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co-efficient

v0.3.7

Published

An Efficient and lightweight asynchronous template Engine using `co`.

Downloads

19

Readme

co-efficient

Build Status Coverage Status

NPM

An Efficient and lightweight asynchronous template Engine using co.


Upgrade notice

When upgrading from <= 0.2.9, any custom block being registered with an openingContent of inParam should be refactored to inParams! (See Custom Blocks parser rules.)


Preamble

In my search for a suitable templating engine, I came across many great projects. Some promising, some inspiring, and some featuring very good ideas. However, none of them had all that I was looking for, or some even rejected some of the requirements that I had. So, instead of taking an existing project and transforming it into an aberration, I started this one, at first, as a personal exercise. I believe that co-efficient is a potential templating engine, and tests are pretty concluant about it.

TODO

  • Optimizations : The compiler is trying to optimize the template as best as it can, and the result is quite good so far. But it can be improved! Also, rendering the template rely a lot on data contexts and some shortcuts can be made to improve performance there also.
  • More Events : Add events to the parser and compiler.
  • Caching : use a third party, swapable, caching solution for templates.
  • Features : Even though this project is meant to be lightweight and extendable, some features may still be missing. Since this project is open source, new features will come as needed from the user base (you). For example, a rendering/streaming timeout might be useful.

Features

  • Compiled templates into callable JavaScript functions
  • Compiled templates are cached, much like require's behaviour
  • 100% Asynchronous using co and --harmony-generators
  • Templates are streamable using standard stream.Writable interfaces
  • Template includes through partials
  • Output modifiers
  • Extendable through helpers, custom blocks, and modifiers.
  • Support for block context switching for increased template reusability
  • Shared reusable blocks declarations across partials
  • Intuitive template language (see Syntax.)
  • Well separated clean code

Installation

npm install co-efficient --save

Public API

Engine

The engine is the core of this module. It is the module that will actually render the template. If the tempalte is not compiled, it will automatically invoke the Parser and Compiler to perform the task.

A typical use of the template engine is

var Engine = require('co-efficient').Engine;

var engine = new Engine({
  config: {
    paths: [ 'path/to/view/templates' ]
  }
});

// render 'path/to/view/tempaltes/foo/bar.coeft.html'
var html = yield engine.render('foo/bar', { foo: 'bar' });

The engine constructor, at the moment, accepts two options :

  • config:{Object} - a configuration object. See Configuration.
  • helpers:{Object} - helper declaration object. See Helpers.

Engine API

  • [static] extSep:{String} - the extension separator character used to split extensions when resolving a template, if specified as a string.
  • [static] registerModifier (modifier:String, callback:Function) - register a template's block segment modifier. A modifier will transform the output of that block at render-time. See Block Modifiers.
  • [static] unregisterModifier (modifier:String) - unregister a template's block modifier.
  • [static] modifiers:{Object} - returns the registered modifiers. This object is readonly and cannot be modified directly.
  • cache:{Object} - the actual template cache. To force template re-loading, simply remove it from this object.
  • config:{Object} - the configuration object. See Configuration.
  • helpers:{Object} - an object of view helpers. Each value should be a GeneratorFunction accepting a Context object, a body string and a params object, and should return the string to render. See Helpers for more information.
  • resolve (name:String):{GeneratorFunction} - locate a template from the specified configuration. The function is called asynchronously as it performs disk NIO while searching for the file. The function accepts a single argument, the template name, and returns the template info or undefined if nothing found.
  • render (name:String, data:Object):{GeneratorFunction} - render the given template name using data as context root. The function returns the rendered template as a String.
  • renderText (template:String, data:Object):{GeneratorFunction} - render the given template as text using data as context root. The function returns the rendered template as a String.
  • stream (stream:stream.Writable, name:String, data:Object, autoClose:boolean): {GeneratorFunction} - stream the given template name using the specified stream writer, and data as context root. If autoClose is set to true, the stream will be closed automatically once the template is done processing. Otherwise, it is left opened, and it is the caller's responsibility to close it. The function does not return anything.
  • streamText (stream:stream.Writable, template:String, data:Object, autoClose:boolean): {GeneratorFunction} - stream the given template as text using the specified stream writer, and data as context root. If autoClose is set to true, the stream will be closed automatically once the template is done processing. Otherwise, it is left opened, and it is the caller's responsibility to close it. The function does not return anything.

NOTE: Engine extends EventEmitter, therefore inherits all events methods. It also allows static events registration through the methods : on, once, addListener, removeListener, removeAllListeners, and listeners. See Engine Events.

NOTE: the public API is frozen and you cannot assigned new objects to the Engine object. (i.e. Engine.config = { foo: true }; will not do anything.)

NOTE: when rendering the template as text (renderText and streamText), the templates are not cached when the operation is complete. See engine cache.

Engine Configuration

Engine configuration is done only through Engine instances. For example, it can be defined with :

var engine = new Engine({ config: configurationObject });
  • paths:{String|Array} - a list of paths where sources may be found. Each source template will be fetched from first to last, until a file exists. If a string is specified, eath path must be separated with a path.delimiter. (default: ['.'])
  • ext:{String|Array} - a list of source extensions to be appended at the end a the template name. Note that the engine will also try to look for an extensionless file as well, as a last resort, if nothing else is found first. Each extension should start with the dot. If a string is specified, it must be comme delimited. (default '.coeft, .coeft.html')

Engine Events

  • internalEngineCreated (InternalEngine) - when rendering a template, the engine will create an instance of an internal engine to wrap and expose some methods to the template and helpers. This event is called so extensions may add custom properties to the instance before it is frozen and send to the template renderer. A second argument, the data passed to the engine, is also passed to the event listeners.
  • templateResolved (String) - when rendering a template that has not been compiled, this event is emitted when a tempalte file has been successfully resolved. Useful for debugging and logging.
  • templateProcessing (Object) - emitted when a template is being processed. The object sent contains the keys : name the name of the template, stream the stream writer used to render the tempalte, and data the data fed to the template.
  • templateProcessed (Object) - emitted when a template has been processed. The object sent contains the keys : name the name of the template, stream the stream writer used to render the tempalte, and data the data fed to the template.
  • templateNotFound (Object) - emitted when a template could not be found. This event is also emitted when a template is rendering a partial. Useful for debugging and logging. The object sent contains the keys : name the name of the template, and context the actual context received. (See Context)
  • [static] engineCreated (Object) - emitted when an engine instance is created. Works only when listening for this event on the Engine object class directly, not an instance.
  • [static] modifierRegistered (String) - emitted when a given modifier is registered. The event function receives the modifier id being registered. The modifier callback can be retrieved with Engine.modifiers[modifier].
  • [static] modifierUnregistered (String, Function) - emitted when a given modifier is unregistered. The event function receives two arguments; the modifier id and the modifier callback function that was removed (unregistered).

Engine Cache

Each compiled template is automatically cached for later use. This cache exist per engine instance and may be accessed through engin.cache, an object holding all the cached template information.

To cache custom template text, instead of using renderText or streamText which do not persiste the template in the cache, it is possible to manually assign a template as text to a name and render it as if it were a file. For example:

var Engine = require('co-efficient').Engine;
var engine = new Engine();

engine.cache['foo'] = 'Hello {{name}}!';

// will return 'Hello John!' if data = { name: 'John' }
function * foo(data) {
  return yield engine.render('foo', data);
}

Context

A context is the equivalent of the this keyword in many programming languages; it indicates the current "active" data within the data object passed to the template renderer. However, the Context API is very friendly and allows also the template to walk up and down the context path.

For example, given the following data structure :

{
  "company": {
    "departments": [
      "IT", "Management", "Sales", "Marketing", "Support"
    ],
    "employees": {
      "smithj": { "firstName": "John", "lastName": "Smith", "email": "[email protected]" },
      ...
      }
    }
  }
}

and given that we current have a ctx instance to the with this structure. The following are all true assertions.

ctx.getContext('.').data;
// -> (the data tree same as reported above)

ctx.getContext('company.departments').data;
// -> [ "IT", "Management", "Sales", "Marketing", "Support" ]

ctx.getContext('company.employees').getContext('..');
// -> pointing at the 'company' node. Same as : ctx.getContext('company');

ctx.push({ foo: 'bar' });
// -> { foo: 'bar' } . Also, doing ctx.push({ foo: 'bar' }).getContext('..');
//    brings back to the previous data, completely discarding the data we just pushed.

ctx.push('foo!!').getContext('.company.employees.smithj.firstName').data;
// -> John

NOTE: the context ctx.getContext('..........') (or however many dots there is) will always point to the root of the data tree. That is, assume that the context is already pointing at the root, it is not possible to point any lower and the context will simply return itself.

NOTE: the assertion ctx.getContext('.') === ctx for all contexts. However, doing ctx.getContext('.foo') will get the context foo from the parent (sibling to the current context).

NOTE: to get the parent context, simply use ctx.getContext('..').

Context API

  • parent:{Context} - the parent context, or null if context is root.
  • data:{mixed} - just about any type of data. If undefined, will be set to null.
  • templateName:{String} - for debugging purpose only, indicate the template name whose context is associated with. Note that the value follows the template being rendered, and rendering a partial will change the context's templateName value.
  • hasData:{boolean} - returns true if an only if data is not empty.
  • push (mixed):{Function} - push some data into a new context whose parent is the current context and return it.
  • pop ():{Function} - return the parent context. If the context has no parent, return itself.
  • getContext (path):{Function} - return a context relative to the current context.

Parser

Compiling a template requires two steps. The parser is the first step. The parser will simply tokenize the template into segments. These segments will allow the compiler to link and organise these segment in a more optimal fashion. In the process, the parser will also validate that each segment is well formatted and contains the necessary information to be transformed into an executable template.

When providing a file or some text, the parser will tokenize it and return a hierarchical object containing the template's segment tree structure. Nothing much can be done with a parsed template, but to analyze and validate it's structure.

Parser API

  • [static] parseFile (file:String):{GeneratorFunction} - takes a file name and return it's tokenized segment structure as an hierarchical object.
  • [static] parseString (str:String):{GeneratorFunction} - takes a string and return it's tokenized segment structure as an hierarchical object.
  • [static] registerBlockRule (id:String, options:Object) - register a new parsing block rule See Custom Blocks.
  • [static] unregisterBlockRule (id:String) - register a new parsing block rule See Custom Blocks.

Compiler

Compiling a template requires two steps. The compiler is the second step. It takes a hierarchical segment tree object and transforms it into an executable JavaScript function. The compiler's output is the string value of the generated code and needs to be compiled (again) by Node to be fully callable. See [Engine's source code](#lib/engine.js] on how it is typically done.

The reason the compiler does not return a real function is to allow implementation to save the compiled template to a file. Calling a template function's .toString() method does not return exactly the same string as the compiler's generated string. Besides, the COmpiler's purpose is to generate JavaScript, not a callable function. The Engine has this contract.

Compiler API

  • [static] compile (rootSegment:Object):{GeneratorFunction} - compiles the hierarchical segment tree into an executable JavaScript function and return the generated string. The rootSegment should be an object compatible with the returned value of Parser.parseString or Parser.parseFile.
  • [static] registerBlockRenderer (id:String, callback:Function) - register a new block renderer. See Custom Blocks.
  • [static] unregisterBlockRenderer (id:String) - register a block renderer. See Custom Blocks.
  • [static] IGNORE_MISSING_INLINE_BLOCKS {Boolean} - set to false to output errors when an inline block is missing. By default ignore missing inline blocks when rendering templates. (Default true)
  • [static] TEMPLATE_MIN_LINE_WIDTH {Number|false} - set the minimum length of a line when compiling a template. Set to false to put everything on a single line. Use this for debugging compiled templates. (Default: false)

Exceptions

Custom exceptions are provided by the error-factory module. By default, all exceptions expose the same properties as the default JavaScript Error instances. In fact, all exceptions are instance of Error.

EngineException

Exception thrown by the Engine object and object instances.

var EngineException = require('co-efficient').exceptions.EngineException;

ParseException

Exception thrown by the Parser. When such error is thrown, an extra property is also made available :

var ParseException = require('co-efficient').exceptions.ParseException;
  • messageData:{Object} - essentially, this is the state of the parser. This value is for internal use only and is provided for debugging purposes; it is left undocumented intentionally.

CompilerException

Exception thrown by the Compiler. When such error is thrown, an extra property is also made available :

var CompilerException = require('co-efficient').exceptions.CompilerException;
  • segment:{Object} - the current template segment being compiled. This value is for internal use only and is provided for debugging purposes; it is left undocumented intentionally.

RenderException

Exception thrown by the Engine, when rendering a template.

var RenderException = require('co-efficient').exceptions.RenderException;

Syntax

The syntax is very simplistic and minimalistic. All addons should be made through helpers. All template control flow sections follow this pattern :

{type{name|literal:context args/}modifiers}content{type{/}}

Where each part may or may not be optional, depending the sgement. A template is composed of segments:

  • Block Segments are blocks declared using the pattern above. They are parsed and compiled as dynamic template instructions.
  • Text Segments are static string contents and are written as as in the compiled templates.

Context Output

The most basic thing a template needs is token replacements. These are not actual block segments, but will simply output any given context, as string, using the Engine's data formatter system and optional modifiers.

Example

{{.}}      -> output the current context
{{foo}}    -> output 'foo' from the current context
{{..}}     -> output the parent context
{{.foo}}   -> output the context 'foo' from the parent context
{{foo}U}   -> output the context 'foo' modified using the uppercase (`U`) [modifier](#built-in-modifiers)

Context output may be used anywhere within text segments.

Helpers

Helpers are async functions callable from the template. They are only declared from JavaScript and cannot be declared inline, use inline blocks instead. They are composed of an identifier, and may optionally include an optional context, parameters, and one or more content bodies.

The helper function's third argument, the chunk renderer, is the helper's bodies passed as a renderer. The content has been parsed, but not rendered, yet, and it's render function should be called to retrieve the content. A helper may also choose to ignore segment content, too. Also, helpers support many segment content bodies, which may be rendered however many times and whenever within the helper function. For example :

// render first content body (default if no argument is specified)
yield chunk.render(0);

// render second content body...
yield chunk.render(1);

// get how many content bodies exist for this block.
chunk.length;

NOTE: if a chunk body does not exist, an empty string is rendered.

In templates, helpers are rendered with the {&{helper/}} instruction. For example : {&{helperName:context.path arg=value/}}. Where context.path and arg=value are optional.

NOTE: helper functions must be GeneratorFunction or return a thunk!

Example

{
  "hello": function * (stream, ctx, chunk, params) {
    stream.write('<span');
    for (var attr in params) {
      stream.write(' ' + attr + '="' + params[attr] + '"');
    }
    stream.write('>');
    stream.write('Hello, ');
    yield chunk.render();   // same as : yield chunk.render(0);
    stream.write('!</span>');
  }
}

called from the view script

<div>{&{hello:user id="user" class="bold"}}{{name}}{&{/}}</div>

Would output, for example : <div><span id="user" class="bold">Hello, John!</span></div>.

NOTE: data can be injected directly into the context (ctx) before rendering chunks by modifying it's data attribute. For example : ctx.data = 'replaced data with a single string!'; or ctx.data['key'] = 'Some Value'; (assuming ctx.data is an object).

Content bodies are unspecified and may or may not be defined in the template for a given helper call. To define one or more content bodies within a helper, the instruction must be closed with the {&{/}} instruction, and more bodies be defined using the {&{~}} instruction. The special ~ is like the special / for closing the block segment, but it specifies that the block has more content bodies to be associated with. For example :

{&{helper}}Content 1{&{~}}Content 2{&{~}}Content 3{&{/}}
{
  "hello": function * (stream, ctx, chunk, params) {
    yield chunk.render(0);  // renders : "Content 1" (same as chunk.render())
    yield chunk.render(1);  // renders : "Content 2"
    yield chunk.render(2);  // renders : "Content 3"
    yield chunk.render(3);  // renders : "" (no content body)

    // NOTE : chunk.length == 3 in this example
  }
}

Helper Function Arguments

  • stream:{stream.Writable} - the template's writable stream. This stream render the template in the same order data are written to it. Therefore, all non-generator async functions (node style callbacks) must be converted into a thunk or a generator function, and yield their result before returning from the helper function. Any data written to the stream after returning from the helper function may cause an exception or unpredictable rendered template.
  • ctx:{Context} - a context is equivalent to the this in many programming languages. It indicate the data that can be accessed within the helper. See Context.
  • chunk:{Renderer} - an object with only two properties; length, the number of available content bodies and render, a GeneratorFunction receiving an optinal index argument, specifying which content body to render. (Ex: yield chunk.render(0);)
  • params:{Object|null} - an optional argument passing any helper's argument into the helper function as an object. See Block Parameters.

Note: chunk may be null if the template's block helper does not contain any body segment!

Inline Blocks

Inline blocks are reusable chunks of segments. They are part of the template, but are never rendered until they are used. Inline blocks are declared with the {#{block/}} instruction. It is composed of an identifier, and may also optionally include a context and a content body. Unlike helpers, inline blocks may not have multiple content bodies, but only one.

Inline blocks are declared globally, therefore they are accessible within all views and partials. Also, they may be overridden.

An inline block may be rendered using the {+{block/}} instruction. Undeclared blocks will be replaced with a warning message in the template. If an inline block was declared with as self closing (i.e. {#{block/}}, an empty block), it will be rendered as an empty string.

By default, the current context is transferred to the inline block when rendering. However, a block may define it's own context using {#{block:path.to.context/}}. Also, when rendering a block, the specified block context may be adjusted, too, via {+block:relative.context/}. Note: the relative context is relative to the current context (at rendering time) and not relative to the context of the defined block! However, the context inside of the block will have a parent equals to the defined context. For example:

{#{withoutContext}}{{.}}{#{/}}
{#{withContext:foo.bar}}{{.}}{#{/}}

{&{withoutContext/}}
{&{withoutContext:context/}}
{&{withContext/}}
{&{withContext:context/}}

Example

{#{header}}
  <tr><th>Col 1</th><th>Col 2</th><th>Col 3</th></tr>
{#{/}}

<table>
  <thead>{+{header/}}</thead>
  <tbody>
    <tr><td>Val 1</td><td>Val 2</td><td>Val 3</td></tr>
  </tbody>
  <tfoot>{+{header/}}</thead>
</table>

Partials

Partials are basically rendering an external template and stream it's output to the current stream.Writable. Optionally, the partial's initial context may be specified. Partials are rendered with the {>{"path/to/partial":context/}} instruction (context optional).

Rendering the partial from a template is the equivalent of calling engine.stream(writer, name, ctx.data, false, engine). Any declared inline blocks within the partials will be available at the next call in the template.

NOTE: wherever inline blocks are declared, they are globally available across any rendered partial and template at render-time, but only as they are encountered by at render-time.

Iterators

Generating lists and chunks of text by processing collections of data is one of the essence of templates. The Efficient engine supports three kinds of data iterators.

Numerical Iterators

Numerical iterators is like any standard for (i=0...n) block. They are de rendered using the {@{"number"}}{@{/}} instruction, where "number" should be a numeric literal, and the iterations will be from 0 to number - 1. The context inside the block segment is the iterator's current value. For example : <div>{@{"3"}}{{.}}{@{/}}</div>, will render : <div>012</div>.

NOTE: inside the iterator block, getting the parent context (i.e. {{..}} will return the previous context (before entering the iterator).

Array Iterators

Array iterators are rendered using the {@{context}}{@{/}} instruction, where context should be an array, and the iteration will be for each element of the array. The context inside the block segment is the array's element currently being processed. Also, a parant context will be inserted, containing the current element's value and index within the array. For example, given a context's value of { states: ['On', 'Off', 'Undefined'] } : * {@{states}}{{.index}}={{.}} * {@{/}} will output : * 0=On * 1=Off * 2=Undefined * .

NOTE: inside the iterator block, getting the parent context (i.e. {{..}} will return the iterator's current state; inside the iterator block, {{.index}} is the iterator index and {{.value}} === {{.}}. The parent context of this parent context (i.e. {{...}}) returns the previous context (before entering the iterator).

Object iterators

Object iterators are like array iterators, but adds a {{.key}} to the iterator's parent context, to retrieve the current object's key being processed. For example, given a context's value of { states: { 'on':1, 'off':2, 'undefined':3 } } : * {@{states}}{{.key}}={{.}}({{.index}}) * {@{/}} will output * on=1(0) * off=2(1) * undefined=3(2) *.

NOTE: inside the iterator block, getting the parent context (i.e. {{..}} will return the iterator's current state; inside the iterator block, {{.index}} is the iterator index, {{.key}} is the iterator's current object's key, and {{.value}} === {{.}}. The parent context of this parent context (i.e. {{...}}`) returns the previous context (before entering the iterator).

Conditionals

Conditional blocks are rendered using the {?{"condition":context}}{?{~}}{?{/}} instruction, where "condition" is an optional, literal conditional statement, and context is the context to use. If "literal" is not used, the context itself is evaluated into a truthy or falsy value. This block is equivalent to the programmatic if (condition|context) ... else ... endif statement. If the condition (or context) is true, then the first block segment`s content body is rendered, otherwise the second (if provided) is rendered.

The condition may use literal values, or contexts (relative to the current context), enclosed in square brackets ([]).

Example

{?{"[authUser.identity] && [authUser.active]":authUser}}
  <div>Welcome {{identity}} !</div>
{?{/}}

<ul>
  {?{tags}}
    {@{.}}
      <li>{{.}}
    {@{/}}
  {?{~}}
    <li>No tags</li>
  {?{/}}
</ul>

Note: in the example above, the second condition ({?{tags}}), validates if the context tags is truthy and the next iterator ({@{.}}) is simply using that context to iterate from, passing each element as the next context ({{.}}) to print inside a list element.

Comments

Comments may be added inside templates. They may take two forms :

{/{"Some literal comments, where \" must be escaped!"/}}

{/{}}
Multi-line comments.

Will be ignored by the template compiler.
{/{/}}

Block Parameters

Block parameters are only used whith block helpers. They allow passing arguments to the helper function callback from the template.

A block may contain as many parameters as needed. Each are declared using the pattern paramName=paramValue and paramValue may be a literal or a context.

Example

The following example illustrate a helper retrieving an external page from the template :

{
  "http": function * (stream, ctx, chunk, params) {
    var html;

    try {
      html = yield httpRequest(params.method || 'GET', params.url);
    } catch (e) {
      html = e.message || e;
    }

    stream.write(html);
  }
}
{&{http method="GET" url=page.url/}}

The block segment will be replaced by the helper's result; some HTML content or an error message.

Block Modifiers

Modifiers are text transformers. They are applied as text is sent through the stream.Writable instance. They are applied in the order they are declared.

For example : Hello {{name}leU}! might be rendered as `Hello D%27OH!' (lowercase, escape, then uppercase).

Note: after applying all modifiers (if any specified), any value sent through the renderer stream which are not strings will be formatted; null or undefined values will be rendered as an empty string, values of type Object will be passed through JSON.stringify, and any other value will have their toLocaleString() method invoked.

Built-in Modifiers

Modifiers are case-sensitive. These are built-in modifiers and they cannot be overridden by custom ones. Define your own modifiers!

  • Encode URI Component (c) - encode special characters, including the following characters: , / ? : @ & = + $ #
  • Decode URI Component (C) - decode special characters, including the following characters: , / ? : @ & = + $ #
  • Decode URI (e) - encodes special characters, except: , / ? : @ & = + $ #
  • Decode URI (E) - encodes special characters, except: , / ? : @ & = + $ #
  • Encode HTML entities (h) - encode all HTML entities. Ex: " becomes &quot;
  • Decode HTML entities (H) - decode all HTML entities. Ex: &quot; becomes "
  • JSON stringify (j) - beautify a JSON object with indentation (4 spaces). NOTE: use this modifier wisely!
  • Upper case (U) - change the value to upper case. Internally, this modifier uses the toLocaleUpperCase() function.
  • Lower case (l) - change the value to lower case. Internally, this modifier uses the toLocaleLowerCase() function.
  • Encode XML entities (x) - encode all XML entities
  • Decode XML entities (X) - decode all XML entities
  • Mask output (*) - replace every character with a star (*)
  • Iterator Count modifier (@) - returns the size of the context if it was iterated. NOTE: {{foo.length}} will rather return the property length of every array elements instead of the length of the array, thus this modifier. (ex: {{foo}@}) See iterators.

Custom Blocks

DISCLAIMER : This section is for advanced tempalte usage!

When Helpers are just not enough, it is possible to extend the template compiler to include custom block compilation. Unlike helpers, however, these extensions are global as they are defined directly with the parser and compiler.

Custom blocks may not override built-in blocks, and must be defined using a single valid block identifier. Block identifiers are case-sensitive within a template! This means that one could register a and A and be two completely different blocks.

Custom Blocks, Step 1 : Parser Rules

Compiling a template requires two steps. The parser is the first step. To register a new block, it must be registered with the parser or the template will generate an error at parse-time. Parser rules are simple, but must be followed strictly, unless you know what you're doing! A typical rule looks like this :

{
  openingContent: 'inName',
  validContent: { 'name': true, 'context': true, 'params': true },
  maxSiblings: Infinity,
  selfClosing: true,
  closeBlock: true
}
  • openingContent:{String} - tells in what state the parser should be when parsing the block's segment identifier. The possible values are : inLiteral, inName, inContext or inParams. Since all blocks follow the same syntax (see Syntax), once a block state is inLiteral, it means that the block has no inName state.
  • validContent:{Object} - enables content states for the given block. There should be at least one content enabled. Available values are : literal, name, context, and params.
  • maxSiblings:{Numeric} - how many content bodies, max, the block can have? To disable this feature and prevent a template from declaring a content body for the block, set this value to a false (or any falsy value).
  • selfClosing:{boolean} - whether or not the block can be self closing (i.e. {#{block/}}) or not. If closeBlock is false, this value must be true.
  • closeBlock:{boolean} - whether or not the block can have an external closing block (i.e. {#{block}}{#{/}}) or not. If selfClosing is false, this value must be true.
Parser.registerBlockRule(id, options);
Parser.unregisterBlockRule(id);

Where id is the block identifier and options an object as described above. The value for the block identifier should match this pattern : [a-zA-Z0-9_\-*^$%<"µ].

Note : the order of validContent is important! If the defined validContent is not ordered correctly, unpredictable parsing errors may occur. For example, defining : { validContent: { 'context': true, 'name': true, 'literal': false } } may result in unpredictable errors, even if literal is disabled; name must be declared before context, even if name is false.

Note : name and literal should not both be true.

Custom Blocks, Step 2 : Compiler Renderers

To actually compile the template into an executable one, all blocks are rendered by a block segment renderer. Each renderer should match a parser rule, or an CompilerException will be thrown at compile-time.

Compiler.registerBlockRenderer(id, renderer);
Compiler.unregisterBlockRenderer(id);

Where id is the block identifier and renderer a thunk or GeneratorFunction.

The renderer function's signature should be (compiledData, segValue, segKey, segments), and each argument is defined as :

  • compiledData:{Object} - an object of compiled data so far. The object contains different sections that will be concatenated by the compiler at finishing time.
  • segValue:{Object} - the current segment block being processed. Content bodies can be processed from the segment.segments array.
  • segKey:{Numeric} - the segment id, where segments[segKey] === segValue.
  • segments:{Object} - the object containing the current segValue object and all it's siblings. Some segments have multiple content bodies, which can be fetched using, for example, segments[segValue.nextSegment] or segments[segValue.headSegment].

NOTE: more details on these arguments will be documented soon.

The renderer function's context exposes utility values and methods to do the heavy internal lifting. These properties are :

  • OBJ_STREAM:{String} - the stream internal reference as a string.
  • OBJ_CONTEXT:{String} - the current template object context's reference as a string.
  • OBJ_ENGINE:{String} - the internal engine's API instance reference as string.
  • OBJ_BLOCKS:{String} - the internal reference to the registered block's dictionary. Each key is a unique name to a yieldable function value representing a named block.
  • NEWLINE:{String} - a platform dependant new line character. Used when calling stringify. See also Compiler API.
  • context (String):{String} - generate a valid current context string for a given context path.
  • quote (String):{String} - make sure the given argument is properly escaped and quoted.
  • stringify (Object[, Number]):{String} - Go through the object's values and concatenate to form a string. This function uses the TEMPLATE_MIN_LINE_WIDTH Compiler flag value.
  • modifier (String, Segment):{String} - wrap the generated JavaScript string between a stream modifier setup. If no modifier is specified for the given segment, the string is returned as is.
  • processParams (compiledData, segValue, segKey, segments):{String} - an helper function to render the current segment's argument. The returned value, a string, represents the function name to call that will return the parameter's object value at run time. That function will expect the current context to be passed, or the function's behaviour will be undefined!
  • processRenderer (compiledData, segValue, segKey, segments, contextSwitchable):{String} -like for processParams, an helper function that returns a string to be used at run-time to invoke a function that will generate the body-ies render for the given segment. See helper's chunk argument.

Note: even if the template's rendering is async, the generated function returned by either processParams and processRenderer are not yieldable! and must be called synchronously. Both processParams and processRenderer behave alike; one returning a plain object, the other a body renderer.

Example

The actual function this.context is declared as (with comments added) :

function * processContext(compiledData, segValue, segKey, segments) {
  // if the current segment has no type (i.e. not a block segment)
  // and it's an object with a non-empty context property
  if (!segValue.type && segValue.context) {

    // 1. get the actual context with : context(segValue.context)
    // 2. send the context's data through the stream : OBJ_STREAM + '.write(' + ctx + '.data)'
    // 3. wrap the stream write operation in an output modifier setup : modifer(cmdStr, segValue)
    return modifier(OBJ_STREAM + '.write(' + context(segValue.context) + '.data);', segValue);
  }

  // not a context block, do not process (or use the next processor available)
  return false;
}

Example

// register the new parser rule
Parser.registerBlockRule('b', {
  openingContent: 'inParams',
  validContent: { 'params': true },
  maxSiblings: false,
  selfClosing: true
});

// tell the compiler to delegate rendering for this block type
Compiler.registerBlockRenderer('b', bookRenderer);

// create a new engine instance
//    var engine = new Engine(options);
//
// or apply on all engine intances
Engine.on('engineCreated', function (engine) {
  // bind the internal engine (the engine used while rendering templates)
  engine.on('internalEngineCreated', function init(internalEngine) {
    internalEngine.b = getBookJson;
  });
})

/**
Block : {b{isbn="value"/}}
*/
function * bookRenderer(cData, sValue, sKey, segments) {
  // note : the use of this.OBJ_ENGINE + '.b'
  var str;
  var paramsKey;

  /**
     First method : manual
  */
  //if (typeof segValue.params['isbn'] === 'string') {
  //  str = this.OBJ_STREAM + '.write(yield(' + this.OBJ_ENGINE + '.b)(' +
  //    this.quote(segValue.params['isbn']) + '));';
  //} else if (segValue.params['isbn'] && segValue.params['isbn'].context) {
  //  str = this.OBJ_STREAM + '.write(yield(' + this.OBJ_ENGINE + '.b)(' +
  //    // segValue.params['isbn'].context should still be a string, but a context
  //    // path. this.context(ctxPath) should return the proper JS string value
  //    this.context(segValue.params['isbn'].context) + '.data));';
  //} else {
  //  str = this.OBJ_STREAM + '.write("No ISBN# in template");';
  //}

  /*
     Second method : dynamic
  */
  paramsKey = yield this.processParams(cData, sValue, sKey);

  str = this.OBJ_STREAM + '.write(yield(' + this.OBJ_ENGINE + '.b)(' +
     (paramsKey && (paramsKey + '(' + OBJ_CONTEXT + ').isbn||') || '') + '"No ISBN# in template"));';

  // wrap the given string between a stream modifier setup using sValue.modifiers if specified
  return this.modifier(str, sValue);
}

/**
Called by the template at render-time
*/
function * getBookJson(isbn) {
  var book;

  /* get book data */

  if (book) {
    return '<span class="title">' + book.title + '</span> ' +
           '<span class="author">by ' + book.author + '</span>';
  } else {
    return 'Unknown book!';
  }
}

Now, a template such as

<div>{b{isbn="ISBN-13: 978-1-937785-73-4"/}}</div>
<div>{b{isbn="foo!"/}}</div>

Might render something like

<div><span class="title">Node.js the Right Way: Practical, Server-Side JavaScript That Scales</span> <span class="author">by Jim R. Wilson</span></div>
<div>Unknown book!</span>

InternalEngine API

Since, and as the name implies, this object is internal and not really used otherwise, except when customizing the co-efficient Engine, for example, this API is given as reference only.

  • helpers:{Object} - a direct reference to the engine's declared helpers object.
  • stream (name:String, ctx:Context, blocks:Object) - this generator function will render any template given by name using the underlaying engine and stream, using the specified options.
  • iterator (value:mixed):{Iterator} - returns an iterator object for the given value. The value may be a literal (numeric), an array or an object. See Iterators for a documented behaviour of the iterator.
  • renderer (Array):{Renderer} - the name is solely syntactic as it is merely an adapter for the given array, and is primarily used when rendering content bodies. The argument must be an array of genarator functions, and the returned renderer object contains two properties; length the actual length of the provided array and, render a generator function receiving an index as argument and yielding the renderer's provided array (a generator function) to co. (See helpers' chunk function argument.)

NOTE: instances of InternalEngine are not extendable after they are created. However, to add custom properties to an instance, the engine's internalEngineCreated event must be listened to, which receives the instance before it is frozen.

Custom Modifiers

Like custom blocks, custom modifiers can be used to transform the chunks of data before it is sent to the stream.Writable. Registering modifiers is slightly easier than block segments!

Custom Modifiers, Step 1 : Parser Registration

The Parser validates very modifiers it encounters. Even if the engine also validates for invalid modifiers, this is to prevent applications that would simply cache templates and render them at a later time.

Simply call Parser.registerBlockModifier(char); or Parser.unregisterBlockModifier(char); with the modifier desired value. A modifier must be a single character and must match the following pattern : [a-zA-Z0-9_\-*^`´$&!?#%<>"µ@].

Custom Modifiers, Step 2 : Engine Registration

A modifier simply convert a given value into a string. For this reason, there is no need for a generator function or any other async callback. Simply register a function to the Engine with the same modifier char registered at step 1.

Engine.registerModifier(char, fn);
Engine.unregisterModifier(char);

Where char should match the exact same value as registered to the Parser and fn is a function receiving a single argument, and should return a string.

NOTE: because modifiers may be composed with other modifiers, expect the received value to be something else than a string! The modifier function might simply return the value if it's already a string, for example.

Example

Registering a modifier that will scramble any chunk of text.

Parser.registerBlockModifier('x');
Engine.registerModifier('x', function scamble(value) {
  var a = value.split('');
  var n = a.length;

  for(var i = n - 1; i > 0; --i) {
    var j = Math.floor(Math.random() * (i + 1));
    var tmp = a[i];
    a[i] = a[j];
    a[j] = tmp;
  }
  return a.join('');
});

Now, a template like : <div>{?{foo}x}{{.}}{?{/}}</div>, with some data like {foo:'Hello world!'} might render into <div>Hleowr !odll</div>.

Contribution

All contributions welcome! Every PR must be accompanied by their associated unit tests!

License

The MIT License (MIT)

Copyright (c) 2014 Mind2Soft [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.