com.chartboost.core.consent.google-user-messaging-platform
v1.0.2
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Google User Messaging Platform adapters for mediating through Chartboost Core..
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Chartboost Core - Google User Messaging Platform Adapter
The Chartboost Core - Google User Messaging Platform Adapter mediates Google User Messaging Platform - Android and Google User Messaging Platform - iOS via the Chartboost Core SDK.
Minimum Requirements
| Plugin | Version | | ------ | ------ | | Cocoapods | 1.11.3+ | | iOS | 11.0+ | | Xcode | 14.1+ | | Android API | 21+ | | Unity | 2022.3.+ |
Integration
Chartboost Core - Google User Messaging Platform Adapter is distributed using the public npm registry as such it is compatible with the Unity Package Manager (UPM). In order to add the Chartboost Core - Google User Messaging Platform Adapter to your project, just add the following to your Unity Project's manifest.json file. The scoped registry section is required in order to fetch packages from the NpmJS registry.
"dependencies": {
"com.chartboost.core.consent.google-user-messaging-platform": "1.0.0",
...
},
"scopedRegistries": [
{
"name": "NpmJS",
"url": "https://registry.npmjs.org",
"scopes": [
"com.chartboost"
]
}
]
Using the public NuGet package
To add the Chartboost Core Unity SDK to your project using the NuGet package, you will first need to add the NugetForUnity package into your Unity Project.
This can be done by adding the following to your Unity Project's manifest.json
"dependencies": {
"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
...
},
Once NugetForUnity is installed, search for Chartboost.CSharp.Core.Unity.Consent.GoogleUserMessagingPlatform
in the search bar of Nuget Explorer window(Nuget -> Manage Nuget Packages).
You should be able to see the Chartboost.CSharp.Core.Unity.Consent.GoogleUserMessagingPlatform
package. Choose the appropriate version and install.
Usage
Client Module
In order to use the GoogleUserMessagingPlatformAdapter
, a client instance can be passed along with the ChartboostCore.Initialize
call as seen in the example below:
string chartboostApplicationIdentifier = "CHARTBOOST_APPLICATION_IDENTIFIER";
List<Module> modulesToInitialize = new List<Module>();
var googleUserMessagingPlatform = new GoogleUserMessagingPlatformAdapter();
modulesToInitialize.Add(googleUserMessagingPlatform);
SDKConfiguration sdkConfig = new SDKConfiguration(chartboostApplicationIdentifier, modulesToInitialize);
// Initialize Chartboost Core and Google User Messaging Platform.
ChartboostCore.Initialize(sdkConfig);
ConsentDebugSettings
DebugGeography
Provides a way to test your app's behavior as though the device was located in the EEA or UK. Note that debug settings only work on test devices.
// Disabled
ConsentDebugSettings consentDebugSettings = new ConsentDebugSettings(DebugGeography.Disabled, null);
// Geography appears as in EEA for debug devices.
ConsentDebugSettings consentDebugSettings = new ConsentDebugSettings(DebugGeography.EEA, null);
// Geography appears as in Not EEA for debug devices.
ConsentDebugSettings consentDebugSettings = new ConsentDebugSettings(DebugGeography.NotEEA, null);
GoogleUserMessagingPlatformAdapter googleUserMessagingPlatform = new GoogleUserMessagingPlatformAdapter(consentDebugSettings);
TestDeviceIdentifiers
Check the log output for a message containing the set device identifier, then set through this field.
ConsentDebugSettings consentDebugSettings = new ConsentDebugSettings(DebugGeography.Disabled, new {"TEST-DEVICE-HASHED-ID"});
GoogleUserMessagingPlatformAdapter googleUserMessagingPlatform = new GoogleUserMessagingPlatformAdapter(consentDebugSettings);
Chartboost - Google Utilities
In order for the Google User Messaging Platform to initialize the application ID
must be added to the AndroidManifest.xml
& Info.plist
. Chartboost provides this functionality through its dependency package for Google adapters.
Simply click on the Editor menu: Chartboost/Google/Configure
and set your application ID
as needed. This configuration is shared for all Google packages possibly integrated, e.g: Google User Messaging Platform, AdMob, Google Bidding, etc.
Contributions
We are committed to a fully transparent development process and highly appreciate any contributions. Our team regularly monitors and investigates all submissions for the inclusion in our official adapter releases.
Refer to our CONTRIBUTING file for more information on how to contribute.
License
Refer to our LICENSE file for more information.