com.bonjour-lab.monoculardepth
v1.0.8-preview
Published
Monocular depth estimation using Barracuda
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Unity3D-MonocularDepthEstimation
Unity3D Monocular depth estimation using Barracuda based on: https://medium.com/xrpractices/monocular-depth-sensing-point-cloud-from-webcam-feed-using-unity-barracuda-d9f1496b5932
DephSensor.cs
This script computes depth estimation on RenderTexture source image.
Please note the model return a depth image at 224×244 RFloat.
You can grab the RenderTexture containing the Depth value from script by calling DephSensor.GetRawOutput()
Install Package
This package uses the scoped registry feature to import dependent packages. Please add the following sections to the package manifest file (Packages/manifest.json).
To the scopedRegistries section:
{
"name": "Bonjour-lab",
"url": "https://registry.npmjs.com",
"scopes": [
"com.bonjour-lab"
]
}
To the dependencies section:
"com.bonjour-lab.monoculardepth": "1.0.8-preview",
After changes, the manifest file should look like below:
{
"scopedRegistries": [
{
"name": "Bonjour-lab",
"url": "https://registry.npmjs.com",
"scopes": [
"com.bonjour-lab"
]
}
],
"dependencies": {
"com.bonjour-lab.monoculardepth": "1.0.8-preview",
...
Tested on
- Unity 2020 & 2019