coherent-gameface-radial-menu
v3.2.2
Published
A component for Coherent Labs Gameface.
Downloads
166
Readme
The radial-menu is part of the Gameface custom Components suite.
Installation
npm i coherent-gameface-radial-menu
Usage with UMD:
<script src="./node_modules/coherent-gameface-radial-menu/dist/radial-menu.production.min.js"></script>
- add the radial-menu Component to your html:
<gameface-radial-menu></gameface-radial-menu>
This is all! Load the file in Gameface to see the radial-menu.
Usage with JavaScript:
If you wish to import the RadialMenu using JavaScript you can remove the script tag and import it like this:
import { RadialMenu } from 'coherent-gameface-radial-menu';
or simply
import 'coherent-gameface-radial-menu';
Note that this approach requires a module bundler like Webpack or Rollup to resolve the modules from the node_modules folder.
Features and Configuration
The radial menu has a few data-
* attributes by which it is configured.
Here is an example with all available attributes:
<gameface-radial-menu
id="radial-menu-one"
data-name="Radial Menu"
data-change-event-name="radOneItemChanged"
data-select-event-name="radOneItemSelected"
data-open-key-code="SHIFT">
</gameface-radial-menu>
The id
attribute is added so the radial menu instance can be accessed later
for providing the items to it. It is not required.
Name
Set the name by providing data-name="Example Name"
. This will be visualized
at the center of the menu.
Assign Open Key
Set a key for opening the menu by directly providing a keyCode
value to the
data-open-key-code
attribute or use some of the defined names in the
components.KEYCODES object e.g. HOME, CTRL, SPACE.
Populate Items
Create segments in the menu by providing an exposed array of items to the
instance of the targeted radial menu on the items
property like so:
const radialMenuOne = document.getElementById('radial-menu-one');
// Provide the items.
radialMenuOne.items = itemsModel.items;
Slots
The radial-menu-center
slot specifies the element in the middle of the menu. By default there is a circle background - bullseye and a text. You can customize them. Currently the slot in the template contains:
<component-slot class="guic-radial-menu-center" data-name="radial-menu-center">
<div class="guic-radial-menu-center-bullseye"></div>
<div class="guic-radial-menu-center-text">Radial Menu</div>
</component-slot>
You can add an element with a background image for example:
<gameface-radial-menu id="radial-menu-one">
<div slot="radial-menu-center" class="radial-menu-center">
<div class="radial-menu-center-bullseye"></div>
<div class="radial-menu-center-image"></div>
</div>
</gameface-radial-menu>
The the styles for radial-menu-center-bullseye
, radial-menu-center-image
and radial-menu-center
are:
.radial-menu-center-bullseye {
position: absolute;
width: 80%;
height: 80%;
background-color: #4a9cc5;
border-radius: 50%;
}
.radial-menu-center-image {
position: absolute;
width: 80%;
height: 80%;
background-image: url('./images/GameMessage_AchievmentIcon.png');
background-size: cover;
background-repeat: no-repeat;
}
.radial-menu-center {
position: absolute;
width: 23.7vh;
height: 23.7vh;
display: flex;
justify-content: center;
align-items: center;
}
Note: Any additional elements in the slot should have a position
property in order to be visible in this case i.e. to be higher in the stacking (context) order.
Events
Provide the name of the event that will be emitted by the component (instance) when another item is highlighted to the
data-change-event-name
attribute.Provide the name of the event that will be emitted by the component (instance) when an item is selected to the
data-select-event-name
attribute.
A basic approach which allows executing code through the event and the code or the attached functions are decoupled from the component itself.
Getting the selected element
To retrieve the currently selected item whenever an item is selected, you need to listen for the custom event that is emitted when a selection is made. You can do this by adding an event listener for the event specified in the data-select-event-name
attribute.
<gameface-radial-menu
data-select-event-name="itemSelected"
data-open-key-code="SHIFT">
</gameface-radial-menu>
radialMenu.addEventListener('itemSelected', (event) => {
const selectedItem = radialMenu.selectedItem;
})
In this example, the itemSelected
event is triggered when an item is selected, and you can access the selected item through the selectedItem
property.
Listener for Opening
If case there is a need to disable the radial menu from opening, just get the
component Element object and call removeOpenKeyEvent()
.
Example:
const radialMenuOne = document.getElementById('radial-menu-one');
radialMenuOne.removeOpenKeyEvent();
Then re-add the listener with radialMenuOne.addOpenKeyEvent()
when needed.
In case the key with which the radial menu should be opened needs to change,
before adding the event, change the keyCode
with radialMenuOne.openKeyCode = <number>
;
Specifications Overview
Event listeners for
mousemove
,click
,resize
andkeyup
are added on opening the menu and removed when it is closed.The topmost item's segment id is 0 and the first item from the provided array is created there.
Multiple menus can be created.
The menu is hidden with
visibility: hidden
so it is more light when it is opened again.
Add the Styles
<link rel="stylesheet" href="coherent-gameface-components-theme.css">
<link rel="stylesheet" href="style.css">
To overwrite the default styles, simply create new rules for the class names that you wish to change and include them after the default styles.