cityjson-threejs-loader
v0.4.0
Published
A CityJSON loader for three.js
Downloads
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Readme
CityJSON three.js loader
A loader for CityJSON files in three.js
.
Installation
Use in your project
yarn install git+https://github.com/cityjson/cityjson-threejs-loader.git
Development
- Clone this repository
- Run
yarn install
- Go nuts!
Run examples
- Run
yarn run dev
. - Visit http://localhost:9080/example/dev-bundle/index.html
- Drag 'n' drop any file to visualise it.
Use
You need to select one of the availables parsers (recommended is CityJSONWorkerParser
) and use it with CityJSONLoader
.
import { CityJSONLoader, CityJSONWorkerParser } from 'cityjson-threejs-loader'
// Initialise your scene here
const parser = CityJSONWorkerParser();
const loader = CityJSONLoader( parser );
loader.load( cityjsonData );
scene.add( loader.scene );
Raycasting the scene
The added scene objects contain functions to retrieve information related to the original city model when raycasting:
// Initialise raycaster
const intersections = raycaster.intersectObject( loader.scene );
if ( intersection ) {
// Gain the 3D object that was hit by the closest ray
const object = intersection[ 0 ].object;
// Check if this is a city object
if ( object.isCityObject ) {
const data = object.resolveIntersectionInfo( intersection[ 0 ], cityjsonData )
const objectId = data.objectId; // This is the objectId of the city object hit by the ray
}
}
Visualization options
The scene objects have specialised materials to handle aspects of how the respective geometries are handled. For example:
// Traverse the scene for objects
scene.traverse( obj = > {
// Check if this has a material and if this is a city object material
if ( obj.material && obj.material.isCityObjectsMaterial ) {
obj.material.showSemantics = false; // This will disable coloring per semantic surface
}
} );
Highlighting objects
City object materials can be used to highlight a specific object:
// Assuming cityjsonData contains the citymodel and we want to highlight the selectObjectId
const objectIndex = Object.keys( cityjsonData.CityObjects ).indexOf( selectedObjectId )
// Traverse the scene for objects
scene.traverse( obj = > {
// Check if this has a material and if this is a city object material
if ( obj.material && obj.material.isCityObjectsMaterial ) {
// Set the highlighted object index to what was found before
obj.highlightedObject = {
objectIndex: objectIndex
};
}
} );