clan
v0.1.0
Published
Yet another inheritance module
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clan
Yet another inheritance module
Install
npm install clan
Usage
Clan has a very simple API of Classical inheritance and Mixins.
Classical inheritance
For Classical inheritance just call the clan
function with your object class definition -
var clan = require('clan');
var personClass = clan({
name : 'Alice',
sayHello: function () {
conosle.log('Hello, I\'m ' + this.name);
return this;
}
});
Notice that this define our personClass but to use it we need to create Instantiate an object using the create
method.
var alice = personClass.create();
alice.sayHello(); //Hello, I'm Alice
the create method calls the init
method on our new object so we can rewrite personClass to have a constructor that will set our person name
var personClass = clan({
init: function (name) {
this._super();
this.name = name;
return this;
},
name : 'Alice',
sayHello: function () {
conosle.log('Hello, I\'m ' + this.name);
return this;
}
});
var bob = personClass.create('Bob');
bob.sayHello(); //Hello, I'm Bob
Cool but whats that _super
method ?
for every method we extend on our parent Class this._super
will call the original method of the parent, so we can easily reuse logic.
In this case we are using the base init
of clan since it's doing some useful checks and cleans our object, in fact the base init
first parameter is an object that override our class parameters so for changing our name we don't even need to have a custom init
method, and this will also work -
var personClass = clan({
name : 'Alice',
sayHello: function () {
conosle.log('Hello, I\'m ' + this.name);
return this;
}
});
var bob = personClass.create({ name: 'Bob'});
bob.sayHello(); //Hello, I'm Bob
One last thing about Classes, once we have a class we can extend it using the extend
method
var texanClass = personClass.extend({
sayHello: function () {
conosle.log('Howdy, I\'m ' + this.name);
return this;
}
});
var carol = texanClass.create({ name: 'Carol'});
carol.sayHello(); //Howdy, I'm Carol
console.log(carol instanceof texanClass); //true
console.log(carol instanceof personClass); //true
Notice that we can use instanceof
to test if our object inherits from any class in its prototype chain.
As before we can use the _super
method in child class -
var pirateClass = personClass.extend({
sayHello: function () {
this._super();
conosle.log('Arrr');
return this;
}
});
var dave = pirateClass.create({ name: 'Dave'});
dave.sayHello(); //Howdy, I'm Dave Arrr
Mixins
To create a new mixin call the mixin
method on clan
function with your mixin definition -
var clan = require('clan');
var swordMix = clan.mixin({
attack: function () {
console.log('woosh woosh');
return this;
}
});
Mixins adds to an existing Object.
So if we want to add sword fighting ability into dave
from our last example
swordMix(dave)
console.log(dave.attack()); //woosh woosh
We extend mixns from existing mixins using the mixin
method
var ambushMix = swordMix.mixin({
hide: function () {
console.log('');
return this;
}
});
So if we add ambush ability into Carol
she cn now
ambushMix(carol)
carol.hide().attack(); // /*silence*/ woosh woosh
As with Classical inheritance we can use _super
method to access method on the parent we extended
Bonus feature
when in development enable clan debugging immediately after requiring clan -
var clan = require('clan');
clan.debug(true);
This will give you some useful information when you inspect your code.