citydna-app-townhall-experience
v1.8.1
Published
This is the experience run on the 3D model/led screen in the north wing of the town hall commons space. **It's final production build is a react component** _not_ a react app that is deployed and served.
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citydna-app-townhall-experience
This is the experience run on the 3D model/led screen in the north wing of the town hall commons space. It's final production build is a react component not a react app that is deployed and served.
Instead, the final build is a UMD package that's published to NPM. From there, the platform-host-app
consumes the package and side-loads the code in at runtime.
It's important to remember when developing this app that it's just loaded in like a component within the platform-host-app
, so any context, theming, etc will influence the final output. This is intentional and allows for rapidly building websocket enabled experiences.
Contents
There are three components that get built for the production package in this app:
Settings
Screen
Projection
Each of these can be considered their own 'mini app' and are loaded onto one device at a time. For example, the Settings are automatically loaded onto a controller iPad (CONTROLLER
device type), the Screen
is loaded onto the large LED screen in the THC space (SCREEN
device type, allocated via platform-host-app
) and Projection
is loaded onto the projector in the THC space (SCREEN
device type, allocated via platform-host-app
).
All of these apps communicate via websockets through the @citydna/platform
package.
General user flow
The initial cut of this app is pretty rudimentary.
- A user can scan the QR code on their mobile device
- They are directed to the
citydna-app-townhall-public
live URL along with some parameters from the QR code (information such as auth token, websocket channel to join, which experience to display and which stack to connect to) - The public app anonymously authenticates their pusher websocket client (via the
authenticatepusherpublic
lambda from the Amplify API, inplatform-admin
). - Once authenticated their avatar will display on screen, matching the avatar they've been assigned in the
citydna-app-townhall-public
app. - The user can then browse around content on their phone and load up a larger preview onto the screen by adding it to the tour.
- When the user's content is up in the queue, they are notified and the on-screen map flies to the property they've loaded up. It's also highlighted in magenta on the 3D model via the projector.
Custom layers - CLUE, Tree canopies, etc
Custom, citywide layers similar to have not been built in yet, though the code has been scaffolded in:
src/led-screen/CardStack.tsx:78-88,138-140,202
src/projection/StopsProvider.tsx:34:48
src/projection/Map.tsx:40,51
I saw this being built as following:
- Custom code for custom layers is exported in
./src/custom-layers
that exports an object like:
{
CUSTOM_LAYER_ID: {
led: LedReactComponent,
model: ModelReactComponent,
modelViewport: {...} // ArcGIS viewport
}
}
- When a card comes up that has a
customLayerId
attribute - via theuseCardStack
onEnter
option - it'd set in local state the relevant component in state (in both the Model and the Projection components) by accessing thecustom_layer_object[CUSTOM_LAYER_ID].model
- Setting the component in state will cause it to render, running the
useEffect
cycles outlined in theLedReactComponent
andModelReactComponent
- Unset the local state component in the
useCardStack
onLeave
option
Within the LedReactComponent
and ModelReactComponent
you have access to the ArcGIS view object (for the model) and the useMapboxRef
/useDeckGL
hooks in the projection, allowing you to do pretty much anything.
The custom layer pins would show up on the public facing app by adding them to the FOI_CITYDNA_CustomLayers FeatureCollection in the arcgis-editor. You'd also have to add the resource to the citydna
config json file in S3.
As mentioned though, this is incomplete and untested.
Development
The @citydna/platform
exposes a helper component called AppPreview
that helps you rapidly create apps for the platform. It's a development environment only and is not intended for production use. When you run yarn start
for development, the 'app' will load up an instance of this and mock the devices. Read more.
Common components/code between this experience and the citydna-app-townhall-map
have been abstracted out into a special @citydna/experience
package for code reusability.
.env file
You'll have to create a .env file in the root of this app that has the following variables:
REACT_APP_AMPLIFY_USERNAME
- amplify login usernameREACT_APP_AMPLIFY_PASSWORD
- amplify login passwordPUBLIC_URL
- public app URLREACT_APP_QR_ORIGIN
- public app URLREACT_APP_MAPBOX_API_ACCESS_TOKEN
- mapbox token
Scripts
yarn start
- enter local development mode.yarn start:dev
- enter remote development mode. This will build your app usingwebpack
and serve the resulting package at a public URL.yarn build:app
- create a package via webpack ready for distribution to NPMyarn publish
- publish the app to NPM (after runningyarn build:app
).
Config
Config for the apps are stored in the citydna-configs-bucket. These control things such as;
- what data/resources are displayed and used
- copy & translations for the apps, as well as custom images
- how the app displays on the user's phone
A local copy of these is kept in /apps/citydna-app-townhall-public/public/config
.