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com.iron-mountain.save-system

v1.0.5

Published

A library for reading and writing files and data-types. SOME CODING REQUIRED

Downloads

7

Readme

Save System

Version: 1.0.5

Description:

A library for reading and writing files and data-types.SOME CODING REQUIRED

Package Mirrors:

Key Scripts & Components:

  1. public enum FileType : Enum
  2. public static class FileTypeUtilities
  3. public static class SaveSystem
  4. public struct SavedBool
    • Properties:
      • public Boolean Value { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public SavedBool Load()
      • public SavedBool Save()
      • public void Delete()
  5. public struct SavedFloat
    • Actions:
      • public event Action OnValueChanged
    • Properties:
      • public float Value { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public SavedFloat Load()
      • public SavedFloat Save()
      • public void Delete()
  6. public struct SavedInt
    • Actions:
      • public event Action OnValueChanged
    • Properties:
      • public Int32 Value { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public SavedInt Load()
      • public SavedInt Save()
      • public void Delete()
  7. public struct SavedList
    • Properties:
      • public List Data { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public void Add(String s)
      • public void AddRange(List`1 s)
      • public void Remove(String s)
      • public SavedList Load()
      • public SavedList Save()
      • public void Delete()
  8. public struct SavedString
    • Actions:
      • public event Action OnValueChanged
    • Properties:
      • public String Value { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public SavedString Load()
      • public SavedString Save()
      • public void Delete()
  9. public struct SavedTexture2D
    • Actions:
      • public event Action OnTexture2DChanged
    • Properties:
      • public String Directory { get; set; }
      • public String File { get; set; }
      • public Texture2D Texture2D { get; set; }
      • public Boolean Saved { get; }
    • Methods:
      • public SavedTexture2D Load()
      • public SavedTexture2D Save()
      • public void Delete()
      • public Sprite CreateSprite(String name)
  10. public class ScriptedSavedBool : ScriptedSavedValue`1
    • Properties:
      • public Boolean Value { get; set; }
      • public Boolean DefaultValue { get; set; }
    • Methods:
      • public void Toggle()
  11. public class ScriptedSavedFloat : ScriptedSavedValue`1
    • Properties:
      • public float Value { get; set; }
      • public float DefaultValue { get; set; }
    • Methods:
      • public void Increment()
      • public void Decrement()
      • public void Add(float value)
      • public void Subtract(float value)
      • public void MultiplyBy(float value)
      • public void DivideBy(float value)
  12. public class ScriptedSavedInt : ScriptedSavedValue`1
    • Properties:
      • public Int32 Value { get; set; }
      • public Int32 DefaultValue { get; set; }
    • Methods:
      • public void Increment()
      • public void Decrement()
      • public void Add(Int32 value)
      • public void Subtract(Int32 value)
      • public void MultiplyBy(Int32 value)
      • public void DivideBy(Int32 value)
  13. public class ScriptedSavedList : ScriptedSavedValue`1
    • Properties:
      • public List Value { get; set; }
      • public List DefaultValue { get; set; }
    • Methods:
      • public void Add(String value)
      • public void AddRange(List`1 values)
      • public void Remove(String value)
      • public void Clear()
      • public Boolean Contains(String value)
      • public override void ResetValue()
  14. public class ScriptedSavedString : ScriptedSavedValue`1
    • Properties:
      • public String Value { get; set; }
      • public String DefaultValue { get; set; }
  15. public abstract class ScriptedSavedValue`1 : ScriptableObject
    • Actions:
      • public event Action OnValueChanged
    • Properties:
      • public String Directory { get; }
      • public String File { get; }
      • public T Value { get; set; }
      • public T DefaultValue { get; set; }
    • Methods:
      • public virtual void ResetValue()