cluster-painter
v1.0.16
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a fast library to display image clusters
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ClusterPainter.js
A fast library to display image clusters
Features:
- Versatile: usable in any given div
- Fast: the animations are based on the performant gsap library, therefore extremely fast
##Demo##
Here you can see the library in action
npm
npm install cluster-painter
Embed the libary:
var ClusterPainter = require("cluster-painter")
Here is a typical html file
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>ClusterPainter</title>
<link rel="stylesheet" href="node_modules/cluster-painter/css/clusterPainter.css">
</head>
<body>
<div id = "container">
<div id = "1" class = "button">1</div>
<div id = "2" class = "button">2</div>
<div id = "3" class = "button">3</div>
<div id = "4" class = "button">4</div>
<div id = "5" class = "button">5</div>
<select id = "Types" class="select">
<option selected>Select</option>
<option selected>default</option>
<option >foto</option>
<option>film</option>
</select>
</div>
<div id = "scenery"></div>
</body>
</html>
Generating cluster data
To generate a cluster file, create an image folder with the name images, place all your images therein and then run the following command
node node_modules/cluster-painter/create_cluster.js
In case you want to use another folder name (or another timeframe), you have to modify the create_cluster.js file
var x = new TV({
path: "./images", // here you have to pass the folder
filename: "cluster.json", // **please leave this unchanged!**
callback: null,
timeframe: "day" // valid entries are [minute][hour][day][week][month][year]
});
If you have followed these instructions, you have prepared your image data sufficiently.
Working with the npm version
The library is optimized for a browserified client side use. So you can use the handy require call instead adding resources to your html file.
The only resource you have to embed manually is a link to the *.css which is necessary for a decent visual result
<link rel="stylesheet" href="node_modules/cluster-painter/css/clusterPainter.css">
The basic idea is that you have a super-simple api (and not have to worry how it works).
However, it's nice if something is working right from the start. To get accomodated to the library I recommend embedding the following snippet to your html code
<div id = "1" class = "button">1</div>
<div id = "2" class = "button">2</div>
<div id = "3" class = "button">3</div>
<div id = "4" class = "button">4</div>
<div id = "5" class = "button">5</div>
<select id = "Types" class="select">
<option selected>Select</option>
<option selected>default</option>
<option >foto</option>
<option>film</option>
</select>
</div>
<div id = "scenery"></div>
In the index.js (or whereever you want to require cluster-painter), you can invoke the clusterPainter object, like this:
var cluster = new ClusterPainter({
source: "cluster.json",
css_class: "standard",
div: "scenery",
type: "default"
});
- the source parameter takes the json file you have created with the first step.
- the css_class paramater refers to the style class that the images shall use
- the div parameter allows the library to operate in a given div
- the type parameter specifies the animation type. Actually, default, foto and film are supported
The full code of the index.js, file could look like this. Here the interaction part is added which fits to the supposed html-code. However, invoking the clusterPainter is easy, you just have to pass a paint command and then the id of the image cluster
/*jslint vars: true, plusplus: true, devel: true, nomen: true, indent: 4, maxerr: 50 */ /*global define */
var $ = require('jquery');
var ClusterPainter = require('cluster-painter');
$(document).ready(function(){
"use strict";
var cluster = new ClusterPainter({
source: "cluster.json",
css_class: "standard",
div: "scenery",
type: "foto"
});
$(".button").click(function(){
var id = parseInt($(this).attr("id"), 10) -1;
cluster.paint(id);
});
$("#Types").change(function(){
var v = $(this).val();
cluster.set_type(v);
});
});
});
If you want to change the dislay type, you write:
cluster.paint[id]
default effect
photographs effect
filmstrip effect
Installating conventionally:
CDN
Include the following lines in your head
and you are ready to go:
<script src="lib/jquery2.1.minified.js"></script>
<script src="lib/jquery-ui.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/q.js/1.1.0/q.js"></script>
<script src="lib/clusterPainter.js"></script>
You find a working index.html in the main directory
Bascally everythings works as mentioned above.
License
Copyright
Copyright © 2015. Phalanstere.