chess-easy
v1.0.3
Published
Chess engine that makes writing chessgame easier than writing a calculator
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chess-easy
Description
This is a Typescript library for validating chess moves, generating possible moves, detection of check, checkmate and draw (Insufficient Material or Stalemate) and keeping state of the game using FEN notation.
Installation
npm i chess-easy
How to use
You can initialize game without any arguments, and that object will be initialized with starting game fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1". You can also pass different fen string and if it will be valid, game will be initialized with given Fen state.
import { Game } from "chess-easy
const chessGame = new Game();
const gameFromFen = new Game(`rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2`);
Game object methods
getGameStateObject(): GameStateObject
: Getting current state of game as object ex.{'e4': {piece: ChessPieces.KNHIGHT, color: COLORS.WHITE}, ...}
isPromotionMove(from: string, to: string): boolean
: Getting information if given move will cause promoting a pawn, useful for fronted, when you want to show some modal with choice of the promortion pieceisDraw(): {isDraw: boolean, reason?: string}
: Getting information if current game state is draw. Reason field exists ifisDraw
istrue
and can be one of 2 values:'Stalemate'
, or'Insufficient Material'
move(from: string, to: string, promotion: PromotionPossibility = PromotionPossibility.QUEEN): boolean
- This method validates if given move is correct and makes the move if it is valid.promotion
argument is used only if move ends with promotion of a pawn and can have one of four values:PromotionPossibility.ROOK
PromotionPossibility.BISHOP
PromotionPossibility.KNIGHT
PromotionPossibility.QUEEN
generateFen(): string
: Returns Fen string from current game stategetNextColor(): "black" | "white"
: Returns string with next moving color.
Game object fields
fen: string;
gameState: GameState;
movesNext: Colors;
castlingAvailability: string;
enPassantPossibility: string;
halfMoveClock: number;
fullMoveNumber: number;
possibleMoves: PossibleMoves;
isCheck: boolean;
isCheckmate: boolean;
isStalemate: boolean;
isInsufficientMaterial: boolean;
Types
enum ChessPieces { PAWN, BISHOP, KNIGHT, ROOK, QUEEN, KING, }
enum Colors { WHITE, BLACK, }
interface GameStateField { color: Colors; piece: ChessPieces; }
type GameStateRow = (GameStateField | null)[];
type GameState = GameStateRow[];
type GameStateObject = { [key: string]: GameStateField; };
type PossibleMoves = { [key: string]: string[]; };
Example
If you want to see an example how this package can be used, you can see this chess service, than uses this package on both: frontend, and backend: https://github.com/mwisniewski00/Chess