com.rmc.rmc-umvcs
v1.6.1
Published
UMVCS (Unity Model View Controller Service) library for Unity Development by Rivello Multimedia Consulting
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11
Maintainers
Readme
RMC
Rivello Multimedia Consulting has multiple frameworks for MVC in Unity.
| -- | Requires MonoBehaviour? | Lightweight? | More Info | Created | Updated | |-----------------|--------------------------|--------------------|--------------|------------|------------| | uMVCS | ✔️ | ✔️ (Light) | See Below | 2018 | 2023 | | Mini MVCS | ❌ | ✔️ (Even Lighter!) | rmc-mini-mvcs | 2023 | 2023 |
UMVCS
The UMVCS library for Unity is a custom framework embracing the MVCS architecture.
MVCS is one of many solutions for organizing a Unity projec efficiently. It may or may not be the best solution for you.
UMVCS MVCS Is Light
The UMVCS library a solution for MVCS architecture within Unity. It is heavily-dependent on MonoBehaviour as a It has no dependencies on 3rd party libraries.
UMVCS Is Free
The UMVCS MVCS library for Unity Development is free. Created by Rivello Multimedia Consulting.
UMVCS Is Simple & Proven
UMVCS is Flexible
It has few classes and a flexible pattern. Following the conventions of MVCS requires discipline as the system is purposefully light and flexible. For example the a model instance can access another model instance, but it is recommended not to do so.
UMVCS Best Practices
Communication
UMVCS is flexible and does not prevent actor-actor communication. However, best practices are to limit communication.
Communication Channels
- Methods - The caller scope has a reference to the called scope and "calls a method" in the typical sense. This is the most coupled communication channel
- Events - Observer pattern where the reciever has a reference to the sender
- Commands - Observer pattern where the reciever has no reference to the sender. This is the least coupled communication channel
Communication Suggestions
| -- | To Model | To View | To Controller | To Service | |-----------------|--------------|-------------------------|---------------|----------------| | From Model | ❌ | ❌ | ✔️(Events) | ❌ | | From View | ❌ | ❌ | ✔️(Events) | ❌ | | From Controller | ✔️(Methods) | ✔️(Methods/Commands) | ✔️(Commands) | ✔️(Methods) | | From Service | ❌ | ❌ | ✔️(Events) | ❌ |
Communication Diagram
UMVCS Appropriateness
MVCS is one of many solutions for organizing a Unity projec efficiently. It may or may not be the best solution for you.
| MVCS Pros | MVCS Cons | |-----------------------------------|---------------| | Code is highly maintainable | Code is highly repetitive | | Code is highly extensible | Project navigation requires more time | | Faster to update an existing project | Slower To start a new project | | Adding a new feature is prescriptive | Adding a new feature may require more classes | | Faster learning curve to onboard veterans | Slower learning curve to onboard newbies | | Suggested for projects of medium/large scope | Not Suggested for projects of small scope | | Model is highly testable (TDD) | | | Coding invites less debate | Coding requires more discipline |
Appropriateness For Games
For projects where runtime optimization is essential, coding directly (without MVCS), may yield better performance.
However, that is likely a subsection of a game. The rest of the game may still benefit from MVCS. There is indeed flexibility for such a hybrid solution.
RMC UMVCS
How to use
The UMVCS library for Unity is a custom framework embracing the MVCS architecture.
MVCS is one of many solutions for organizing a Unity projec efficiently. It may or may not be the best solution for you. Enjoy!
Install
Via NPM
You can either use the Unity Package Manager Window (UPM) or directly edit the manifest file. The result will be the same.
UPM
To use the Package Manager Window, first add a Scoped Registry, then click on the interface menu ( Status Bar → (+) Icon → Add Package By Name ...
).
Manifest File
Or to edit the Packages/manifest.json
directly with your favorite text editor, add a scoped registry then the following line(s) to dependencies block:
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"com.rmc"
]
}
],
"dependencies": {
"com.rmc.rmc-umvcs": "1.5.6"
}
}
Package should now appear in package manager.
Via Git URL
You can either use the Unity Package Manager (UPM) Window or directly edit the manifest file. The result will be the same.
UPM
To use the Package Manager Window click on the interface menu ( Status Bar → (+) Icon → Add Package From Git Url ...
).
Manifest File
Or to edit the Packages/manifest.json
directly with your favorite text editor, add following line(s) to the dependencies block:
{
"dependencies": {
"com.rmc.rmc-umvcs": "https://github.com/SamuelAsherRivello/rmc-umvcs.git"
}
}
Tests
The package can optionally be set as testable. In practice this means that tests in the package will be visible in the Unity Test Runner.
Open Packages/manifest.json
with your favorite text editor. Add following line after the dependencies block:
{
"dependencies": {
},
"testables": [ "com.rmc.rmc-umvcs" ]
}
Samples
Some packages include optional samples with clear use cases. To import and run the samples:
- Open Unity
- Complete the package installation (See above)
- Open the Package Manager Window
- Select this package
- Select samples
- Import
Configuration
Unity Target
- Standalone MAC/PCUnity Version
- Any Unity Editor 2021.x or higherUnity Rendering
- Any Unity Render PipelineUnity Aspect Ratio
- Any Unity Game View
Created By
- Samuel Asher Rivello
- Over 23 years XP with game development (2023)
- Over 10 years XP with Unity (2023)
Contact
- Twitter - @srivello
- Resume & Portfolio - SamuelAsherRivello.com
- Source Code on Git - Github.com/SamuelAsherRivello
- LinkedIn - Linkedin.com/in/SamuelAsherRivello <--- Say Hello! :)
License
Provided as-is under MIT License | Copyright © 2023 Rivello Multimedia Consulting, LLC