codebeat
v1.2.3
Published
A browser-based audio programming language for music composition and audio synthesis.
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Introduction
Codebeat is a browser-based audio programming language for music composition and audio synthesis. This is an example application using the codebeat module.
Usage
Install:
npm install codebeat
Import and instantiate with voice config:
import Codebeat from 'codebeat'
const melody = new Codebeat({
tempo: 128, //default is 60
instrument: 'square', //default is 'sine'
timeSig: '3/4', //default is '4/4'
loop: true //default is false
})
Write and play:
melody.update({notes: `
t d4, t d_4,
t d4, q a#5,
q b5, q rest
`})
melody.play()
Note: Up to six audio contexts (voices) can be active on the window object. Each instance of Codebeat creates a new context.
Note duration
A note's duration is the amount of time it is played relative to the tempo, known as a subdivision. Common subdivisions are abbreviated as follows:
- z = zero (useful for slides where the end note is not held)
- ts = thirty-second
- s = sixteenth
- s. = dotted-sixteenth
- t = triplet
- e = eighth
- e. = dotted-eighth
- q = quarter
- q. = dotted-quarter
- h = half
- h. = dotted-half
- w = whole
- w. = dotted-whole
- i = indefinite (or 32,000 thirty-second notes to be clear)
Note: 3 triplets = 2 eighths
Note names
A note's name is mapped to its frequency in hertz. D in the 5th octave is written as d5
. Similarly, G-flat in the 3rd octave is g_3
, and C-sharp in the 6th octave is c#6
. A note may be between a0
and g#7
, inclusive.
Basic notation
General format
h d5, q g_3, q c#6
[duration][space][note][comma]
Note: Any amount of tabs, newlines, or whitespace can appear after the comma, but one space must appear between the duration and pitch.
Repetition
To simplify the writing process, groups of notes may be assigned to variable names. Notice the use of colons and semicolons in this example:
motif: h d5, q g_3, q c#6;
t d4, motif,
t a4, motif
Repeated notes may be multiplied by an integer value.
h c4 * 8, t b_3 * 3
Chords
Use the +
operator to play notes simultaneously. A chord is constituted of its pitches played for a specified duration.
chord: h d3 + a3 + g3;
h d3, chord,
h a3, chord
Slides
A note may be gradually altered over time until it reaches a new pitch. This is achieved with the -
operator.
slide: h e2 - e c3;
e f3, slide,
h b3, slide
To chain slides, use the z
duration for the destination note:
h e2 - z c3, h c3 - z f4, e f4 - z d3
This ensures that the entire duration of the slide is dictated by the duration of the source note.
Advanced features
Effects
Dynamics like gain, reverb, detuning, instrument, and distortion can be easily altered in a composition using the '@' tag.
@reverb 2/1.1/0.7,
@gain 75,
@instrument square,
h g3, w a5,
@instrument sine,
h g3, w a4
In the above example, the instrument is set to square and later changed to sine. Reverb and gain are set for the entire piece.
Reverb
@reverb accepts 3 optional parameters delimited with '/': channel #, reverb length as a function of the sample rate, and decay rate.
Gain
@gain accepts 1 parameter: the amount of gain from 0 (mute) to 100 (maximum volume).
Detune
@detune accepts 1 parameter: the value in cents to detune a frequency.
Instrument
@instrument accepts 1 parameter: the instrument name.