collaborite
v1.0.0
Published
Collaborite is a lightweight real-time collaboration library that enables multiple users to seamlessly edit and sync data across clients.
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Collaborite
Collaborite is a lightweight real-time collaboration library that enables multiple users to seamlessly edit and sync data across clients. Ideal for applications such as collaborative document editing, whiteboards, and chat systems, Collaborite simplifies the integration of live updates in your projects.
Table of Contents
Features
- Real-Time Collaboration: Multiple users can edit and sync data simultaneously.
- Live Presence Tracking: Know who is actively collaborating in real time.
- WebSocket-Based Communication: Efficient and easy-to-implement messaging protocol.
- Conflict Resolution: Automatically handle conflicting changes between users.
Installation
You can install Collaborite via npm:
npm install collaborite
Usage
Here’s a basic example of how to use Collaborite:
Server Setup
Create a server to handle WebSocket connections:
// src/server.js
const WebSocket = require('ws');
const server = new WebSocket.Server({ port: 8080 });
server.on('connection', (client) => {
console.log('A user connected');
client.on('message', (message) => {
console.log('Received:', message);
// Broadcast the message to all clients
server.clients.forEach((otherClient) => {
if (otherClient !== client && otherClient.readyState === WebSocket.OPEN) {
otherClient.send(message);
}
});
});
client.on('close', () => {
console.log('A user disconnected');
});
});
console.log('Collaboration Server started on ws://localhost:8080');
Client Setup
Connect to the Collaborite server and send/receive messages:
// src/client.js
const client = new WebSocket('ws://localhost:8080');
client.onopen = () => {
console.log('Connected to the server');
// Send a message to the server
client.send(JSON.stringify({ type: 'user-joined', username: 'User1' }));
};
client.onmessage = (event) => {
const message = JSON.parse(event.data);
console.log('Received message:', message);
};
API Reference
Server:
new WebSocket.Server(options)
: Create a new WebSocket server.server.on('connection', callback)
: Callback for new client connections.client.on('message', callback)
: Callback for receiving messages from a client.client.send(data)
: Send a message to the connected client.
Client:
new WebSocket(url)
: Create a new WebSocket client.client.onopen
: Event triggered when the connection is established.client.onmessage
: Event triggered when a message is received.
Contributing
Contributions are welcome! Please open an issue or submit a pull request to discuss improvements or fixes.
Steps to Contribute:
- Fork the repository.
- Create your feature branch:
git checkout -b feature/YourFeature
- Commit your changes
git commit -m 'Add some feature'
- Push to branch
git push origin feature/YourFeature
- Open a Pull Request