npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

com.playdarium.unity.localization

v2.0.2

Published

Fast and simple localization utility

Downloads

5

Readme

Localization

NPM package License: MIT

Installing

Using the native Unity Package Manager introduced in 2017.2, you can add this library as a package by modifying your manifest.json file found at /ProjectName/Packages/manifest.json to include it as a dependency. See the example below on how to reference it.

Install via OpenUPM

The package is available on the npmjs registry.

Add registry scope

{
  "dependencies": {
    ...
  },
  "scopedRegistries": [
    {
      "name": "Playdarium",
      "url": "https://registry.npmjs.org",
      "scopes": [
        "com.playdarium.unity"
      ]
    }
  ]
}

Add package in PackageManager

Open Window -> Package Manager choose Packages: My Regestries and install package

Install via GIT URL

"com.playdarium.unity.localization": "https://gitlab.com/pd-packages/localization.git#upm"

Usage

Install localization

Create scriptable installer Installers/Localization/LocalizationProjectInstaller and assign it to your ProjectContext

Google spreadsheet structure

key - Has fixed name and can't be customized
language names - Language names can be customized because stored as string value

Example:

| key | en | fr | ... | |----------|---------|--------|-----| | language | English | French | ... | | ... | ... | ... | ... |

Add localization component

Add component LocalizationInjection on your GameObject and assign Components what you need localize. Script LocalizationInjection automatically collect all fields with LocalizationAttribute from assigned components.

Localize fields

Localize static text:

For localize static text add attribute LocalizationAttribute to target field. Target field should be private and SerializeField or public.

public class SomeView : MonoBehaviour
{
    [Localization("localization.key")] 
    [SerializeField]
    private Text text;
}

Localize dynamic text:

For dynamic localization you need provide text contained args pattern. Args pattern you can create using Localizable.ToArgs(params string[] args).

public class SomeView : MonoBehaviour
{
    [Localization("localization.key", true)] 
    [SerializeField]
    private Text text;
}

Localization key can contain formatting arguments.

Localization keys:

| Keys | Values | |-------------|------------| | text.format | "{0}: {1}" | | text.score | "Score" |

public class SomeView : MonoBehaviour
{
    [Localization("text.format", true)] 
    [SerializeField]
    private Text textField;
}

...

// Assign text to field in your controller script
textField.text = Localizable.ToArgs("text.score", "100");

// Output: "Score: 100"