codemirror-movie
v2.1.0
Published
CodeMirror Movie
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CodeMirror Movie
A plugin for CodeMirror editor for creating code demos as on Emmet Documentation web-site.
Installation
Install it as a regular npm package:
npm i codemirror-movie
How to use
To create a presentation movie, you should create a scenario with scenes, where each scene represents single action like typing text, displaying tooltip and so on:
import CodeMirror from 'codemirror';
import createMovie from 'codemirror-movie';
// Create editor instance
const editor = CodeMirror.fromTextArea('code');
// Create a movie
const movie = createMovie(editor, scene => [
scene.type('Hello world'),
scene.wait(1000),
scene.tooltip('Sample tooltip'),
scene.wait(600),
scene.run('goWordLeft', { times: 2 })
]);
// Now you can play, pause and stop (revert to initial state) movie
movie.play();
For a complete example, check out ./example folder.
Predefined scenes
When you create a movie, you pass editor instance and a function, which should return an array of scenes. CodeMirror Movie comes with a number of predefined scenes, which are available as methods of a factory function.
type(text: string, options?)
Types-in specified text, starting at current caret position, character-by-character.
Options:
delay
(number): delay between character typing, milliseconds. Default is 60.pos
(Position): initial position where to start typing.
wait(timeout: number)
Wait for a timeout
milliseconds and advanes to next scene.
moveTo(pos: Position, options?)
Moves cursor to given position. By default, this action calculates optimal horizontal and vertical offsets and moves caret in “natural” manner, as user would do, character-by-character.
Options:
delay
(number): delay between caret movements, milliseconds. Setting this option to0
will move caret immediately to designated position.afterDelay
(number): delay after movement is complete, before advancing to next scene.
jumpTo(pos: Position)
Alias to moveTo
scene with delay: 0
option.
run(command: string, options?)
Executes given CodeMirror command.
Options:
delay
(number): delay before actual command execution, milliseconds. Default is500
.times
(number): how many times the command should be executed. Defaults to1
. Each command call is delayed withdelay
timeout.
select(to: Position, from?: Position)
Selects text in from:to
range. By default, from
is a current cursor position. Both from
and to
are Position objects.
tooltip(text: string | HTMLElement, options?)
Displays tooltip with given text (or given DOM element), waits for a specified timeout and automatically hides it.
Options:
wait
(number): Number of milliseconds to wait before hiding tooltip.pos
(Position): position where tooltip should be displayed. Default is current caret position.alignX
(left
|center
|right
): horizontal alignment of tooltip, relative topos
. Default iscenter
.alignY
(above
|below
): vertical alignment of tooltip, relative, topos
: display it either above or below specified position. Default isabove
.baseClass
(string): base class name for constructing tooltip UI. Default tooltip is a<div>
withbaseClass
class name, which contains${baseClass}-content
and${baseClass}-tail
elements.animationShow
(string): value foranimation
CSS property. If given, applies value toanimation
CSS property right after tooltip is attached and waits until CSS animation is completed. You can specify animation as described in CSS animation spec, e.g. animation name, delay, duration etc. Example:scene.tooltip('Hello world', { animationShow: 'show-tooltip 0.2s ease-out' })
.animationHide
(string): same asanimationShow
but for hiding tooltip.
Important: if you use animationShow
and/or animationHide
options for tooltip, you must define CSS animations with names used, otherwise tooltip will be stalled!
Advanced tooltip
usage
The tooltip
scene has several methods that you can use for advanced use cases:
tooltip.create(text: string, options?): HTMLElement
: creates tooltip element.tooltip.show(elem: HTMLElement, options?)
: displays given tooltip element.tooltip.hide(elem: HTMLElement, options?)
: hides given tooltip element.
For example, if you want to show tooltip, run some actions and then hide it, you movie might look like this:
const movie = createMovie(editor, scene => {
const tooltip = scene.tooltip.create('Hello world');
return [
// Show created tooltip
scene.tooltip.show(tooltip, {
animationShow: 'my-anim 0.3s',
alignX: 'left'
}),
scene.run('selectWordLeft', { times: 2 }),
scene.wait(1000),
// Hide tooltip
scene.tooltip.hide(tooltip, {
animationHide: 'my-anim 0.3s reverse'
})
];
});
Creating custom scenes
Each scene is just a function with the following arguments:
editor
: current CodeMirror editor instance.next()
: a function that must be invoked when scene is finished; advances to next scene in scenario.timer(callback, timeout)
: function for creating timeouts. Same assetTimeout()
but works with current movie playback state. If user pauses playback, timer will be paused as well and resumed when playback continues.
Example of custom scene:
const movie = createMovie(editor, scene => {
return [
scene.type('Hello world'),
// Custom scene: select word then replace it
(editor, next, timer) => {
editor.setSelection(
{ line: 0, ch: 6 },
{ line: 0, ch: 11 }
);
// Wait a bit
timer(() => {
// ...and insert new content
editor.replaceRange('planet',
{ line: 0, ch: 6 },
{ line: 0, ch: 11 });
// Finish scene, go to next one
next();
}, 200);
},
scene.wait(1000)
];
});
Position object
Some actions can accept Position
object which can contain one of the following value:
'cursor'
(string): current caret position.number
: character index in text editor.{line: number, ch: number}
(object): object used in CodeMirror for describing positions.
Movie API
The movie instance created with createMovie()
has the following methods:
play()
: start movie playback.pause()
: pause movie playback. The playback can be resumed withplay()
method.stop()
: stop playback and reset editor content to its initial state (when movie was created).toggle()
: toggle playback (play/pause).state
— current playback state:idle
,play
,pause
.on(event, callback)
: subscribe to givenevent
.off(event, callback)
: unsubscribe from givenevent
.
Events
The movie emits a number of events which you can subscribe and unsubscribe with on(event, callback)
and off(event, callback)
methods:
play
: movie playback was started;pause
: movie playback was paused.resume
: movie playback was resumed from paused state.stop
: movie playback was stopped.scene
: emitted when movie advances to the next scene Thecallback
receives an scene index as argument.