chug
v0.4.2
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The caching build system.
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Chug
Chug is a caching build system. It compiles, minifies, and caches your project's assets so they can be served directly from cache, eliminating the unnecessary step of saving your files to a build directory.
Quick Start
Install chug
in your project:
npm install --save chug
Chug is a function with chaining methods, and you can use it inside your Node
server. Calls to chug
return a Load
, which is a list of assets, very
similar to the way jQuery returns an object containing a list of DOM elements.
Operations on a Load
are chained asynchronously, and they iterate over Asset
and File
objects inside the load.
If your scripts
directory contains some CoffeeScript that you're using
along with jQuery, and you want to compile your CS, concatenate it with JS,
and serve it from Express as a single file which gets reloaded when you make
changes, you can use the following:
var server = require('express')();
var chug = require('chug');
chug.setServer(server);
chug(['node_modules/jquery/dist/jquery.js', 'scripts'])
.compile()
.concat()
.route('/all.js');
The chug function
The chug
module exports a function which returns an object called a Load
.
(Chug a load, eh?) A load contains an array of assets that can be compiled,
minified, concatenated, etc. There are several types of arguments that can
be passed into chug.
chug(Array)
When you chug an array, it recursively chugs each element of the array into the load. This happens asynchronously, so module order is not guaranteed.
chug(string)
When you chug a string, it resolves to the file system. If the string does not begin with a slash, chug prepends the current working directory. Chug loads the path if it is a file or recursively chugs its contents if it is a directory.
Load
.ignore(string|RegExp filenameOrPattern)
Adds a filename or pattern to be ignored while chugging directories.
.each(function callback)
Waits until all assets are loaded, then iterates over them with a callback that takes an asset argument.
.then(function callback)
Waits until all assets are loaded, then runs a callback.
.compile([Object options])
Runs compile
on each asset, using each
, with optional compilation options.
.minify()
Runs minify
on each asset, using each
.
.gzip()
Runs gzip
on each asset, using each
.
.replace((string|RegExp) pattern, (string|function) replacement)
Replaces the contents of each asset using
string.replace(pattern, replacement)
. This includes base, compiled,
minified, shrunken and gzipped contents.
.require()
Loads each asset as a Node.js module.
.route([string path])
Adds routes to the server that was linked to chug
with the setServer
method. It uses server.get
, so Express-ish
servers are supported. If a path is specified, it is used. If
not, chug will use the asset location as the URL. The asset location
is either the filePath or a location specified in a concat
call.
.concat([Load load])
Creates a concatenation of all assets from the load on
which concat
was called. The optional load
argument, if
specified, will cause the new asset to be added to an existing load
rather than the default behavior of returning a new load with a single
asset.
.sort(customSortFunction)
Apply a custom sorting function for ordering the assets in a load.
.shrink()
Uses Chug's shrinker to build a dictionary of terms that match a
pattern, such as having a leading underscore: /_[A-Z][_A-Z0-9]+/i
.
Each occurrence is replaced with a short name containing one or more
lowercase letters. This can be used to replace classes, IDs and
properties in minified JS and CSS since they wouldn't be replaced by
UglifyJS or CSSO.
.cull(string key, string value)
If you would like to designate certain sections of code as applying only to certain environments or certain browsers, you can put "cull" comments around your code.
var env = 'prod';
//+env:dev
env = 'dev';
//-env:dev
//+browser:ie6
window.console = {
log: function () {
// Srsly?
}
};
//-browser:ie6
Calling load.cull('env', 'dev').cull('browser', 'chrome')
on the
code above would result in env
being set to dev and the native
console remaining intact. You can also use a comma-delimited value
in your comment, so that multiple cull keys will leave the code intact.
//+env:dev,debug
verbose = true;
//-env:dev,debug
.write([directory, filename][, mode])
Writes one or more assets to files. If the directory and filename are provided they will determine the write location, otherwise the asset location is used. The mode argument can be null or "compiled" or "minified", and it specifies which version of the content should be written to file.
.getLocations()
Returns an array of the locations of the assets in the load.
.getTags([string path])
Returns a string of HTML, containing script tags and link tags for any JS and CSS assets in the load. The optional path argument prepends a path to the location of those assets.
API
The chug function is also an object with several methods.
setServer(Object server)
When you pass an Express-like server to setServer
, you can then call
route
on any assets that you'd like to route via server.get
.
setLog(Object log)
Set a log that exposes log.error(message)
to override the
default console log.
setCompiler(string fileExtension, string moduleName, targetLanguage)
If you are using a file extension whose compiler has the same name, then chug will require it automagically.
// This will call require('jade')
chug('page.jade').compile();
However, if you want to use a compiler with a different file
extension, you can call setCompiler
first.
// This will use require('marked') to compile .md
chug.setCompiler('md', 'marked');
chug('README.md').compile();
In addition, if you specify a targetLanguage, assets with the specified fileExtension can be seen as having the specified targetLanguage.
setMinifier(string language, string moduleName)
The default minifiers for JS and CSS in Chug are
uglify-js
and csso
. If you would like, for example, to
minify your CSS using clean-css
instead, you could set
clean-css
as your CSS minifier.
chug.setMinifier('css', 'clean-css');
chug('test.css').minify();
Note: The language value for JavaScript is "js" rather than "javascript".
enableShrinking()
Shrinking is power feature for minifying class names, IDs
and object properties in front-end assets. Just name any
classes, IDs and properties with names like _hidden
or
_borderBox
or _panel2
or basically anything that starts
with an underscore followed by a capital letter, followed
by at least one more capital letter, underscore or number.
When you have shrinking enabled, it will happen as a
post-minification step, so be sure to minify all of your
assets so their IDs and classes will match.
enableUse
Chug's @<b></b>use
functionality is an alternative to common JS
require statements. When enableUse
is set to true, assets
will be searched for @<b></b>use
annotations inside comments. The
@<b></b>use
annotations serve as guidance for asset ordering within
loads, and they also load assets that were referenced but
didn't yet exist in the load. Paths can be specified with
leading "./" for the current directory, or "../" to back up
one or more directories, or "module-name" to pull in a Node
module dependency.