circlet
v1.1.9
Published
A React-Redux game loop.
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Circlet
A React-Redux game loop.
Table of Contents
Introduction
Circlet is an experimental React-Redux game loop implemented mostly according to the excellent article, A Detailed Explanation of JavaScript Game Loops and Timing, by Isaac Sukin.
Installation
NPM Package
Circlet is available as an NPM package:
yarn add -D circlet react-redux redux
Cloning This Repository
Alternatively, you could also clone this repository to your project's source directory:
git clone https://github.com/honmanyau/circlet
Setting up Circlet
Automated Set-up
The NPM package includes a Node.js script (auto-setup.js) for automatically setting up Circlet with project that is newly created with create-react-app.
create-react-app awesome-game
cd awesome-game
yarn add -D circlet react-redux redux
# The script is meant to run from the project's root directory
cp node_modules/circlet/auto-setup.js .
node auto-setup.js
Connect Circlet to the Redux Store
import { createStore, combineReducers } from 'redux';
import { circletReducer as circlet } from 'circlet';
const reducer = combineReducers({ circlet, otherReducers });
const store = createStore(reducer);
export default store;
Initialise Circlet as a Component
import React from 'react';
import ReactDOM from 'react-dom';
import { Provider } from 'react-redux';
import Circlet from 'circlet';
import store from './store';
import App from './App';
ReactDOM.render(
<Provider store={store}>
<div>
<Circlet />
<App />
</div>
</Provider>,
document.getElementById('root')
);
Usage
To include a function in the game loop that Circlet provides, use the subscribeToCirclet
action creator:
import { connect } from 'react-redux';
import { subscribeToCirclet } from 'circlet';
class Asteroid extends React.Component {
componentDidMount() {
this.props.subscribeToCirclet(this.update);
}
update = () => {
// Handle physics here
}
// ...
}
const mapDispatchToProps = (dispatch) => {
return { subscribeToCirclet: (fn) => dispatch(subscribeToCirclet(fn)) }
}
export default connect(null, mapDispatchToProps)(Asteroid);
Circlet calls a subscribed function with two parameters, render
and epsilon
. As a single loop may contain multiple simulated frames, the render
Boolean is used as a flag to indicate the end of simulation, and when it is appropriate to call this.setState()
to trigger visual changes that depend on a component's state.
The second parameter, epsilon
, the number of frames that has not been simulated in the last loop; it is always positive and is designed to be used for interpolation where applicable. The following example shows how render
and epsilon
could be used:
import { connect } from 'react-redux';
import { subscribeToCirclet } from 'circlet';
class Asteroid extends React.Component {
constructor(props) {
super(props);
this.vx = 0;
this.vy = 2;
this.dx = 0;
this.dy = 0;
this.x = 100;
this.y = 0;
this.state = { vx: 0, vy: 2, x: 100, y: 0 }
}
componentDidMount() {
this.props.subscribeToCirclet(this.subscription);
}
subscription = (render, epsilon) => {
this.update(epsilon);
if (render) {
this.draw();
}
}
update = (epsilon) => {
const { vx, vy } = this;
this.x += vx;
this.y += vy;
// dx and dy are used for interpolated rendering only
this.dx = vx * epsilon;
this.dy = vy * epsilon;
}
draw = () => {
const { dx, dy, x, y } = this;
this.setState({
x: x + dx,
y: y + dy
});
}
// ...
}
const mapDispatchToProps = (dispatch) => {
return { subscribeToCirclet: (fn) => dispatch(subscribeToCirclet(fn)) }
}
export default connect(null, mapDispatchToProps)(Asteroid);
API
<Circlet>
The Circlet
React component is mandatory and is set up as described above in the section Setting up Circlet. Circlet's looping mechanism relies on the window.requestAnimationFrame()
web API, and there only one instance of <Circlet>
is necessary in a given application in which everything is animated at the same target frame rate.
The <Circlet>
component accepts the following options as props:
targetFPS
: thetargetFPS
props is an optional parameter sets the target FPS that Circlet will attempt to achieve; the default value oftargetFPS
is60
. This option is primarily meant for FPS throttling, as Circlet's looping mechanism depends onwindow.requestAnimationFrame()
, which is generally only called as fast as the display refresh rate in a browser.
<Circlet targetFPS={30} />
subscribeToCirclet()
The functionality of subscribeToCirclet()
is covered above in the Usage section. It should be noted that, depending on delta time (the time between two Circlet loops, which is also the time between two window.requestAnimationFrame()
) and timestep size for simulation (1000 / targetFPS
), a subscribed function may be called 0 or more time each loop.
In addition, the render
flag, which is applied as an argument to any subscribed function that Circlet calls, is only set to true if at least 1 frame was simulated in the last loop.