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com.iron-mountain.wayfinding

v1.1.7

Published

AI pathfinding with referencable waypoints

Downloads

20

Readme

Wayfinding

Version: 1.1.6

Description:

AI pathfinding with referencable waypoints

Package Mirrors:

Key Scripts & Components:

  1. public class Waypoint : MonoBehaviour
    • Properties:
      • public WaypointReference Reference { get; set; }
      • public List Neighbors { get; }
    • Methods:
      • public void AddNeighbor(Waypoint neighbor)
      • public void RemoveNeighbor(Waypoint neighbor)
  2. public static class WaypointManager
  3. public class WaypointReference : ScriptableObject
    • Properties:
      • public String ID { get; set; }
      • public String Name { get; }
    • Methods:
      • public virtual void Reset()
  4. public class WaypointTraverser : MonoBehaviour
    • Actions:
      • public event Action OnMovingChanged
      • public event Action OnCurrentWaypointChanged
    • Properties:
      • public float Speed { get; set; }
      • public float Multiplier { get; set; }
      • public Vector3 Offset { get; set; }
      • public RotationType RotateWhenMoving { get; set; }
      • public RotationType RotateWhenStationary { get; set; }
      • public Transform LookAtTransform { get; set; }
      • public float RotationMultiplier { get; set; }
      • public Boolean Moving { get; }
      • public Waypoint CurrentWaypoint { get; set; }
      • public Waypoint DestinationWaypoint { get; set; }
    • Methods:
      • public void Initialize(Waypoint start, Waypoint destination)
      • public Vector3 GetDirection()
  5. public class WaypointTraverserAnimator : MonoBehaviour
    • Properties:
      • public Boolean AnimatorBoolValue { get; }
    • Methods:
      • public void SetBool(Boolean value)

Data Structures

  1. public class FastPriorityQueueNode
    • Properties:
      • public float Priority { get; }
      • public Int32 QueueIndex { get; }
      • public Object Queue { get; }
  2. public class FastPriorityQueue`1
    • Properties:
      • public Int32 Count { get; }
      • public Int32 MaxSize { get; }
      • public T First { get; }
    • Methods:
      • public virtual void Clear()
      • public virtual Boolean Contains(T node)
      • public virtual void Enqueue(T node, float priority)
      • public virtual T Dequeue()
      • public virtual void Resize(Int32 maxNodes)
      • public virtual void UpdatePriority(T node, float priority)
      • public virtual void Remove(T node)
      • public virtual void ResetNode(T node)
      • public virtual IEnumerator`1 GetEnumerator()
      • public Boolean IsValidQueue()
  3. public class GenericPriorityQueueNode`1
    • Properties:
      • public TPriority Priority { get; }
      • public Int32 QueueIndex { get; }
      • public Int64 InsertionIndex { get; }
      • public Object Queue { get; }
  4. public class GenericPriorityQueue`2
    • Properties:
      • public Int32 Count { get; }
      • public Int32 MaxSize { get; }
      • public TItem First { get; }
    • Methods:
      • public virtual void Clear()
      • public virtual Boolean Contains(TItem node)
      • public virtual void Enqueue(TItem node, TPriority priority)
      • public virtual TItem Dequeue()
      • public virtual void Resize(Int32 maxNodes)
      • public virtual void UpdatePriority(TItem node, TPriority priority)
      • public virtual void Remove(TItem node)
      • public virtual void ResetNode(TItem node)
      • public virtual IEnumerator`1 GetEnumerator()
      • public Boolean IsValidQueue()
  5. public interface IPriorityQueue`2
    • Properties:
      • public TItem First { get; }
      • public Int32 Count { get; }
    • Methods:
      • public abstract void Enqueue(TItem node, TPriority priority)
      • public abstract TItem Dequeue()
      • public abstract void Clear()
      • public abstract Boolean Contains(TItem node)
      • public abstract void Remove(TItem node)
      • public abstract void UpdatePriority(TItem node, TPriority priority)
  6. public class **SimplePriorityQueue1** : SimplePriorityQueue2
  7. public class SimplePriorityQueue`2
    • Properties:
      • public Int32 Count { get; }
      • public TItem First { get; }
    • Methods:
      • public virtual void Clear()
      • public virtual Boolean Contains(TItem item)
      • public virtual TItem Dequeue()
      • public virtual void Enqueue(TItem item, TPriority priority)
      • public Boolean EnqueueWithoutDuplicates(TItem item, TPriority priority)
      • public virtual void Remove(TItem item)
      • public virtual void UpdatePriority(TItem item, TPriority priority)
      • public TPriority GetPriority(TItem item)
      • public Boolean TryFirst(TItem& first)
      • public Boolean TryDequeue(TItem& first)
      • public Boolean TryRemove(TItem item)
      • public Boolean TryUpdatePriority(TItem item, TPriority priority)
      • public Boolean TryGetPriority(TItem item, TPriority& priority)
      • public virtual IEnumerator`1 GetEnumerator()
      • public Boolean IsValidQueue()
  8. public class StablePriorityQueueNode : FastPriorityQueueNode
    • Properties:
      • public Int64 InsertionIndex { get; }
  9. public class StablePriorityQueue`1
    • Properties:
      • public Int32 Count { get; }
      • public Int32 MaxSize { get; }
      • public T First { get; }
    • Methods:
      • public virtual void Clear()
      • public virtual Boolean Contains(T node)
      • public virtual void Enqueue(T node, float priority)
      • public virtual T Dequeue()
      • public virtual void Resize(Int32 maxNodes)
      • public virtual void UpdatePriority(T node, float priority)
      • public virtual void Remove(T node)
      • public virtual void ResetNode(T node)
      • public virtual IEnumerator`1 GetEnumerator()
      • public Boolean IsValidQueue()