com.nickmaltbie.openkcc
v1.5.0
Published
Open Source Kinematic Character Controller project.
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OpenKCC
This project is a sample of the Open Kinematic Character Controller. A Kinematic Character Controller (KCC) provides a way to control a character avatar as a kinematic object that will interact with the environment.
OpenKCC is an open source project hosted at https://github.com/nicholas-maltbie/OpenKCC
This is an open source project licensed under a MIT License. Feel free to use a build of the project for your own work. If you see an error in the project or have any suggestions, write an issue or make a pull request, I'll happy include any suggestions or ideas into the project.
You can see a demo of the project running here:
https://nickmaltbie.com/OpenKCC/.
The project hosted on the website is up to date with the most recent
version on the main
branch of this github repo
and is automatically deployed with each update to the codebase.
Installation
Make sure to add the required dependencies to your project
- com.unity.inputsystem version 1.0.0 or newer
- com.unity.textmeshpro version 3.0.0 or newer
- com.nickmaltbie.screenmanager version 3.0.0 or newer
- com.nickmaltbie.statemachineunity version 1.1.0 or newer
- com.nickmaltbie.testutilsunity version 0.0.2 or newer
In order to use the samples in the project, make sure to also add the following projects to your project.
Install the latest version of the project by importing a project via git
at this URL:
git+https://github.com/nicholas-maltbie/OpenKCC.git#release/latest
If you want to reference a specific tag of the project such as version v1.3.0
,
add a #release/v1.3.0
to the end of the git URL to download the package
from th auto-generated branch for that release. An example of importing v1.3.0
would look like this:
git+https://github.com/nicholas-maltbie/openkcc.git#release/v1.3.0
.
To use the latest release, simply reference:
git+https://github.com/nicholas-maltbie/openkcc.git#release/latest
For a full list of all tags, check the OpenKCC Tags list on github. I will usually associated a tag with each release of the project.
If you do not include a tag, this means that your project will update whenever you reimport from main. This may cause some errors or problems due to experimental or breaking changes in the project.
You can also import the project via a tarball if you download the source
code and extract it on your local machine. Make sure to import
via the package manifest defined at Packages\com.nickmaltbie.openkcc\package.json
within the project.
For more details about installing a project via git, see unity's documentation on Installing form a Git URL.
Scoped Registry Install
If you wish to install the project via a
Scoped Registry
and npm, you can add a scoped registry to your project from all of the
com.nickmaltbie
packages like this:
"scopedRegistries": [
{
"name": "nickmaltbie",
"url": "https://registry.npmjs.org",
"scopes": [
"com.nickmaltbie"
]
}
]
Then, if you want to reference a version of the project, you simply
need to include the dependency with a version string and the unity package
manager will be able to download it from the registry at
https://registry.npmjs.org
"dependencies": {
"com.nickmaltbie.openkcc": "1.3.0"
}
Tests
If you wish to include the testing code for this project, make sure to add
the com.unity.inputsystem
and com.nickmaltbie.openkcc
to the testables
of the project manifest.
"testables": [
"com.nickmaltbie.openkcc",
"com.nickmaltbie.testutilsunity",
"com.unity.inputsystem"
]
Additionally, some of the testing code uses pro builder's api, so make sure to import com.unity.probuilder version 5.0 or newer as well.
In order to run the tests, you will need to import the Moq
library. My favorite way to import the Moq.dll
in Unity is by using
NuGet for Unity.
Samples
In order to run the samples from the project, you must import the following projects:
- com.nickmaltbie.recolorshaderunity version 1.0.0 or newer.
- com.unity.probuilder version 5.0 or newer
- com.unity.render-pipelines.universal version 10.0 or newer
- com.unity.ai.navigation version 1.0 or newer (for the navmesh sample).
The samples in the project include:
- ExampleFirstPersonKCC - Example first person character controller with a basic test scene.
- SimplifiedDemoKCC - Simplified character controller with basic movement scripts.
- Various Collider Shapes - Example collider shapes besides basic capsule for a player.
- Example OpenKCC and Navmesh - Example navmesh agent controlled by OpenKCC movement engine.
Documentation
Documentation on the project and scripting API is found at https://nickmaltbie.com/OpenKCC/docs/ for the latest version of the codebase.