com.playdarium.unity.entitas-redux
v3.0.13
Published
Entitas Redux is an fast, accessible, and feature-rich ECS framework for Unity. It leverages code generation and an extensible plugin framework to make life easier for developers.
Downloads
622
Readme
JCMG Entitas Redux
Installing
Using the native Unity Package Manager introduced in 2017.2, you can add this library as a package by modifying your
manifest.json
file found at /ProjectName/Packages/manifest.json
to include it as a dependency. See the example below
on how to reference it.
Install via OpenUPM
The package is available on the npmjs registry.
Add registry scope
{
"dependencies": {
"com.playdarium.unity.entitas-redux": "x.x.x"
},
"scopedRegistries": [
{
"name": "Playdarium",
"url": "https://registry.npmjs.org",
"scopes": [
"com.playdarium.unity"
]
}
]
}
Add package in PackageManager
Open Window -> Package Manager
choose Packages: My Regestries
and install package
Install via GIT URL
"com.playdarium.unity.entitas-redux": "https://gitlab.com/pd-packages/entitas-redux.git#upm"
Entitas Redux
About
This version of Entitas Redux is a reworked version of EntitasRedux with a sole focus on Unity.
Requirements
- Min Unity Version: 2022.3
Installing Entitas Redux and Getting Started
Context creation
To create your first Context in assembly, you need to declare it using attribute.
Example:
using JCMG.EntitasRedux;
public sealed partial class MyFirstAttribute : ContextAttribute
{
}
After code analysis detects your attribute, it's automatically generating all implementations for Context and Entity classes.
Component creation
Analyzer detects components by name of a class or base type it must end with Component
and have one or greater
attributes
Simple component
Examples:
using JCMG.EntitasRedux;
[MyFirst]
public class MyFirstComponent : IComponent
{
}
[MyFirst]
public class MySecond : IComponent
{
}
Inherited component
Examples:
using JCMG.EntitasRedux;
[MyFirst]
public class InheritedComponent : MyFirstComponent
{
}