com.playdarium.unity.build-pipeline
v1.0.11
Published
This package help with create build pipelines and trigger build on GitLab CI remotely
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Readme
Build Pipeline
Installing
Using the native Unity Package Manager introduced in 2017.2, you can add this library as a package by modifying your
manifest.json
file found at /ProjectName/Packages/manifest.json
to include it as a dependency. See the example below
on how to reference it.
Install via UPM
The package is available on the npmjs registry.
Add registry scope
{
"dependencies": {
...
},
"scopedRegistries": [
{
"name": "Playdarium",
"url": "https://registry.npmjs.org",
"scopes": [
"com.playdarium.unity"
]
}
]
}
Add package in PackageManager
Open Window -> Package Manager
choose Packages: My Regestries
and install package
Install via GIT URL
"com.playdarium.unity.build-pipeline": "https://gitlab.com/pd-packages/build-pipeline.git#upm"
Get started
All resources for build must be located in the Editor resources folder.
- Create from
Create -> BuildPipeline -> BuildProjectPipeline
. - Setup pipeline name.
- Setup build target.
- Configure your own pipeline steps.
- Launch build you can from menu
Tools -> Build Pipelines
BuildProjectPipeline
| Field name | Description | |---------------|--------------------------------------------------------------| | Pipeline Name | This name should be unique and using for invoke remote build | | Build Target | Using for build grouping in Build Pipelines window | | Steps | Pipeline steps for configure and build project |
Predefined steps
| Step name | Description | |-------------------------------|--------------------------------------------------------| | ProductName | Set product name | | PackageName | Set package name for selected platform | | KeystoreAndAlias | Set keystore and alias | | Define | Set defines for selected platform | | LogLevel | Set log level | | BuildAppBundle | Build apk or aab (Android) | | ScriptingBackendAndroidMono | Set scripting backend android to mono | | ScriptingBackendAndroidIL2CPP | Set scripting backend android to IL2CPP | | BuildAndStore | Setup configuration in scriptable object BuildSettings | | AddBuildCountToVersion | Used in Android for build Debug version | | SetIOSBuildNumber | Used for change build number on build agent | | UnityLogo | Enable or disable unity logo in build | | SceneToBuild | Provide scene path to build | | AndroidBuild | Execute build Android project | | iOSBuild | Export iOS project for XCode |
Configure default pipelines
Create directories:
BuildPipleines -> Editor -> Resporces -> Pipelines
BuildPipleines -> Editor -> Resporces -> Steps
In Resources
create scriptable object Create -> Settings -> BuildSettings
Android pipelines
Create 3 different pipelines Create -> BuildPipeline -> BuildProjectPipeline
- AndroidDebug
- AndroidReleaseAPK
- AndroidReleaseAAB
Add to this pipelines steps Create -> BuildPipeline -> Steps
AndroidDebug
| Step Name | Value | |-----------------------------|--------------------------------------------------------------| | BuildAndStore | BuildType: Debug StoreType: GooglePlay | | KeystoreAndAlias | Empty | | BuildAppBundle | False | | ScriptingBackendAndroidMono | - | | AddBuildCountToVersion | - | | UnityLogo | False | | SceneToBuild | Scenes in project | | AndroidBuild | ProjectPrefix: [custom_value] BuildOptions: Development |
AndroidReleaseAPK
| Step Name | Value | |-------------------------------|-------------------------------------------------------| | BuildAndStore | BuildType: Release StoreType: GooglePlay | | KeystoreAndAlias | Set your values | | BuildAppBundle | False | | ScriptingBackendAndroidIL2CPP | - | | UnityLogo | False | | SceneToBuild | Scenes in project | | AndroidBuild | ProjectPrefix: [custom_value] BuildOptions: None |
AndroidReleaseAAB
| Step Name | Value | |-------------------------------|-------------------------------------------------------| | BuildAndStore | BuildType: Release StoreType: GooglePlay | | KeystoreAndAlias | Set your values | | BuildAppBundle | True | | ScriptingBackendAndroidIL2CPP | - | | UnityLogo | False | | SceneToBuild | Scenes in project | | AndroidBuild | ProjectPrefix: [custom_value] BuildOptions: None |
iOS pipelines
Prepare Unity project
Disable Unity Cloud Diagnostics
For avoid exception when XCode build project:
Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable
- On the menu bar, select Window > General, then select Services.
- In the Services window, select Cloud Diagnostics.
- Disable Cloud Diagnostics.
Create pipelines
Create 3 different pipelines Create -> BuildPipeline -> BuildProjectPipeline
- iOSDebugBuild
- iOSReleaseBuild
Add to this pipelines steps Create -> BuildPipeline -> Steps
iOSDebugBuild
| Step Name | Value | |-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | BuildAndStore | BuildType: Debug StoreType: iOS | | SetIOSBuildNumber | - | | UnityLogo | False | | SceneToBuild | Scenes in project | | iOSBuild | ProjectPrefix: [custom_value] BuildOptions: Development BuildType: Debug ExportOptionsEnabled: True CompileBitcode: False StripSwiftSymbols: True DevelopmentProvision: [path_to_file] DistributionProvision: [path_to_file] |
iOSReleaseBuild
| Step Name | Value | |-------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | BuildAndStore | BuildType: Release StoreType: iOS | | SetIOSBuildNumber | - | | UnityLogo | False | | SceneToBuild | Scenes in project | | iOSBuild | ProjectPrefix: [custom_value] BuildOptions: None BuildType: Release ExportOptionsEnabled: True CompileBitcode: True StripSwiftSymbols: True DevelopmentProvision: [path_to_file] DistributionProvision: [path_to_file] |
Customize pipeline steps
For create you own build pipeline step you must implement APipelineStep
and
override method:public override void Execute(BuildParameterHolder parameterHolder, Action onComplete)
Your pipeline step can execute a recompile project and BuildPipelineExecutor
restore
a building process after assembly reload.
If you need provide some variables between steps use BuildParameterHolder
.
For serialization BuildParameterHolder
use BinaryFormatter
.
Execute build pipeline from builder
Launch unity with arguments:
-executeMethod Playdarium.BuildPipelines.BuildPipelineExecutor.Build -pipelineName [PipelineName] -buildPath [BuildPath]