npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

com.ellyality.editor.audio_spectrum

v1.0.0

Published

Show the curve of the audio spectrum

Downloads

5

Readme

unity-audio-spectrum

Screenshot

This is a set of C# scripts which provides spectrum data with audio output. It provides spectrum data as a set of [octave bands] (http://en.wikipedia.org/wiki/Octave_band) which is commonly used in music visualizers. You can easily use these data to make audio visualization in Unity apps.

For a detailed example, see [the test branch] (https://github.com/keijiro/unity-audio-spectrum/tree/test).

Setup

  1. Import AudioSpectrum.cs.
  2. Import AudioSpectrumEditor.cs into the "Editor" directory.
  3. Add AudioSpectrum to a game object.

Options

Inspector

Number of samples

The number of samples which is fed to FFT. The higher number, the more accurate result, but reduce performance.

Band type

There are several octave band types.

  • 4 band
  • 4 band (visual) - only covers low and middle ranges
  • 8 band
  • 10 band (ISO standard)
  • 24 band
  • 31 band (FBQ3012)

Fall speed

The fall-down speed of the peak levels.

Sensibility

The coefficient which is used to calculate the mean levels. The higher value, the faster movement.

Properties

float[] Levels

The array which provides the level of the each octave band.

float[] PeakLevels

The array which provides the peak level of the each band.

float[] MeanLevels

The array which provides the mean level for a short period of the time. These values respond slower than real-time values and suit for make smooth animations.

License

Copyright (C) 2013 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.