npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

collide-2d-aabb-tilemap

v1.0.0

Published

Determines whether a moving axis-aligned bounding box collides with a tilemap, and prevents intersection.

Downloads

3

Readme

collide-2d-aabb-tilemap

Determines whether a moving axis-aligned bounding box collides with a tilemap, and prevents intersection.

Based off collide-2d-tilemap. The key difference is that this module provides a non-destructive API, and doesn't depend on aabb-2d.

Example

Here's a playable demo.

Example usage:

var collideAabbTilemap = require('collide-2d-aabb-tilemap')

var tilemap = [
    [ 0, 0, 0, 1 ],
    [ 1, 0, 0, 1 ],
    [ 1, 0, 0, 1 ],
    [ 1, 1, 1, 1 ]
]

// (0,0) - (16,16)
var player = [0, 0, 16, 16]

// collideAabbTilemap(field, size of tile in pixels, [width, height])
collide = collideAabbTilemap(my_tilemap, 32, [4, 4])

my_game_event_loop(function(dt) {
  var vec = get_player_input() * dt 

  collide(player, vec, function(moveAxis, moveDir, tileIdx, tileCoords) {
    // true => solid
    return tileIdx > 0
  })
})

The algorithm used is taken from this article. Detection and correction is applied on each X and Y axis separately.

Usage

var collide = collideAabbTilemap(array, tilesize[, dimensions])

Produces a collide(aabb, vec2, oncollide) function.

array may be a single-dimension array (or ndarray) of integers OR a function of the form fn(tileX, tileY) -> integer.

tilesize are the pixel dimensions of a tile.

dimensions is a size 2 array of integers, [width, height]. If it is not provided, the map will be assumed to be square.

var offset = collide(aabb, moveDelta, onCollide)

Attempt to advance aabb by moveDelta against the aforementioned tilemap. Non-destructive.

If there is no collision, offset == moveDelta. Otherwise, it will be shorter in one or both axes.

aabb is assumed to be a size 4 array of the form [x, y, width, height].

moveDelta is assumed to be a gl-matrix-style vec2 or [x, y].

onCollide is a callback function, taking the following arguments:

  • moveAxis: an integer representing the axis of movement. 0 (X) or 1 (Y).
  • moveDir: either -1 or 1, denoting the direction of the movement.
  • tileIdx: the tile integer data of the tile a candidate collision has been detected against.
  • tileCoords: a size 2 array of tile coordinates.

If the callback returns a truthy value, the tile will be treated as solid, and no further tiles will be checked along this axis.

License

MIT