npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

clockblocker

v0.0.1

Published

A Typescript library for time manipulation, or for building deceitful clocks

Downloads

3

Readme

(๑ᵕ⌓ᵕ̤) clockblocker

Node.js CI

A Typescript library for warping the very fabric of space-time, or for building deceitful clocks.

Overview

Do you sometimes stare at the clock, watching the minutes tick by, wondering by what trick-of-perception some minutes seem to pass more slowly than the last?

"Watched pot, not boiling", you think...

...but still...could there be...some little relativistic, Einsteinian gremlins, toiling away behind the clock face, deeply invested in and hell-bent upon your personal descent into the mouth of madness?

Probably not.

But, hey, now you can build your own fraudulent clock to drive others completely bonkers!

With clockblocker, Time is but a rubber-band, subject to your every passing whimsy.

Why should I use this library?

First, let's assume you've got a very good (read: not evil) reason for wanting the clock to tick more slowly during a given time period.

You're building some kind of device capable of displaying the time, a la a digital clock LED display. This clock will be used by a miniature-human who, whenever they awaken past 4:00am, is incapable of returning to sleep. If the clock reads 3:59, the small person rolls right back over and goes to sleep.

In order to ensure a later arrival of 4:00am, we might wish to make the seconds start ticking ever more slowly at some point earlier in the night, to ensure that the clock doesn't actually show 4:00am until - let's say - 7:00am.

We probably want some facilities for easing-into the slowing of time, so that it isn't immediately obvious what is happening under cursory, ambient observations. Likewise, we might want to ease-back into normal time, rather than snapping immediately from 4:00am to 7:01 am.

Also, the tiny human isn't stupid, so you're gonna just have to hide all the other clocks in the house. And windows! You've gotta black-out the windows or the jig is up!

Let's be honest, you'll only be able to get away with this once a year, on Christmas morning.


Install

npm install clockblocker

Usage

import { Clock, ConstantTimeCompression, ConstantTimeDilation } from 'clockblocker';

const timeDilation = new ConstantTimeDilation(
  { hour: 1 }, // start at 1am, reference ("real") time
  { hours: 3 }, // Relative Time: By the time the "fake" time reads 4am...
  { hours: 6 }, // Reference Time: 6 hours of "real" time will have passed
);

// Fake clock will read: 4:00am, real clock: 7:00am

const timeCompression = new ConstantTimeCompression(
  { hour: 7 }, // start at 7am reference ("real") time
  { hours: 6 }, // Relative Time: In the time the "fake" time shows the passage of 6 hours 
  { hours: 3}, // Reference Time: Only 3 hours, real time will have elapsed 
),

// So, by the time 10:00am (reference) rolls-around, the clock is back to normal 1-to-1 time.
// Fake clock will read: 10:00am, real clock: 10:00am

const clock = new Clock([
  timeDilation,
  timeCompression
]);

Now, there are two properties of the clock instance that are useful

  • clock.relativeTimeInMillis is the fraudulent time in epochMillis
  • clock.referenceTimeInMillis is the "real" system clock time in epochMillis

Following the clock instance created in the prior example:

// At 12:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 12:00am
clock.referenceTimeInMillis // returns epochMillis for 12:00am

// At 1:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 1:00am
clock.referenceTimeInMillis // returns epochMillis for 1:00am

// At 2:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 1:30am
clock.referenceTimeInMillis // returns epochMillis for 2:00am

// At 3:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 2:00am
clock.referenceTimeInMillis // returns epochMillis for 3:00am

// At 4:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 2:30am
clock.referenceTimeInMillis // returns epochMillis for 4:00am

// At 5:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 3:00am
clock.referenceTimeInMillis // returns epochMillis for 5:00am

// At 6:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 3:30am
clock.referenceTimeInMillis // returns epochMillis for 6:00am

// At 7:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 4:00am
clock.referenceTimeInMillis // returns epochMillis for 7:00am

// At 8:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 6:00am
clock.referenceTimeInMillis // returns epochMillis for 8:00am

// At 9:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 8:00am
clock.referenceTimeInMillis // returns epochMillis for 9:00am

// At 10:00am (real clock) **NOW WE'RE BACK IN SYNC**
clock.relativeTimeInMillis // returns epochMillis for 10:00am
clock.referenceTimeInMillis // returns epochMillis for 10:00am

// At 11:00am (real clock)
clock.relativeTimeInMillis // returns epochMillis for 11:00am
clock.referenceTimeInMillis // returns epochMillis for 11:00am

Roadmap (as of August 2022)

There are plenty of improvements I can imagine implementing, but I need some time living with the API as it currently exists before going further. This is my top-o-the-head, tip-o-the-tongue wishlist:

  1. Right now, when scheduling multiple time distortions, the API requires you to know the start and reference (real-time) end times if you would like to ensure non-overlapping distortion windows. This begs for a way to "chain" RelativeTimeDistortion instances, or perhaps pass another distortion into the constructor, and derive the next start-time from the end of the earlier one.
  2. We might want an abstraction for performing validation of the parameters in the RelativeTimeDistortion constructors. For example, it doesn't make a ton of sense to allow relativeDuration params to be smaller than referenceDuration params for the ConstantTimeDilation. Maybe there's some further refactoring that could avoid that, but I don't have any ideas on what that might look like. My intuition is that we wouldn't want to implicitly disallow overlapping if validation fails.
  3. I want something smoother than the ConstantTime* distortions. Let's get this shit rubber-banding across Gaussian roll-offs (hoping to have a PR for that soon). Sky is the limit, though, on extending RelativeTimeDistortion to implement some crazy behaviors. And to that end...
  4. Might need to rethink the extend RelativeTimeDistortion abstraction. Not yet sure whether we want to build further onto extending the class hierarchy and change that distortTime interface to an anonymous function that is passed-into the RelativeTimeDistortion instance? Maybe the function should take an ratio instead of direct access to protected attributes. I'm not sure yet, but I'm open to refactoring how that might work.
  5. I have a vague intuition that there are further levels of abstraction to be mined in building specific, pre-defined combinations of distortions, but I see that as further out on the roadmap.
  6. A case could probably be made for providing an interface for manipulating the distortions of an existing Clock instance, but right now, since the referenceTime is always based off of the underlying process' Date.now(), I'm content to just create new instances of Clock.

API

TODO: Better docs

The most important thing is to understand the three paramters passed to an instance of RelativeTimeDistortion

  • referenceStartClockTime: ClockTimeDescriptor,
  • relativeDuration: Duration,
  • referenceDuration: Duration,

referenceStartClockTime describes a (real) clock-time, at which the distortion should start, without reference to a specific date, or time-zone. Its type looks like this:

export interface ClockTimeDescriptor {
  hour?: number;
  minute?: number;
  second?: number;
  millisecond?: number;
}

relativeDuration describes a duration of "fake" clock-time that should appear to pass during the distortion window. Its type looks like this:

export interface Duration {
  hours?: number;
  minutes?: number;
  seconds?: number;
  milliseconds?: number;
}

referenceDuration describes a duration of "real" clock-time that actually will pass during the distortion window. Its type looks like this:

export interface Duration {
  hours?: number;
  minutes?: number;
  seconds?: number;
  milliseconds?: number;
}

Contributing

  1. Fork repo
  2. Add / modify tests
  3. Add / modify implementation
  4. Open PR
  • (Optional) link to your development soundtrack

License

The MIT License (MIT)

Copyright (c) 2022 Jonathan Griggs

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Soundtrack

IMAGE ALT TEXT HERE