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com.iron-mountain.day-night-cycle

v1.0.5

Published

Scripted lighting settings, including configurations for day/night cycles, fog, skyboxes, and light sources.

Downloads

127

Readme

Day/Night Cycle

Version: 1.0.5

Description:

Scripted lighting settings, including configurations for day/night cycles, fog, skyboxes, and light sources.

Use Cases:

  • Managing ambient lighting, directional light directions, fog, and skybox at different times of the day.

Package Mirrors:

Key Scripts & Components:

  1. public class DynamicLightColor : MonoBehaviour
  2. public static class GameTimeSystem
  3. public class GameTimeSystemDebugger : MonoBehaviour
  4. public enum TimeMode : Enum

Ambient Lighting

  1. public class AmbientLightingManager : MonoBehaviour
    • Properties:
      • public ScriptedAmbientLightingSettings ScriptedSettings { get; set; }
      • public IAmbientLightingSettings Settings { get; }
    • Methods:
      • public void ResetToInitialState()
  2. public class AmbientLightingSettings
    • Properties:
      • public AmbientMode Mode { get; }
      • public float Intensity { get; }
      • public Color SkyColor { get; }
      • public Color EquatorColor { get; }
      • public Color GroundColor { get; }
  3. public interface IAmbientLightingSettings
    • Properties:
      • public AmbientMode Mode { get; }
      • public float Intensity { get; }
      • public Color SkyColor { get; }
      • public Color EquatorColor { get; }
      • public Color GroundColor { get; }
  4. public abstract class ScriptedAmbientLightingSettings : ScriptableObject
    • Properties:
      • public AmbientMode Mode { get; }
      • public float Intensity { get; }
      • public Color SkyColor { get; }
      • public Color EquatorColor { get; }
      • public Color GroundColor { get; }
  5. public class ScriptedAmbientLightingSettingsDynamic : ScriptedAmbientLightingSettings
    • Properties:
      • public float Intensity { get; }
      • public Color SkyColor { get; }
      • public Color EquatorColor { get; }
      • public Color GroundColor { get; }
  6. public class ScriptedAmbientLightingSettingsStatic : ScriptedAmbientLightingSettings
    • Properties:
      • public float Intensity { get; }
      • public Color SkyColor { get; }
      • public Color EquatorColor { get; }
      • public Color GroundColor { get; }

Fog

  1. public class FogManager : MonoBehaviour
    • Properties:
      • public ScriptedFogSettings ScriptedFogSettings { get; set; }
      • public IFogSettings Settings { get; }
    • Methods:
      • public void ResetToInitialState()
  2. public class FogSettings
    • Properties:
      • public Boolean Enabled { get; set; }
      • public FogMode Mode { get; set; }
      • public Color Color { get; set; }
      • public float Density { get; set; }
      • public float StartDistance { get; set; }
      • public float EndDistance { get; set; }
  3. public interface IFogSettings
    • Properties:
      • public Boolean Enabled { get; }
      • public FogMode Mode { get; }
      • public Color Color { get; }
      • public float Density { get; }
      • public float StartDistance { get; }
      • public float EndDistance { get; }
  4. public abstract class ScriptedFogSettings : ScriptableObject
    • Properties:
      • public Boolean Enabled { get; }
      • public FogMode Mode { get; }
      • public Color Color { get; }
      • public float Density { get; }
      • public float StartDistance { get; }
      • public float EndDistance { get; }
  5. public class ScriptedFogSettingsDynamic : ScriptedFogSettings
    • Properties:
      • public Color Color { get; }
      • public float Density { get; }
      • public float StartDistance { get; }
      • public float EndDistance { get; }
  6. public class ScriptedFogSettingsStatic : ScriptedFogSettings
    • Properties:
      • public Color Color { get; }
      • public float Density { get; }
      • public float StartDistance { get; }
      • public float EndDistance { get; }

Gradient Skybox

  1. public class GradientSkyboxManager : MonoBehaviour
    • Properties:
      • public ScriptedGradientSkyboxSettings ScriptedSettings { get; set; }
      • public IGradientSkyboxSettings Settings { get; }
    • Methods:
      • public void ResetToInitialState()
      • public void OnEnable()
      • public void Update()
  2. public class GradientSkyboxSettings
    • Properties:
      • public float Intensity { get; }
      • public float Exponent1 { get; }
      • public float Exponent2 { get; }
      • public Color TopColor { get; }
      • public Color MiddleColor { get; }
      • public Color BottomColor { get; }
  3. public interface IGradientSkyboxSettings
    • Properties:
      • public float Intensity { get; }
      • public float Exponent1 { get; }
      • public float Exponent2 { get; }
      • public Color TopColor { get; }
      • public Color MiddleColor { get; }
      • public Color BottomColor { get; }
  4. public abstract class ScriptedGradientSkyboxSettings : ScriptableObject
    • Properties:
      • public float Intensity { get; }
      • public float Exponent1 { get; }
      • public float Exponent2 { get; }
      • public Color TopColor { get; }
      • public Color MiddleColor { get; }
      • public Color BottomColor { get; }
  5. public class ScriptedGradientSkyboxSettingsDynamic : ScriptedGradientSkyboxSettings
    • Properties:
      • public float Intensity { get; }
      • public float Exponent1 { get; }
      • public float Exponent2 { get; }
      • public Color TopColor { get; }
      • public Color MiddleColor { get; }
      • public Color BottomColor { get; }
  6. public class ScriptedGradientSkyboxSettingsStatic : ScriptedGradientSkyboxSettings
    • Properties:
      • public float Intensity { get; }
      • public float Exponent1 { get; }
      • public float Exponent2 { get; }
      • public Color TopColor { get; }
      • public Color MiddleColor { get; }
      • public Color BottomColor { get; }