual information such as the HTTP request that carries incoming CometD messages, or the HTTP response that carries outgoing CometD messages.
const channel = cometdServer.createServerChannel("/chat");
channel.addListener("message", (session, channel, message, callback) => {
// Access contextual information.
const request = cometdServer.context.request;
if (request) {
// You can read headers from the NodeJS HTTP request.
const myHeader = request.headers["X-My-Header"];
...
}
var response = cometdServer.context.response;
if (response) {
// You can add headers to the NodeJS HTTP response.
response.setHeader("X-My-Header", "foo_bar");
...
}
// Invoke the callback to signal that handling is complete.
callback();
});
NOTE: always check if the
request
andresponse
objects are defined; they may not be defined if the transport used is not HTTP but, for example in the future, WebSocket.