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chess-easy

v1.0.3

Published

Chess engine that makes writing chessgame easier than writing a calculator

Downloads

13

Readme

chess-easy

Description

This is a Typescript library for validating chess moves, generating possible moves, detection of check, checkmate and draw (Insufficient Material or Stalemate) and keeping state of the game using FEN notation.

Installation

npm i chess-easy

How to use

You can initialize game without any arguments, and that object will be initialized with starting game fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1". You can also pass different fen string and if it will be valid, game will be initialized with given Fen state.

import { Game } from "chess-easy

const chessGame = new Game();
const gameFromFen = new Game(`rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2`);

Game object methods

  • getGameStateObject(): GameStateObject: Getting current state of game as object ex. {'e4': {piece: ChessPieces.KNHIGHT, color: COLORS.WHITE}, ...}
  • isPromotionMove(from: string, to: string): boolean: Getting information if given move will cause promoting a pawn, useful for fronted, when you want to show some modal with choice of the promortion piece
  • isDraw(): {isDraw: boolean, reason?: string}: Getting information if current game state is draw. Reason field exists if isDraw is true and can be one of 2 values: 'Stalemate', or 'Insufficient Material'
  • move(from: string, to: string, promotion: PromotionPossibility = PromotionPossibility.QUEEN): boolean - This method validates if given move is correct and makes the move if it is valid. promotion argument is used only if move ends with promotion of a pawn and can have one of four values:
    • PromotionPossibility.ROOK
    • PromotionPossibility.BISHOP
    • PromotionPossibility.KNIGHT
    • PromotionPossibility.QUEEN
  • generateFen(): string: Returns Fen string from current game state
  • getNextColor(): "black" | "white": Returns string with next moving color.

Game object fields

  fen: string;
  gameState: GameState;
  movesNext: Colors;
  castlingAvailability: string;
  enPassantPossibility: string;
  halfMoveClock: number;
  fullMoveNumber: number;
  possibleMoves: PossibleMoves;
  isCheck: boolean;
  isCheckmate: boolean;
  isStalemate: boolean;
  isInsufficientMaterial: boolean;

Types

  • enum ChessPieces {
      PAWN,
      BISHOP,
      KNIGHT,
      ROOK,
      QUEEN,
      KING,
    }
  • enum Colors {
        WHITE,
        BLACK,
      }
  • interface GameStateField {
      color: Colors;
      piece: ChessPieces;
    }
  • type GameStateRow = (GameStateField | null)[];
  • type GameState = GameStateRow[];
  • type GameStateObject = {
      [key: string]: GameStateField;
    };
  • type PossibleMoves = {
      [key: string]: string[];
    };

    Example

    If you want to see an example how this package can be used, you can see this chess service, than uses this package on both: frontend, and backend: https://github.com/mwisniewski00/Chess