cobaui
v1.0.5
Published
This framework aims to facilitate the development of adaptive UIs by introducing a modular architecture to support UI adaptation at widget-level. CoBAUI incorporates different types of components to address different concerns of an adaptive UI.
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CoBAUI Framework
Component-Based Adaptive User Interface
This framework aims to facilitate the development of adaptive UIs by introducing a modular architecture to support UI adaptation at widget-level. CoBAUI incorporates different types of components to address different concerns of an adaptive UI.
The following components are defined by the framework.
- Context Provider
- Used for monitoring and obtaining contextual information from various sources (sensors, network, application, etc.).
- Allows preparation and processing of raw contextual information in form of "Context Parameters".
- Provides latest set of Context Parameters to observers by using RxJS Observables.
- Rule Provider
- Used to obtain and provide Adaptation Rules at runtime.
- Load rules in JSON format and deserialize in order to maintain a set of rules.
- Supports dynamic adding and removing of rules at runtime.
- Propagates changes to rules set to observers.
- Rule Evaluator
- Used to evaluate Adaptation Rules based on latest Context Parameters and to conditionally actuate UI adaptation.
- Supports the use of different strategies for the evaluation process (e.g. Rule Engines).
- Trigger Adaptation Actions when a rule's condition applies to given contextual information.
- Adaptive Widget
- Extended UI component.
- Used to define and encapsulate the adaptive functionality for a UI portion.
- Listens for Adaptation Action events and adapts at runtime.
The CoBAUI framework contains an abstract base class definition for each component type, providing common functionality and ensuring compatibility of components. Concrete implementation for these components must be implemented by the actual Angular application by inheriting and extending the base classes.
In order to form a coherent adaptive UI and enable communication between components, a further component is provided by the framework.
- Adaptation Controller
- Used as central connecting component to achieve communication between multiple components in a decoupled manner.
- Allows flexible addition and removal of multiple Context Provider, Rule Provider and Adaptive Widget components.
- Merges Context Parameters and Rule Providers from different sources (components).
- Initiates evaluation process.
- Propagates Adaptation Actions.
- Requires one Rule Evaluator component.
This project was generated with Angular CLI version 7.3.6.
Integration into an Angular application
Run
npm install cobaui --save
to import the framework into your project.Add the
CoBAUIModule
into theimports
array of the Angular applications AppModule class in app.module.ts.import { CoBAUIModule } from 'cobaui';
@NgModule({ imports: [ BrowserModule, CoBAUIModule // Import CBAUI Framework into application ] })
Initialize Adaptation Controller in AppModule class by injecting the AdaptationController component provided by the CoBAUI framework.
import { AdaptationController } from 'cobaui';
export class AppModule { // Inject Adaptation Controller constructor(ac: AdaptationController) { // Register components to Adaptation Controller to initialize Adaptive UI } }
Implementation of components
To implement components, extend provided base class for desired component type. In the following, examples for each component type is given.
Context Provider
The following Context Provider HandednessCP
monitors the inclination of the device
by accessing the gyroscope sensor through the browsers DeviceOrientationEvent
API.
If the device inclination exceeds 30° or falls below -30° it is inferred, whether the
user is left-handed or right-handed.
HandednessCP is an Angular Service, hence @Injectable
and extends the ContextProvider
base class.
import { Injectable } from '@angular/core';
import { ContextProvider, UpdateMethod } from 'cobaui';
@Injectable()
export class HandednessCP extends ContextProvider {
constructor() {
// call base class constructor. set update method to event based
super(UpdateMethod.EVENT_BASED);
// Initialize context parameter for handedness
this.addContextParam({contextOfUse: 'user', key: 'handedness', value: 'unknown'});
this.monitorDeviceInclination(); // Start monitoring device inclination
}
monitorDeviceInclination() {
if ('DeviceOrientationEvent' in window)
window.addEventListener('deviceorientation', (angles) => this.inferHandedness(angles.gamma), false);
}
inferHandedness(inclinationAngle: number) {
if (inclinationAngle > 30 && this.getContextParam('handedness').value != 'left') {
this.modifyContextParam('handedness', 'left');
this.updateContext();
}
else if (inclinationAngle < -30 && this.getContextParam('handedness').value != 'right') {
this.modifyContextParam('handedness', 'right');
this.updateContext();
}
}
}
The update method for the Context Provider configured to be EVENT_BASED
, which means,
an updated set of Context Parameters is published once the updateContext()
method is called.
Alternatively, there exists an INTERVAL
update method, which forces automatic
publication in a specified time interval.
Updated Context Parameters can be obtained by observers (in particular Adaptation Controller).
Rule Provider
The LocalRP
Rule Provider component loads Adaptation Rules from a JSON file located
in the applications assets/
directory.
It uses Angulars HttpClient
service to access the adaptation-rules.json
file and
deserializes its contents as Adaptation Rules.
import { Injectable } from '@angular/core';
import { HttpClient } from '@angular/common/http';
import { RuleProvider } from 'cobaui';
@Injectable()
export class LocalRP extends RuleProvider{
constructor(http: HttpClient) {
super();
// load rules
http.get<any[]>('assets/adaptation-rules.json').subscribe(rules => {
if (rules && rules.length)
rules.forEach(rule => this.addRule(rule));
})
}
}
Rules are then published to observers (in particular Adaptation Controller). The Rule Provider is implemented as Angular Service and as such can be injected by other Angular Components and Services (i.e. other CoBAUI components).
Rule Evaluator
One approach to implement a Rule Evaluator component is by using a
rule engine like Nools.
Like the other components, a Rule Evaluator is an Angular Service and extends the RuleEvaluator
base class.
In the following an excerpt of an NoolsRE
Rule Evaluator is depicted.
import { Injectable } from '@angular/core';
import { RuleEvaluator, ContextParam, AdaptationRule, AdaptationAction, AdaptationController } from 'cobaui';
import * as nools from 'nools';
@Injectable()
export class NoolsRE extends RuleEvaluator {
public evaluate(rules: AdaptationRule[], contextParams: ContextParam[], adaptation: (action: AdaptationAction) => any) {
if (!rules || rules.length === 0)
return;
// Define a model to work with Context facts in nools rules
const noolsContextModel = `define Context { user:{}, platform:{}, environment:{} } \n`;
// Transform Adaptation Rules to nools DSL format
const noolsRules = noolsContextModel + this.transformRules(rules);
// define "adaptation" function
const fireAdaptation = function (target, scope, action, params) {
// Transform adaptation call from rule to AdaptationAction and execute callback
adaptation({ target, scope, name: action, params });
};
// Build a nools flow from adaptation rules.
this.createFlow(noolsRules, { adaptation: fireAdaptation });
// Create a new nools session from flow
this.session = this.flow.getSession();
// Insert facts into the nools session. Facts are Context Parameters
const Context = this.flow.getDefined("Context");
let context = new Context({user:{}, platform:{}, environment:{}});
Object.values(contextParams).forEach(param => {
context[param.contextOfUse][param.key] = param.value;
});
this.session.assert(context);
// finally, start rule evaluation
this.session.match((err) => {
if (err) {
console.error(err.stack);
}
});
}
}
In the evaluate
method the given Adaptation Rules are transformed to be used as Nools rules.
Context Parameters are transformed to facts
to be used by Nools.
Finally, the evaluation process is started.
Rules are evaluated and specified Adaptations are triggered by the rule engine.
Adaptive Widget
Adaptive Widgets extend UI Components of Angular with functionality to adapt at runtime.
Like regular Angular Components, Adaptive Widgets can have @Input
attributes and @Output
events
to communicate with other UI components and be configurable.
The HideableButtonAWComponent
shown below extends the AdaptiveWidget
base class provided
by the CoBAUI framework.
In its constructor, the AdaptationController
is injected for registration purposes and a name is chosen
to identify this Adaptive Widget.
To further distinguish individual instances of this widget, a namespace
attribute can be applied.
import {Component, EventEmitter, Input, Output} from '@angular/core';
import {AdaptationAction, AdaptationController, AdaptiveWidget} from 'cobaui';
@Component({
selector: 'hideable-button-aw',
templateUrl: './hideable-button-aw.component.html',
styleUrls: ['./hideable-button-aw.component.css']
})
export class HideableButtonAWComponent extends AdaptiveWidget{
@Input('namespace') namespace: string;
@Input('icon') icon: string;
@Input('label') label: string;
@Output('click') onClick: EventEmitter<any> = new EventEmitter();
visible: boolean = true;
constructor(ac: AdaptationController) {
super(ac, "HideableButtonAW");
}
adapt(action: AdaptationAction): void {
switch (action.name) {
case 'HIDE':
this.visible = false;
break;
case 'SHOW':
this.visible = true;
break;
}
}
}
In the the adapt
method, the adaptation features for the widget are implemented.
This simple widget supports two Adaptation Actions HIDE
and SHOW
to conditionally hide
the button at runtime.
Adaptation Rules
[
{
"name": "USER_IS_RIGHT_HANDED",
"condition": "c.user.handedness == 'right'",
"actions": [
{"name": "SHOW", "params": {}, "target": "HideableButtonAW", "scope": ["rightBtn"]},
{"name": "HIDE", "params": {}, "target": "HideableButtonAW", "scope": ["leftBtn"]}
]
},
{
"name": "USER_IS_LEFT_HANDED",
"condition": "c.user.handedness == 'left'",
"actions": [
{"name": "HIDE", "params": {}, "target": "HideableButtonAW", "scope": ["rightBtn"]},
{"name": "SHOW", "params": {}, "target": "HideableButtonAW", "scope": ["leftBtn"]}
]
}
]
In this example, there are two HideableButtonAW
Adaptive Widget instances in the UI,
distinguished by their namespace
attribute.
The two Adaptation Rules check if the user is either left-handed or right-handed.
If the condition
applies to the current context-of-use information, two actions are
specified in each rule to trigger a HIDE
or SHOW
Adaptation Adaptation for the targeted widget
based on its name (target
) and its namespace (scope
).
Setup
In order for the components to form a coherent and operable adaptive UI, they must be registered with an Adaptation Controller component.
Go to the constructor of the AppModule class where the
AdaptationController
is injected.Register your components as follows:
export class AppModule { constructor(ac: AdaptationController) { // register Context Providers ac.registerContextProvider(HandednessCP); ac.registerContextProvider(NetworkCP); ac.registerContextProvider(UserInfoCP); ac.registerContextProvider(CameraInfoCP); // register Rule Providers ac.registerRuleProvider(LocalRP); ac.registerRuleProvider(DatabaseRP); ac.registerRuleProvider(GeneratedRP); // register Rule Evaluator ac.registerRuleEvaluator(NoolsRE); } }
Note that Adaptive Widget components are registered automatically by Dependency Injection.