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cityjson-threejs-loader

v0.4.0

Published

A CityJSON loader for three.js

Downloads

81

Readme

CityJSON three.js loader

A loader for CityJSON files in three.js.

Installation

Use in your project

yarn install git+https://github.com/cityjson/cityjson-threejs-loader.git

Development

  • Clone this repository
  • Run yarn install
  • Go nuts!

Run examples

Use

You need to select one of the availables parsers (recommended is CityJSONWorkerParser) and use it with CityJSONLoader.

import { CityJSONLoader, CityJSONWorkerParser } from 'cityjson-threejs-loader'

// Initialise your scene here

const parser = CityJSONWorkerParser();

const loader = CityJSONLoader( parser );

loader.load( cityjsonData );

scene.add( loader.scene );

Raycasting the scene

The added scene objects contain functions to retrieve information related to the original city model when raycasting:

// Initialise raycaster

const intersections = raycaster.intersectObject( loader.scene );

if ( intersection ) {

    // Gain the 3D object that was hit by the closest ray
    const object = intersection[ 0 ].object;

    // Check if this is a city object
    if ( object.isCityObject ) {

        const data = object.resolveIntersectionInfo( intersection[ 0 ], cityjsonData )

        const objectId = data.objectId; // This is the objectId of the city object hit by the ray

    }

}

Visualization options

The scene objects have specialised materials to handle aspects of how the respective geometries are handled. For example:

// Traverse the scene for objects
scene.traverse( obj = > {

    // Check if this has a material and if this is a city object material
    if ( obj.material && obj.material.isCityObjectsMaterial ) {

        obj.material.showSemantics = false; // This will disable coloring per semantic surface

    }

} );

Highlighting objects

City object materials can be used to highlight a specific object:

// Assuming cityjsonData contains the citymodel and we want to highlight the selectObjectId
const objectIndex = Object.keys( cityjsonData.CityObjects ).indexOf( selectedObjectId )

// Traverse the scene for objects
scene.traverse( obj = > {

    // Check if this has a material and if this is a city object material
    if ( obj.material && obj.material.isCityObjectsMaterial ) {

        // Set the highlighted object index to what was found before
        obj.highlightedObject = {

            objectIndex: objectIndex

        };

    }

} );