com.rwth.unity.omilaxr.your_module_name
v2.0.5
Published
An OmiLAXR module for ...PURPOSE_OF_MODULE...
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3
Maintainers
Readme
OmiLAXR Module
Feel free to adjust this and other readmes. Each folder has own README.md
files with more instructions.
@DEVELOPERS Please adjust Install by using scoped registry
and Install by using Git url
or remove them. Also think about to adapt the package.json
and .asmdef
files. You can adjust your keywords
in package.json
how much you need. We recommend to keep the keywords OmiLAXR
and at least OmiLAXR.Module
.
Finally remove this line.
Module dependencies
The adapter has following third-party dependencies:
com.example.third
: For explaining users why a third party package is needed for. With third party we mean packages that need either adding package via git or adding a scoped registry entry.com.example.third2
: ...
Install by using scoped registry
- Ensure in "Project settings" > "Package Manager" that you have the scoped registry with following settings:
- Name: npmjs
- URL: http://registry.npmjs.com
- Scope(s):
com.rwth.unity.omilaxr.Modules.YOUR_MODULE_NAME
- Go to Package Manager.
- Click on the (+) button.
- Select 'Add package by name'.
- Place in 'Name' field:
com.rwth.unity.omilaxr.adapters.YOUR_MODULE_NAME
.
Adding scoped registry by using manifest.json (also recommended - quick way)
- Alternatively, instead of adding the scoped registry inside Unity editor you can do it by using
manifest.json
file. - Go to you project root and then open
Packages/manifest.json
. - Ensure following entries in your file:
"scopedRegistries": [ { "name": "npmjs", "url": "http://registry.npmjs.com/", "scopes": [ "com.rwth.unity.omilaxr.adapters.YOUR_MODULE_NAME" ] }]
. - By the way, you can also add here this package by adding
"com.rwth.unity.omilaxr.adapters.YOUR_MODULE_NAME": "2.0.0"
to the dependencies (attention you can change the version).
Install by using Git url
- Go to Package Manager.
- Click on the (+) button.
- Select 'Add package from git URL'.
- Paste
https://YOUR_REPOSITORY_URL.git
and confirm.
For Developers
To work with this package we recommend to place it somewhere outside your Unity project (if the package gets an own git repository) or in root of your project.
Than, you can include the package into your project by going to Window > Package Manager
, click on (+)
button and finally import the package.json
of this project by clicking on Add package from disk
.
For production use we recommend to use Add package form git URL
or using scoped registries (see below).
Use another data format instead of xAPI
Remove references to xAPI.Registry
and OmiLAXR.xAPI
.
Default Folder Structure
Here you can see the default structure of the adapter unity packages. The folders surrounding with (FOLDER) are not delivered by default.
- root
- (Editor)
- Examples
- Plugins
- Prefabs
- Runtime
- Actors
- Composers
- HigherComposers
- Endpoints
- Extensions
- Filters
- Hooks
- Listeners
- Pipelines
- TrackingBehaviours
- Tests
- Runtime
- (Editor)
Use internal for project
If you do not wish to publish the package you can add the package in root of your Unity project. Accordingly you have to import your package for your project (see above "For Developers").
Publication
You can publish your package at any npm registry.
It makes sense to publish packages for easier distribution in other projects.
But we recommend to use npmjs.com
. Here you can get more details.
But the steps are very easy.
- Create an account on
npmjs.com
. - On demand increase your
version
number inpackage.json
. - Commit and push your changes.
- Open a terminal.
- Go to the root of your project.
- Run
npm login
and login via browser (or what else you like). - Run
npm publish --access public
. - Wait until publication is ready.