coherent-gameface-rangeslider
v3.3.2
Published
A component for Coherent Labs Gameface.
Downloads
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Readme
The gameface-rangeslider is part of the Gameface custom components suite. As most of the components in this suite it uses slots to allow dynamic content.
Installation
npm i coherent-gameface-rangeslider
Usage with UMD:
<script src="./node_modules/coherent-gameface-rangeslider/dist/rangeslider.production.min.js"></script>
- add the gameface-rangeslider component to your html:
<gameface-rangeslider></gameface-rangeslider>
This is all! Load the file in Gameface to see the rangeslider.
Usage with JavaScript:
If you wish to import the RangeSlider using JavaScript you can remove the script tag and import it like this:
import { RangeSlider } from 'coherent-gameface-rangeslider';
or simply
import 'coherent-gameface-rangeslider';
Note that this approach requires a module bundler like Webpack or Rollup to resolve the modules from the node_modules folder.
How to use
To use simply add
<gameface-rangeslider></gameface-rangeslider>
to your html file.
Listening for slider update change
To listen for changes in the rangeslider you can attach an event listener to the sliderUpdate
event
const volumeControl = document.querySelector('.example-volume-control');
volumeControl.addEventListener('sliderUpdate', ({ detail }) => { // detail is the value returned by the rangeslider
// Logic here
})
Rangeslider attributes
You can use the following attributes to customize the rangeslider
|Attribute |Type |Default | Description |Notes |
|---|---|---|---|---|
|value | Number, Array (two handles) |0 | The initial value of the rangeslider | If the value attribute is not set it defaults to the min value if set set. |
|min | Number | 0 | The minimum value of the rangeslider | Not working when the values
attribute is set. |
|max | Number | 100 | The maximum value of the rangeslider | Not working when the values
attribute is set. |
|step | Number | 1 | The step of the handle | Not working when the values
attribute is set. |
|grid | Boolean | false | Draws a grid with numbers or array entries | To enable it you just need to put 'grid' as attribute |
|pols-number | Number | 5 | The number of pols the grid has | To use this you need to have 'grid' attribute set |
|thumb | Boolean | false | Draws a thumb with a value for each handle | To enable it you just need to put 'thumb' as attribute |
|two-handles | Boolean | false | Creates two handles to specify a range | To enable it you just need to put 'two-handles' as attribute. If enabled the value
attribute is ignored. Not working when the values
attribute is set. |
|orientation | String | 'horizontal' | Either 'horizontal' or 'vertical' | Will change the orientation of the rangeslider to horizontal or vertical. |
|custom-handle | String | '' | Element selector | Will find the element with the specified selector and will automatically render the slider value in it. This option will work when the two-handles option is set to false. |
|custom-handle-left | String | '' | Element selector | Will find the element with the specified selector and will automatically render the left slider value in it. This option will work when the two-handles option is set to true. |
|custom-handle-right | String | '' | Element selector | Will find the element with the specified selector and will automatically render the right slider value in it. This option will work when the two-handles option is set to true. |
|values | Array | [] | Uses an array for the rangeslider | The array must be added in the following format '["value1", "value2"]' where the array is wrapped in single quotes and the values in double. If there is an Array the two-handles, min and max attributes are ignored |
Examples
<gameface-rangeslider orientation="horizontal" min="56" max="255" grid thumb step="20"><gameface-rangeslider>
<gameface-rangeslider orientation="horizontal" min="56" max="255" grid thumb two-handles step="20"></gameface-rangeslider>
<gameface-rangeslider orientation="horizontal" grid thumb value="Hard" values='["Easy","Normal", "Hard", "Expert", "Nightmare"]' step="20"></gameface-rangeslider>
<gameface-rangeslider orientation="vertical" min="56" max="255" grid thumb step="20"><gameface-rangeslider>
Dynamic attributes (v.3.1.0)
In version 3.1.0 are added the dynamic attributes of the rangeslider component. Each attribute from the table can now be changed via JavaScript or by changing the attribute value of the gameface-rangeslider
element. You can also add new attributes to the rangeslider runtime. The component is watching for changes so runtime it can be configured to behave differently.
value
You can set the value of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.value = ${newValue};
// or
rangeslider.setAttribute('value', ${newValue});
The newValue
can be either a number or string when values
attribute is set.
You can get the value of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.value);
// or
console.log(rangeslider.getAttribute('value'));
Behaviors
If the newValue
is invalid then the rangeslider is going to set the value to minimum.
When the rangeslider works with number values (the
values
attribute is not set).- If the
newValue
is more that the maximum allowed then it will be set to maximum. - If the
step
attribute is used then setting thevalue
is going to be pre-calculated to the next/previous value based on thestep
value. For example if the rangeslider has values from 0 to 100 and thestep
attribute value is 20 then settingvalue
to 15 will be pre-calculated and set to 20. And if thevalue
is 5 then will be set to 0.
- If the
When the rangeslider works with values array (the
values
attribute is set).- You need to specify the
newValue
to be one from thevalues
array. Otherwise it will be invalid and be set to the first value of thevalues
array.
- You need to specify the
For rangeslider that has two-handles
enabled, setting the value
is not possible for now.
min
/max
The min
and max
attributes are working just when the values
attribute is not used.
You can set them to the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.min = ${newValue}; // same for the `max`
// or
rangeslider.setAttribute('min', ${newValue}); // same for the `max`
The newValue
should always be a number.
You can get the min
or max
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.min);
// or
console.log(rangeslider.getAttribute('min'));
Behaviors
min
and max
are not taking effect when values
attribute is set!
Also when you change the min
or max
and the current value
is less/greater than min/max it will be automatically be set to min/max value. This behavior works as well when the slider has two handles enabled by the two-handles
attribute.
When the min
or max
are changed and if the grid
of the rangeslider is enabled then it will be precalculated and re-rendered showing the new and true values of the slider.
step
The step
attribute is not taking effect when the values
attribute is used.
You can set step
to the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.step = ${newValue};
// or
rangeslider.setAttribute('step', ${newValue});
The newValue
should always be a number.
You can get the step
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.step);
// or
console.log(rangeslider.getAttribute('step'));
Behaviors
When the step
is changed then the rangeslider will pre-calculate the current value to match the step conditions! This behavior works as well when the slider has two handles enabled by the two-handles
attribute.
grid
You can enable/disable the grid
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.grid = ${newValue};
// or
rangeslider.setAttribute('grid', ${newValue});
The newValue
should always be a boolean(true
or false
).
You can get the grid
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.grid);
// or
console.log(rangeslider.getAttribute('grid'));
polsNumber
You can set the pols number
in the grid
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.polsNumber = ${newValue};
// or
rangeslider.setAttribute('pols-number', ${newValue});
The newValue
should always be a number above 1
You can get the grid
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.polsNumber);
// or
console.log(rangeslider.getAttribute('pols-number'));
thumb
You can enable/disable the thumb
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.thumb = ${newValue};
// or
rangeslider.setAttribute('thumb', ${newValue});
The newValue
should always be a boolean(true
or false
).
You can get the thumb
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.grid);
// or
console.log(rangeslider.getAttribute('thumb'));
two-handles
The two-handles
attribute is not taking effect when values
attribute is used.
You can enable/disable the two-handles
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.twoHandles = ${newValue};
// or
rangeslider.setAttribute('two-handles', ${newValue});
The newValue
should always be a boolean(true
or false
).
You can get the two-handles
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.twoHandles);
// or
console.log(rangeslider.getAttribute('two-handles'));
Behaviors
As the value
is not taking effect when the two-handles
is enabled then enabling it it will reset the current value to the min and max of the rangeslider. And if you disable the two-handles
and there is a value
it will be correctly set.
custom-handle
, custom-handle-left
, custom-handle-right
The custom-handle
attribute is not taking effect when two-handles
attribute is used.
The custom-handle-left
and custom-handle-right
attributes are not taking effect when two-handles
attribute is not used.
You can retarget the custom handle of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.customHandle = ${newValue}; // works the same for the customHandleLeft and customHandleRight
// or
rangeslider.setAttribute('custom-handle', ${newValue}); // works the same for the custom-handle-left and custom-handle-right
The newValue
should always be a string that represents a CSS selector (such as #my-target
, .my-target-class
, etc.).
You can get the custom handle/s DOM elements of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.customHandle); // works the same for the customHandleLeft and customHandleRight
// or
console.log(rangeslider.getAttribute('custom-handle')); // works the same for the custom-handle-left and custom-handle-right
Note that it will return the DOM element of the custom handle and not the selector!
Behaviors
For now when the custom-handle/-left/-right
are changed then the new target is not going to receive the value of the slider until it has not changed!
values
You can add values
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.values = ${newValue};
// or
rangeslider.setAttribute('values', ${newValue}); // For example rangeslider.setAttribute('values', '["Easy", "Hard", "Expert"]')
The newValue
should always be an array with string values.
You can get the values
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.values);
// or
console.log(rangeslider.getAttribute('values'));
Behaviors
If values
are set then the rangeslider is going to be re-rendered based on the added values
.
orientation
You can add orientation
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
rangeslider.orientation = ${newValue};
// or
rangeslider.setAttribute('orientation', ${newValue});
The newValue
should always be either 'horizontal' or 'vertical'. Any other value will fallback to 'horizontal'.
You can get the orientation
of the rangeslider by doing
const rangeslider = document.queryselector('gameface-rangeslider');
// either
console.log(rangeslider.orientation);
// or
console.log(rangeslider.getAttribute('orientation'));