coily
v0.7.3
Published
Simulate values using spring physics
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coily
Spring Physics Utilities
Installation & Setup
coily
is available on npm and can be installed with your favorite package manager:
$ yarn add coily
# or
$ npm i coily
Then import the creator from the package in your code:
import { createSpring } from 'coily'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 25 })
Usage
Creating a Spring
The createSpring
function takes the following arguments:
initial: number
The initial value of the spring, and its target. All springs start in a resting state, but you can setspring.target
at any timeconfig: SpringConfig
The configuration for the spring.SpringConfig
takes the following parameters:config.mass: number
How massive the spring is. A lower number will allow the spring to speed up and slow down more quickly than a larger number. Larger numbers are more likely to overshoot thetarget
config.tension: number
How much force the spring experiences toward itstarget
. A higher value will move the spring more quickly, and allow the spring to potentially overshoot.config.friction: number
How much dampening the spring experiences against its tension. A higher friction will make sure the spring doesn't move too quickly, and slows down dramatically as it approaches thetarget
options: SpringOptions
Additional options for the spring.SpringOptions
takes the following parameters:options.restingDistance: number
The minimum difference between thetarget
andvalue
at which the spring will consider itself "at" thetarget
options.restingVelocity: number
The minimum velocity at which the spring will consider itself "not moving"options.arrivalBehavior: 'bounce' | 'clamp' | 'none' | number | ((velocity: number) => number)
How the spring'svelocity
behaves when it arrives at itstarget
value.velocity
is expressed in unit/second. Defaults tonone
.'bounce'
: multiplies the velocity by -1, bouncing the value back in the direction from which it came'clamp'
: multiplies the velocity by 0, instantly stopping the spring at its value'none'
: multiplies the velocity by 1, allowing the spring to overshoot as necessarynumber
: multiplies the velocity by the given number(velocity: number) => number
: sets the velocity to the result of a function whose only argument is the previous velocity
Spring Config Tips
The configuration object above provides a good starting point when picking your config:
createSpring(0, { mass: 1, tension: 100, friction: 25 })
Don't be afraid to make mass
a decimal, and don't be afraid of large tensions and frictions either. Picking the
configuration is more of an art than a science.
Spring Options
The spring options object is helpful in reducing the amount of computation your springs perform. If the spring was
allowed to wait until its velocity
and difference (value
- target
) were at zero, it would imperceptibly update
every frame for a very long time.
The restingDistance
and restingVelocity
options help combat this, by telling the spring at what point it should
consider itself on target and resting. Once the velocity is less than restingVelocity
and the difference
between value
and target
is less than restingDistance
, the spring sets its value
to its target
and enters
the resting
state.
Working With Springs
Reading Information
The spring exposes some readonly information such as its value
, state
and velocity
:
/**
* The current value of the spring
*/
spring.value
/**
* In which state the spring is currently. Will be one of:
* - "resting"
* - "moving"
* - "frozen"
*/
spring.state
/**
* How fast the spring is currently moving, and in which direction
*/
spring.velocity
Additionally, target
and config
can be updated whenever:
/**
* Get & Set the target of the spring
*/
console.log(spring.target)
spring.target = 10
/**
* Get & Set the config of the spring
*/
console.log(spring.config)
spring.config = { mass: 0.1, tension: 500, friction: 5 }
Updating
To simulate the spring and update its value, call the simulate
method and pass in the number of milliseconds since the
last update:
// Tickloop is a library that exposes a simple requestAnimationFrame based update loop
import { createTicker } from 'tickloop'
import { createSpring } from 'coily'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
const ticker = createTicker()
ticker.add((_, delta) => {
spring.simulate(delta)
})
Freezing
To hold a spring in place (while maintaining its velocity), use the freeze()
(and unfreeze()
) methods.
Calling freeze()
will set the spring's state
to 'frozen'
const spring = createSpring(0, { mass: 1, tension: 100, friction: 20 })
spring.target = 100
console.log(spring.value) // 0
spring.freeze()
spring.simulate(1000)
console.log(spring.value) // 0
Creating a Spring System
Manually updating every spring with its simulate
method would be tedious to say the least. Where possible, prefer
using a SpringSystem
to group springs together and provide a single call site for updating each spring:
import { createSpringSystem } from 'coily'
// First, create the system
const system = createSpringSystem()
// Then, create some springs
const spring1 = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
const spring2 = system.createSpring(0, { mass: 0.25, tension: 50, friction: 10 })
// Simulate all springs at once from the system
system.simulate(16)
Should a spring become irrelevant for some reason, remember to call the cleanup
method so that the system stops
updating it:
import { createSpringSystem } from 'coily'
const system = createSpringSystem()
const spring = system.createSpring(0, { mass: 1, tension: 100, friction: 20 })
// Later
system.cleanup(spring)
Spring Chains
Sometimes the target
of one spring should be the value
of another.
This can be tedious to set up manually and involves juggling multiple updates per frame to get a good look at the
current state.
Spring Chains help with this problem by building on the createSpring
API. You'll still supply an initial
target,
a SpringConfig
, and an optional SpringOptions
. You'll also pass an array of chain "links" that describe additional
values in the chain.
The links take one of two forms:
- A fixed, additive offset from the previous value, e.g.
50
will make Spring 2 target Spring 1's current value plus 50. - A function with the following signature:
Theconst link = ( previousSpringValue: number, previousSpringTarget: number, currentSpringValue?: number, currentSpringTarget?: number ): number => /* ... */
currentSpringTarget
andcurrentSpringValue
will beundefined
the first time the function is called, as the targets are initialized for all springs.
Creating
const chain = createSpringChain(
0, // initial
[50, 50, (value) => value * 1.25],
{ mass: 10, tension: 3000, friction: 300 } // config
)
Reading State
Spring Chains have almost the same interface as Springs do.
Instead of a single value
, they have an array of numbers as their value. The same goes for targets
, states
,
and velocities
. Each of these arrays are updated in place, which means it is safe to grab a reference to the value
and read from it later.
Additionally, Spring Chains have a singular state
property which indicates if any of its links are in a 'moving'
state or not.
There is also a singular target
property which returns the first target in the chain. Setting this will update the springs as well.
chain.values // readonly number[]
chain.velocities // readonly number[]
chain.targets // readonly number[]
chain.states // readonly number[]
chain.target = 10 // get and set the first target
chain.state // if any children are 'moving', this will be moving. if the chain is frozen, it will be 'frozen'. otherwise, it is 'resting'.