clipcc-render
v3.0.0
Published
WebGL Renderer for ClipCC 3.0
Downloads
2
Readme
clipcc-render
WebGL-based rendering engine for ClipCC 3.0
Installation
yarn add https://github.com/Clipteam/clipcc-render.git
Setup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>ClipCC WebGL rendering demo</title>
</head>
<body>
<canvas id="myStage"></canvas>
<canvas id="myDebug"></canvas>
</body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');
// Instantiate the renderer
var renderer = new require('clipcc-render')(canvas);
// Connect to debug canvas
renderer.setDebugCanvas(debug);
// Start drawing
function drawStep() {
renderer.draw();
requestAnimationFrame(drawStep);
}
drawStep();
// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);
Standalone Build
yarn run build
<script src="/path/to/render.js"></script>
<script>
var renderer = new window.RenderWebGLLocal();
// do things
</script>
Testing
npm test