com.iron-mountain.multiplayer
v1.1.5
Published
Systems and tools for Unity NGO multiplayer.
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Multiplayer
Version: 1.1.5
Description:
Systems and tools for Unity NGO multiplayer.
Dependencies:
- com.unity.multiplayer.tools (1.1.1)
- com.unity.netcode.gameobjects (1.9.1)
- com.unity.services.relay (1.1.1)
- com.unity.transport (2.3.0)
Key Scripts & Components:
__ G E N
Iron Mountain. Multiplayer
- public class ClientNetworkTransform : NetworkTransform
- public class CurrentRoomCode : MonoBehaviour
- public class HostGameObject : NetworkBehaviour
- Methods:
- public override void OnNetworkSpawn()
- public override void OnNetworkDespawn()
- Methods:
- public class NetworkShutdownButton : MonoBehaviour
- public class RelayManager : MonoBehaviour
- Methods:
- public void Start()
- public void CreateRelay()
- public void JoinRelay(String joinCode)
- Methods:
Iron Mountain. Multiplayer. Chatroom
- public class ChatDisplay : MonoBehaviour
- public class ChatInput : MonoBehaviour
- Methods:
- public void Submit()
- Methods:
- public class ChatManager : NetworkBehaviour
- Actions:
- public event Action OnAlertAdded
- public event Action OnMessageAdded
- Methods:
- public void AddAlertServerRpc(String alert)
- public void AddMessageServerRpc(String author, String message)
- Actions:
Iron Mountain. Multiplayer. Clients
- public class Client : NetworkBehaviour
- Actions:
- public event Action OnDisplayNameChanged
- Properties:
- public String DisplayName { get; }
- Methods:
- public override void OnNetworkSpawn()
- public override void OnNetworkDespawn()
- Actions:
- public class ClientDisplay : MonoBehaviour
- Actions:
- public event Action OnClientChanged
- Properties:
- public Client Client { get; set; }
- Actions:
- public class ClientDisplayNameText : MonoBehaviour
- public class ClientDisplaysManager : MonoBehaviour
- Methods:
- public ClientDisplay GetDisplay(Client client)
- Methods:
- public static class ClientsManager
- public static class LocalClientPrefs
- public class LocalPlayerPrefsNameInputField : MonoBehaviour