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com.azerion.bluestack

v3.1.10

Published

BlueStack SDK has been designed to give developers options for showing Ads from different ad networks.

Downloads

102

Readme

BlueStack SDK - Unity Plugin

Introduction

Build Status

BlueStack unity plugin provides functionalities to integrate native(Android and iOS) BlueStack SDKs into unity project. Using this plugin Game developer can display ads on their game from BlueStack and other third-party ad networks. This SDK supports four types of Ads:

  1. Banner Ads
  2. Interstitial Ads
  3. Rewarded Ads
  4. Native Ads

Prerequisites

  • Use Unity 2020 or higher
  • Android
    • Minimum Android API level of 21 or higher
    • Target Android API level 31 or higher
  • iOS
    • Xcode 15.3 or higher
    • iOS 12.2 or higher
    • CocoaPods

:::info Android API level can be set in Project Settings > Player > Android > Other Settings > Other Settings. :::

Import the package

  • Add scoped registries in Edit -> Project Settings -> Package Manager -> Add Scoped Registry

  • Add npm registry for BlueStack

    Name: Azerion
    URL: http://registry.npmjs.com
    Scope(s): com.azerion.bluestack
  • BlueStack Unity package has a indirect dependency of EDM4U which need to be resolved using UPM.

    Name: package.openupm.com
    URL: https://package.openupm.com
    Scope(s): com.google.external-dependency-manager
  • Update Packages/manifest.json

    {
      "dependencies": {
        "com.azerion.bluestack": "3.0.0"
      }
    }

Initialize the SDK

Before loading ads, you need to initialize the BlueStack SDK by calling BlueStackAds.Initialize() This needs to be done only once, ideally at app launch. Here's an example:

...
using Azerion.BlueStack.API;

public class BlueStackAdController : MonoBehaviour
{
    public void Start()
    {
        Settings settings = new Settings(isDebugModeEnabled: true);
        // Initialize the BlueStack SDK.
        BlueStackAds.Initialize(appId, settings, HandleSDKInitCompleteAction);
    }

    // HandleSDKInitCompleteAction callback is called once SDK Initialization is complete.
    private void HandleSDKInitCompleteAction(SDKInitializationStatus sdkInitializationStatus)
    {
        bool isSuccess = sdkInitializationStatus.IsSuccess;
        string description = sdkInitializationStatus.Description;

        if (isSuccess)
        {
            Debug.Log("BlueStack SDK initialization success: " + description);
        }
        else
        {
            Debug.Log("BlueStack SDK initialization failed: " + description);
        }
    }
}

Show ads

Here's an example of how to display a banner ad:

using Azerion.BlueStack.API;
using Azerion.BlueStack.API.Banner;

public class BlueStackAdsController : MonoBehaviour
{
...
    private BannerAd _bannerAd;
...

    // Create a new banner ad
    private void CreateBanner()
    {
        _bannerAd = new BannerAd(placementId, adPosition);
    }
    
    private void DisplayBanner()
    {
        // On banner Load, display the banner ad
        _bannerAd.OnBannerDidLoad += (sender, args) =>
        {
            _bannerAd?.Show();
        };
        
        // Load banner ad   
        _bannerAd?.Load(AdSize.Banner);
    }
}

Documentation