com.sonosthesia.deform
v1.10.0
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Sonosthesia unity deform
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com.sonosthesia.deform
Dynamic mesh deformations for the sonosthesia project. Implemented using
This is an extension of the work documented by Catlike coding. See example usage in demo app.
Dynamic deformations
Dynamic effect is achieved by lerping through noise generation seeds and cross fading between them.
Individual noise component control
The displacement generated by noise frequencies can be controlled individually, as well as through higher level parameters such as lacunarity and persistence.
Heterogenous noise types
Different noise types can be combined arbitrarily. Job system dependencies are used to perform the summation once the deformations are caculated.
Spline deformations
Noise generated using the noise package can be applied to meshes extruded from splines.
Noise configuration targets
Noise configuration can be controlled using signals to achieve dynamic effects.